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Triglavian Invasion (Chapter 1 & 2): Difference between revisions

From EVE University Wiki
Enemy types: rearranged prefix list
Invasion sites: clarified loot and flashpoint threats
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The invaded constellation will also spawn Conduit sites. These will appear as combat anomalies in the probe window. Once a ship initiates warp to a site, the site will also appear as a beacon on the overview. When completed, the site will not disappear from the probe scanner, but the beacon will be renamed to "Sealed [site name]".
The invaded constellation will also spawn Conduit sites. These will appear as combat anomalies in the probe window. Once a ship initiates warp to a site, the site will also appear as a beacon on the overview. When completed, the site will not disappear from the probe scanner, but the beacon will be renamed to "Sealed [site name]".
   
   
These sites will reward DED Loyalty Points and ISK, and the destroyed Triglavians can be looted and salvaged.
These sites will reward DED Loyalty Points and ISK, and the destroyed Triglavians can be looted and salvaged. Destroyed Triglavian ships can drop, among other things, significant amounts of Triglavian Survey Databases; and Triglavian Salvage is required to build the Tech II Triglavian hulls, and the Mimesis Implant set.


Prior to the November 26, 2019 update, there was a third type of site, the World Arc Proving Ground. On November 26, 2019, the World Arc site was removed, and replaced with the Observatory Flashpoint site.
Prior to the November 26, 2019 update, there was a third type of site, the World Arc Proving Ground. On November 26, 2019, the World Arc site was removed, and replaced with the Observatory Flashpoint site.
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=== Observatory Flashpoint ===
=== Observatory Flashpoint ===
* Payout: approximately 2.5k LP + 100mil ISK per pilot, with a max of about 1.25bil ISK. Reduced payout (per pilot) with more than 10 pilots. Total payout varies with different pilot numbers. Maximum total payout occurs at 13-14 pilots. Maximum total payout fleet size does not match maximum individual payout fleet size. Greatly reduced total payout with more than 21 pilots.
* Payout: approximately 2.5k LP + 100mil ISK per pilot, with a max of about 1.25bil ISK. Reduced payout (per pilot) with more than 10 pilots. Total payout varies with different pilot numbers. Maximum total payout occurs at 13-14 pilots. Maximum total payout fleet size does not match maximum individual payout fleet size. Greatly reduced total payout with more than 21 pilots, meaning that if two fleets attempt to contest a single Flashpoint, all pilots involved will suffer critically reduced payouts.
* Site spawns in the Foothold System, during the Observatories Active and Forces Withdrawing phases.
* Site spawns in the Foothold System, during the Observatories Active and Forces Withdrawing phases.
* Completing this site does not End the invasion. Site respawns 90 minutes after the final structure is destroyed. Two copies of this site spawn, on independent respawn timers.
* Completing this site does not End the invasion. Site respawns 90 minutes after the final structure is destroyed. Two copies of this site spawn, on independent respawn timers.
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* After taking the gate, there will be a large (invulnerable) structure, and waves of either Triglavian or Empire ships will spawn. After killing the first wave, a single '''Dreadnought''' will warp in to the site.
* After taking the gate, there will be a large (invulnerable) structure, and waves of either Triglavian or Empire ships will spawn. After killing the first wave, a single '''Dreadnought''' will warp in to the site.
* Damage and EWAR will be very, very heavy in this site. Multiple logistics cruisers or battleships and full defensive and Skirmish Command Bursts are extremely recommended.
* Damage and EWAR will be very, very heavy in this site. Multiple logistics cruisers or battleships and full defensive and Skirmish Command Bursts are extremely recommended.
* Dreadnought will not change targets once it chooses one. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will periodically enter Siege for 5 minutes, granting EWAR resistance and +425% damage (which brings them up to HAW damage levels).  
* Triglavians will target and kill Capsules.
* Dreadnought will not change targets once it chooses one. Dreadnoughts deal less than HAW damage, but have extremely high tracking (other than the Caldari Phoenix, which uses Rapid Torpedoes). Dreadnoughts will periodically enter Siege for 5 minutes, granting EWAR resistance and +425% damage (which brings them up to HAW DPS levels, but anticapital Alpha levels due to their very slow fire rates).  
* All Empire ships (including dreads) have [[Natural resistances#Tech II and Tech III resists|T2 Resists]] (-50%/-25%).
* All Empire ships (including dreads) have [[Natural resistances#Tech II and Tech III resists|T2 Resists]] (-50%/-25%).
* Liminal Zirnitra deals 58/42% EX/TH damage, and can deal a Wrecking shot of 101,188 damage. However, Liminal Zirnitra does not have the missile attack of other Liminal invaders, and unlike all other Triglavian ships its damage does not spool up over time.
* Liminal Zirnitra deals 58/42% EX/TH damage, and can deal a Wrecking shot of 101,188 damage. However, Liminal Zirnitra does not have the missile attack of other Liminal invaders, and unlike all other Triglavian ships its damage does not spool up over time.