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→T1 Logistics Frigates: Rename again down to just 'Logistics' to fit the pattern of the T1 Cruisers page |
→Tech 1 Frigates: Various description rewrites |
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=== Electronic Warfare === | === Electronic Warfare === | ||
Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[EWar_101_Guide|ECM]] modules, Remote Sensor Damper and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive. In a small pack, and with some support ships to deal damage, they can be formidable. | Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[EWar_101_Guide|ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable. | ||
* {{icon|isis amarr|22}}[[Crucifier]]: Tracking Disruption, nice EWAR support | * {{icon|isis amarr|22}}[[Crucifier]]: Tracking Disruption, nice EWAR support. | ||
* {{icon|isis caldari|22}}[[Griffin]]: ECM. Nasty, high-priority target | * {{icon|isis caldari|22}}[[Griffin]]: ECM. Nasty, high-priority target. | ||
* {{icon|isis gallente|22}}[[Maulus]]: Damps, decent EWAR support | * {{icon|isis gallente|22}}[[Maulus]]: Damps, decent EWAR support. | ||
* {{icon|isis minmatar|22}}[[Vigil]]: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet. | * {{icon|isis minmatar|22}}[[Vigil]]: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet. | ||
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Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. All can field a few drones, but are by no means combat worthy. | Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 Frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. All can field a few drones, but are by no means combat worthy. | ||
* {{icon|isis amarr|22}}[[Magnate]]: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates. | * {{icon|isis amarr|22}}[[Magnate]]: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates. | ||
* {{icon|isis caldari|22}}[[Heron]]: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. | * {{icon|isis caldari|22}}[[Heron]]: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat. | ||
* {{icon|isis gallente|22}}[[Imicus]]: | * {{icon|isis gallente|22}}[[Imicus]]: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival. However, its effectiveness as a scout comes at the price of its ''questionable'' visual design. | ||
* {{icon|isis minmatar|22}}[[Probe]]: The fastest of the T1 exploration ships. | * {{icon|isis minmatar|22}}[[Probe]]: The fastest of the T1 exploration ships. | ||
=== Fast Frigates === | === Fast Frigates === | ||
Fast frigates, sometimes referred to as ' | Fast frigates, sometimes referred to as 'tackle frigates', are built to align and reach their top speed quickly. Although their base speed, agility, and scan resolution would seem to make them good all-round PvP ships, their lack of slots and low fittings make them worse for that role compared to some other frigates. | ||
* {{icon|isis amarr|22}}[[Executioner]] | * {{icon|isis amarr|22}}[[Executioner]]: Very capacitor-efficient, but not the most survivable. | ||
* {{icon|isis caldari|22}}[[Condor]] | * {{icon|isis caldari|22}}[[Condor]]: High-damage missiles, and with the guaranteed damage of missiles, can actually threaten other small targets while staying beyond their range. | ||
* {{icon|isis gallente|22}}[[Atron]] | * {{icon|isis gallente|22}}[[Atron]]: Packs a decent punch with blasters, and has a surprisingly thick hull. Can brawl other frigates 1v1. | ||
* {{icon|isis minmatar|22}}[[Slasher]] | * {{icon|isis minmatar|22}}[[Slasher]]: The fastest, and most fragile, of the tackle frigates. Best for grabbing an opponent, but can have trouble holding them long enough for help. | ||
=== Damage Dealer === | === Damage Dealer === | ||
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==== Defensively bonused ships ==== | ==== Defensively bonused ships ==== | ||
* {{icon|isis amarr|22}}[[Punisher]]: Heavily tanked, decent dps (for a frigate). Pulses give it a nice range variation. 2 mid slots make it a poor tackler. | * {{icon|isis amarr|22}}[[Punisher]]: Heavily tanked, decent dps (for a frigate). Pulses give it a nice range variation. 2 mid slots make it a poor tackler. Highest Powergrid of any frigate. | ||
* {{icon|isis caldari|22}}[[Merlin]]: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | * {{icon|isis caldari|22}}[[Merlin]]: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | ||
* {{icon|isis gallente|22}}[[Incursus]]: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank. | * {{icon|isis gallente|22}}[[Incursus]]: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank. | ||
* {{icon|isis minmatar|22}}[[Breacher]]: Missile ship with a bonus for active shield tank. | * {{icon|isis minmatar|22}}[[Breacher]]: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots. | ||
==== Purely offensively bonused ships ==== | ==== Purely offensively bonused ships ==== | ||
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The logistics frigates have bonuses to small [[Guide to Logistics|logistics]] modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture. | The logistics frigates have bonuses to small [[Guide to Logistics|logistics]] modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture. | ||
* {{icon|isis amarr|22}}[[Inquisitor]]: Bonus to Remote Armor Repair Systems | * {{icon|isis amarr|22}}[[Inquisitor]]: Bonus to Remote Armor Repair Systems | ||
* {{icon|isis caldari|22}}[[Bantam]]: Bonus to Shield | * {{icon|isis caldari|22}}[[Bantam]]: Bonus to Remote Shield Boosters | ||
* {{icon|isis gallente|22}}[[Navitas]]: Bonus to Remote Armor Repair Systems | * {{icon|isis gallente|22}}[[Navitas]]: Bonus to Remote Armor Repair Systems | ||
* {{icon|isis minmatar|22}}[[Burst]]: Bonus to Shield | * {{icon|isis minmatar|22}}[[Burst]]: Bonus to Remote Shield Boosters | ||
=== Mining Frigate === | === Mining Frigate === | ||
There is a single T1 [[mining]] frigate, the Venture. It possess a large ore hold of 5000m3 and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10m3 isn't huge, but can hold 2 mining drones of choice. | There is a single T1 [[mining]] frigate, the Venture. It possess a large ore hold of 5000m3 and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10m3 isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built in warp core stabilizers make it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in [[Faction Warfare]]. | ||
* {{icon|isis ore|22}}[[Venture]] | * {{icon|isis ore|22}}[[Venture]] | ||