Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Hacking: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
Formatted, capitalized and reworded
Arin Mara (talk | contribs)
Formatting
Line 5: Line 5:
[[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]]
[[File:Hacking_Indications.png|400px|thumb|right|The hacking minigame with systems indications.]]


The hacking minigames always work the same and have the same goal. The goal of the hacking minigame is to '''find and disable the Container’s System Core'''. You do this by maneuvering a virus through the board of nodes that represent the Container’s electronics.
The goal of the hacking minigame is to '''find and disable the Container’s System Core'''. You do this by maneuvering a Virus through the board of nodes that represent the Container’s electronics.


Explored nodes are orange. Unexplored nodes adjacent to explored nodes are green. Clicking on an unexplored node will reveal its contents: if the node is empty, it will turn orange and allow you to further explore adjacent nodes. A node may contain a Defensive or Utility Subsystem or a Data Cache.
Nodes are:
* orange if explored
* green if adjacent to explored nodes
* gray if neither explored or adjacent to explored nodes


If the newly explored node is unoccupied it will briefly display a number from 1 to 5. The number says how far you are from the nearest Utility Subsystem, System Core, or Data Cache node. 4 means you are 4 nodes away, while 5 means you are 5 or more nodes away from the nearest non-empty node. Use these numbers as a guide to reach the System Core.
Clicking on a green unexplored node will reveal its contents: if the node is empty, it will turn orange and allow you to further explore adjacent nodes.


Note that the number doesn't tell you how distant you are from the nearest Defensive Subsystem.
Instead of being empty a node may contain:
* a System Core
* a Defensive Subsystem
* a Utility Subsystem
* a Data Cache
 
If the newly explored node is empty it will briefly display a number from 1 to 5. The number says how far you are from the nearest node with a Utility Subsystem, System Core or Data Cache.
 
Number:
* 1 means an adjacent node is a Utility Subsystem, System Core or Data Cache
* 2, 3 and 4 means the nearest Utility Subsystem, System Core or Data Cache is respectively 2, 3 and 4 nodes away
* 5 means you are 5 or more nodes away from the nearest Utility Subsystem, System Core or Data Cache
 
The number doesn't tell you how distant you are from the nearest Defensive Subsystem.


===Defensive Subsystems===
===Defensive Subsystems===