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Tanking: Difference between revisions

From EVE University Wiki
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Resists on a ship will reduce the damage taken. It is a number that tells you by how large a percentage the incoming damage is reduced. For example 30% thermal resistance on shields means that all incoming thermal damage is reduced by 30%.
Resists on a ship will reduce the damage taken. It is a number that tells you by how large a percentage the incoming damage is reduced. For example 30% thermal resistance on shields means that all incoming thermal damage is reduced by 30%.


The T1 ships have almost identical base resist values but many of the T2 ships have so called "T2 resists" that drastically vary between races. For example Minmatar ships with T2 resists have massive EM and thermal resists even on shields but have low resists against explosive and kinetic.
The T1 ships have almost identical base resist values but many of the T2 ships have so called "[[T2 Resists]]" that drastically vary between races. For example Minmatar ships with T2 resists have massive EM and thermal resists even on shields but have low resists against explosive and kinetic.


But the base resists of a ship are almost always modified by modules fitted on the ship. Resistance percentages are calculated in a way that many people find confusing. A module may list itself as having a 30% bonus to resistances -- but the only time you'll actually see a 30% increase in resistance when using it is if your current resistance is 0%.  
But the base resists of a ship are almost always modified by modules fitted on the ship. Resistance percentages are calculated in a way that many people find confusing. A module may list itself as having a 30% bonus to resistances -- but the only time you'll actually see a 30% increase in resistance when using it is if your current resistance is 0%.