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(Redirected from T2 Resists)

Every ship has a certain natural resistance to incoming damage. These resistances, quoted as a percentage of damage resisted for each of the four damage types, form the shield, armor, and hull resistance profiles. Tech I ships from the same faction generally have the same natural resistances, but this rule does not apply to Tech II or Tech III ships.

Hull resistances

All ships have a natural 33/33/33/33 (respectively %EM/%Thermal/%Kinetic/%Explosive - this order will be used throughout this page) hull resistance.

Hull resistances
Hull resist profile
EM33% Thermal33% Kinetic33% Explosive33%

Tech I shield resistances

T1 ships generally have the same natural shield resistances: 0/20/40/50. EDENCOM ships are the sole non-special edition ship exception, using a 20/20/50/50 resist profile, giving them better EM and Kinetic resistances.

Some Special Edition T1 ships have a different shield resistance profile. For example, Society of Conscious ThoughtMetamorphosis, Society of Conscious ThoughtSunesis, Society of Conscious ThoughtGnosis, Society of Conscious ThoughtPraxis from the Society of Conscious Thought have a 27.5/27.5/27.5/27.5 profile, and the CONCORDCouncil Diplomatic Shuttle has a 33/33/33/33 profile.

The Tech I ships – natural shield resistances by faction
Shield resist profile Faction
EM0% Thermal20% Kinetic40% Explosive50% Most factions
EM20% Thermal20% Kinetic50% Explosive50%

T1 ships with shield resistance bonuses

Some Caldari ships and all Guristas ships have a bonus to their shield resistances. The bonus resistance is 4% for each level of the pilot's applicable Caldari ship skill.

The Caldari ships with this bonus are the CaldariMerlin, CaldariMoa, CaldariDrake, CaldariRokh, CaldariScorpion Navy Issue, CaldariPhoenix, CaldariChimera, CaldariMinokawa, CaldariWyvern.

EDENCOMSkybreaker and EDENCOMStormbringer have an even stronger bonus resistance of 6% per level of the pilot's applicable EDENCOM ship skill.

Tech I armor resistances

Historic enemies of the empire factions and their damage types
Faction Enemy Enemy damage type
Primary Secondary
Amarr Minmatar Explosive
Exp
Kinetic
Kinetic
Caldari Gallente Thermal
Thermal
Kinetic
Kinetic
Gallente Caldari Kinetic
Kinetic
Thermal
Thermal
Minmatar Amarr EM
EM
Thermal
Thermal
Tech I ships – natural armor resistances by faction
Armor resist profile Empire faction Other factions
EM50% Thermal35% Kinetic25% Explosive20%
EM50% Thermal45% Kinetic25% Explosive10%
EM50% Thermal35% Kinetic35% Explosive10%
EM60% Thermal35% Kinetic25% Explosive10%

A T1 ship's natural armor resistance profile is determined by the race of the ship.

There is a reason for these resist profiles. They are all based on a 50/35/25/10 profile, but each race has a 10% bonus to one damage type. For the empire factions, the bonused armor resist is the same as the primary damage type of the faction they were historically at war with. The warring factions and their damage types are shown in the table to the right. Perhaps this is best illuminated with an example: Take Gallente ships. Start with the base profile of 50/35/25/10 and add 10% kinetic resistance, kinetic being the primary damage type of the Caldari, the historic enemy of the Gallente. You get a 50/35/35/10 profile, which is indeed correct for T1 Gallente ships.

ORE use two sets of armor resistance profile: Their OREVenture, OREProcurer, ORECovetor, ORERetriever use a 60/35/25/10 profile while ORENoctis, OREBowhead, OREPorpoise, OREOrca, ORERorqual use a 50/35/35/10 profile.

Some Special Edition T1 ships have a different armor resistance profile. For example, Society of Conscious ThoughtMetamorphosis, Society of Conscious ThoughtSunesis, Society of Conscious ThoughtGnosis, Society of Conscious ThoughtPraxis from the Society of Conscious Thought have a 32.5/32.5/32.5/32.5 profile, and the CONCORDCouncil Diplomatic Shuttle has a 33/33/33/33 profile.

​ Capsule use a 60/35/25/10 profile.

T1 ships with armor resistance bonuses

Some Amarr ships, all Sisters of EVE ships, and some Triglavian ships have bonuses to their armor resistances. The bonus resistance is 4% for each level of the pilot's applicable racial ship skill.

The Amarr ships with this bonus are the AmarrPunisher, AmarrMaller, AmarrProphecy, AmarrAbaddon, AmarrRevelation, AmarrArchon, AmarrApostle, AmarrAeon. The Triglavian ships with this bonus are the Triglavian CollectiveDrekavac and Triglavian CollectiveZirnitra.

Tech II and Tech III resists

Tech II and III resist bonuses by class of ship
Classes Bonuses
Primary Secondary
  • Assault Frigates
  • Heavy Assault Cruisers
  • Heavy Interdictors
  • Command Ships
  • Logistics Cruisers
  • Transport Ships
-75% -50%
  • Recon Ships
-62.5% -37.5%
  • Strategic Cruisers
  • Tactical Destroyers
  • Interdictors
  • Command Destroyers
  • Electronic Attack Ships
  • Logistics Frigates
-50% -25%
  • Black Ops
-37.5% -18.75%
  • Marauders
  • Stealth Bombers
  • Jump Freighters
  • Lancer Dreadnoughts
-25% -12.5%
  • Interceptors
  • Covert Ops
-10% (flat) 0%
  • Expedition Frigates
  • Exhumers
0% 0%

Tech II and Tech III ships generally have much better resist profiles than Tech I ships. In particular, they gain significant resistance to the primary and secondary damage types of their faction's historical enemies.

The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile and multiplying the remaining vulnerability by the resistance bonus.

To calculate a T2 ship's shield resists, start with the 'default' profile of 0/20/40/50. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the GallenteIshtar. Start with 0/20/40/50. The Gallente's enemy is the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance. This gives the Ishtar a shield resist profile of 0/60/85/50.

To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the MinmatarMuninn. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.

Assault Frigates, Heavy Assault Cruisers, Heavy Interdiction Cruisers, Command Ships, Logistics Cruisers, Transport Ships

These are a mix of the most front-line combat ships, and the most dedicated cargo ships. Fittingly, these ships gain the largest bonuses and have the strongest natural resists of all normal ships. Furthermore, the CaldariHarpy, AmarrVengeance, Triglavian CollectiveNergal, AmarrSacrilege, CaldariEagle, all Command Ships (except for the MinmatarSleipnir and GallenteAstarte), and all of the ​ Heavy Interdictors get an additional 20% bonus to their shield (Caldari, Minmatar) or armor (Amarr, Gallente, Triglavian) resists. (These further bonuses are not considered "base" resists though.)

The only ship to have stronger natural resists than one of these ships is the CONCORDMonitor Flag Cruiser.

Recon Ships

As these ships are generally not intended for front-line combat but do still need to be able to shrug off deterrence attempts, these ships gain the second strongest resists.

Electronic Attack Ships, Logistics Frigates, Interdictors, Command Destroyers, Tactical Destroyers, Strategic Cruisers

These ships are generally more supportive or flexible in other ways and rely less on raw durability and more on their other utilities.

These ships also get bonuses to two damage types. The bonuses are smaller than for HACs, etc., but are still strong.

Black Ops

Black Ops Battleships are the odd ones out, in that their resist bonuses are not exactly like other classes, and difference in bonus values. Unlike on most ships, their resistances values are rounded off, result in no decimal part in their nature resistance. Once a mix between lightly increased primary and/or secondary resistances, resistances are now approximately either 40% (Widow, Sin) or 36% (Panther, Redeemer) bonus to the primary, and approximately either 18.75% (Widow, Sin) or 21.25% (Panther, Redeemer) for the secondary.

Ship Armor primary Armor secondary Shield primary Shield secondary
AmarrRedeemer Explosive36.25% Kinetic21.33% Explosive36% Kinetic21.67%
CaldariWidow Thermal40% Kinetic18.67% Thermal37.5% Kinetic18.33%
GallenteSin Kinetic38.46% Thermal18.46% Kinetic40% Thermal18.75%
MinmatarPanther EM37.5% Thermal21.54% EM36% Thermal21.25%
Stealth Bombers, Marauders, Jump Freighters, Lancer Dreadnoughts

The main defense of a bomber is its cloaking device, and so it sacrifices some durability. As Jump Freighters are non-combat ships they are not built to be durable. Marauders, meanwhile, have a different approach to defense: much of their endurance comes from their Bastion Module; and as a result of that heavy specialization, the ships are somewhat vulnerable when not in bastion. Lancer Dreadnoughts, like other T1 dreadnoughts, defense with their local repairers enhanced by their Siege Module.

Interceptors and Covert Ops

Interceptors and the exploration-bonused Covert Ops frigates get one resistance bonus, to their enemy's primary damage type. Unlike most other ships listed here, the bonus these ships gain is a flat 10% bonus, added to the base T1 shield and armor profiles. (This stacks with the flat 10% racial bonus to armor, meaning that in effect interceptors take the base 50/35/25/10 armor profile, and add +20 to one resist.)

Expedition Frigates and Exhumers

T2 ORE ships have zero improvement in nature resistances compared to their T1 variants.

The exhumers and the OREEndurance then get a 4% bonus to all shield resistances for each level of the Exhumers and Expedition Frigates skills respectively.

Triglavian Ships

For Triglavian CollectiveNergal, Triglavian CollectiveDraugur, and Triglavian CollectiveIkitursa, their "enemy damage types" for purpose of T2 resistances are explosive and thermal to against Triglavian Collective. Their bonuses are also unlike any other ship of their type, which are flat 35% explosive and flat 30% thermal to shields, and flat 35% explosive and flat 40% thermal to armor.

Triglavian CollectiveZarmazd Logistics Cruiser uses the same +75% explosive and +50% thermal resist bonuses as an Amarr AmarrGuardian.

CONCORD ships

The CONCORD CONCORDPacifier, CONCORDEnforcer and CONCORDMarshal are considered T2 ships. The Pacifier and Enforcer have even resist profiles of 33/33/33/33 for both shield and armor, like the Gnosis but a little stronger. The Marshal has an improved resist profile of 40/40/40/40 for both shield and armor. The Flag Cruiser, the CONCORDMonitor, is also T2. While it has normal 33% hull resists its shield and armor resists are extremely high at 90%, with bonus skill-based resistances.

Table of Tech II & III resists by ship

Improved resists are shaded in green, with brighter shades corresponding to the strength of the bonus.

Amarr

Tech II & III Amarr Ships - Natural Resistances
Interceptors Assault Frigates
Crusader Malediction Vengeance Retribution
0% 50% 0% 50%
20% 35% 20% 35%
40% 25% 70% 63%
60% 30% 88% 80%
Covert Ops
Anathema Purifier
0% 50% 0% 50%
20% 35% 20% 35%
40% 25% 48% 34%
60% 30% 63% 40%
Electronic Attack Frigates Logistics Frigates
Sentinel Deacon
0% 50% 0% 50%
20% 35% 20% 35%
55% 44% 55% 44%
75% 60% 75% 60%
Interdictors Command Destroyers
Heretic Pontifex
0% 50% 0% 50%
20% 35% 20% 35%
55% 44% 55% 44%
75% 60% 75% 60%
Recon Ships Heavy Assault Cruisers
Pilgrim Curse Zealot Sacrilege
0% 50% 0% 50%
20% 35% 20% 35%
63% 53% 70% 63%
81% 70% 88% 80%
Heavy Interdiction Cruisers Logistics Cruisers
Devoter Guardian
0% 50% 0% 50%
20% 35% 20% 35%
70% 63% 70% 63%
88% 80% 88% 80%
Command Ships Tactical Destroyers/Strategic Cruisers
Absolution Damnation Confessor Legion
0% 50% 0% 50%
20% 35% 20% 35%
70% 63% 55% 44%
88% 80% 75% 60%
Black Ops Marauders
Redeemer Paladin
0% 50% 0% 50%
20% 35% 20% 35%
53% 41% 48% 34%
68% 49% 63% 40%
Transport Ships Jump Freighters
Impel Prorator Ark
0% 50% 0% 50%
20% 35% 20% 35%
70% 63% 48% 34%
88% 80% 63% 40%
Lancer Dreadnoughts
Bane
?size=256&.png
0% 50%
20% 35%
48% 34%
63% 40%

Caldari

Tech II & III Caldari Ships - Natural Resistances
Interceptors Assault Frigates
Crow Raptor Hawk Harpy
0% 50% 0% 50%
30% 55% 80% 86%
40% 25% 70% 63%
50% 10% 50% 10%
Covert Ops
Buzzard Manticore
0% 50% 0% 50%
30% 55% 40% 59%
40% 25% 48% 34%
50% 10% 50% 10%
Electronic Attack Frigates Logistics Frigates
Kitsune Kirin
0% 50% 0% 50%
60% 73% 60% 73%
55% 44% 55% 44%
50% 10% 50% 10%
Interdictors Command Destroyers
Flycatcher Stork
0% 50% 0% 50%
60% 73% 80% 86%
55% 44% 70% 63%
50% 10% 50% 10%
Recon Ships Heavy Assault Cruisers
Falcon Rook Cerberus Eagle
0% 50% 0% 50%
70% 79% 80% 86%
63% 53% 70% 63%
50% 10% 50% 10%
Heavy Interdiction Cruisers Logistics Cruisers
Onyx Basilisk
0% 50% 0% 50%
80% 86% 80% 86%
70% 63% 70% 63%
50% 10% 50% 10%
Command Ships Tactical Destroyers/Strategic Cruisers
Vulture Nighthawk Jackdaw Tengu
0% 50% 0% 50%
80% 86% 60% 73%
70% 63% 55% 44%
50% 10% 50% 10%
Black Ops Marauders
Widow Golem
0% 50% 0% 50%
50% 67% 40% 59%
51% 39% 48% 34%
50% 10% 50% 10%
Transport Industrials Jump Freighters
Bustard Crane Rhea
0% 50% 0% 50%
80% 86% 40% 59%
70% 63% 48% 34%
50% 10% 50% 10%
Lancer Dreadnoughts
Karura
?size=256&.png
0% 50%
40% 59%
48% 34%
50% 10%

Gallente

Tech II & III Gallente Ships - Natural Resistances
Interceptors Assault Frigates
Taranis Ares Ishkur Enyo
0% 50% 0% 50%
20% 35% 60% 68%
50% 45% 85% 84%
50% 10% 50% 10%
Covert Ops Frigates
Helios Nemesis
0% 50% 0% 50%
20% 35% 30% 43%
50% 45% 55% 51%
50% 10% 50% 10%
Electronic Attack Frigates Logistics Frigate
Keres Thalia
0% 50% 0% 50%
40% 51% 40% 51%
70% 68% 70% 68%
50% 10% 50% 10%
Interdictors Command Destroyers
Keres Magus
0% 50% 0% 50%
40% 51% 40% 51%
70% 68% 70% 68%
50% 10% 50% 10%
Recon Ships Heavy Assault Cruisers
Arazu Lachesis Ishtar Deimos
0% 50% 0% 50%
50% 59% 60% 68%
78% 76% 85% 84%
50% 10% 50% 10%
Heavy Interdiction Cruisers Logistics Cruisers
Phobos Oneiros
0% 50% 0% 50%
60% 68% 60% 68%
85% 84% 85% 84%
50% 10% 50% 10%
Command Battlecruisers Tactical Destroyers/Strategic Cruisers
Eos Astarte Hecate Proteus
0% 50% 0% 50%
60% 68% 40% 51%
85% 84% 70% 68%
50% 10% 50% 10%
Black Ops Marauders
Sin Kronos
0% 50% 0% 50%
35% 47% 30% 43%
64% 60% 55% 51%
50% 10% 50% 10%
Transport Ships Jump Freighters
Occator Viator Anshar
0% 50% 0% 50%
60% 68% 30% 43%
85% 84% 55% 51%
50% 10% 50% 10%
Lancer Dreadnoughts
Hubris
?size=256&.png
0% 50%
30% 43%
55% 51%
50% 10%

Minmatar

Tech II Minmatar Ships - Natural Resistances
Interceptors Assault Frigates
Claw Stiletto Wolf Jaguar
10% 70% 75% 90%
20% 35% 60% 68%
40% 25% 40% 25%
50% 10% 50% 10%
Covert Ops Frigates
Cheetah Hound
10% 70% 25% 70%
20% 35% 30% 43%
40% 25% 40% 25%
50% 10% 50% 10%
Electronic Attack Frigates Logistics Frigates
Hyena Scalpel
50% 80% 50% 80%
40% 51% 40% 51%
40% 25% 40% 25%
50% 10% 50% 10%
Interdictors Command Destroyers
Sabre Bifrost
50% 80% 50% 80%
40% 51% 40% 51%
40% 25% 40% 25%
50% 10% 50% 10%
Recon Ships Heavy Assault Cruisers
Rapier Huginn Vagabond Muninn
63% 85% 75% 90%
50% 59% 60% 68%
40% 25% 40% 25%
50% 10% 50% 10%
Heavy Interdiction Cruisers Logistics Cruisers
Broadsword Scimitar
75% 90% 75% 90%
60% 68% 60% 68%
40% 25% 40% 25%
50% 10% 50% 10%
Command Battlecruisers Tactical Destroyers/Strategic Cruisers
Sleipnir Claymore Svipul Loki
75% 90% 50% 80%
60% 68% 40% 51%
40% 25% 40% 25%
50% 10% 50% 10%
Black Ops Marauders
Panther Vargur
37% 75% 25% 70%
37% 49% 30% 43%
40% 25% 40% 25%
50% 10% 50% 10%
Transport Ships Jump Freighters
Mastodon Prowler Nomad
75% 90% 25% 70%
60% 68% 30% 43%
40% 25% 40% 25%
50% 10% 50% 10%
Lancer Dreadnoughts
Valravn
?size=256&.png
25% 70%
30% 43%
40% 25%
50% 10%

ORE

Tech II ORE Ships - Natural Resistances
Expedition Frigates
Prospect Endurance
0% 60%
20% 35%
40% 25%
50% 10%
Exhumers
Skiff Mackinaw Hulk
0% 60%
20% 35%
40% 25%
50% 10%

CONCORD

Since CONCORD T2 ships have no T1 equivalent, no resists will be highlighted.

Tech II CONCORD Ships - Natural Resistances
Covert Ops Recon Ships
Pacifier Enforcer
33% 33% 33% 33%
33% 33% 33% 33%
33% 33% 33% 33%
33% 33% 33% 33%
Black Ops Flag Cruisers
Marshal Monitor
40% 40% 90% 90%
40% 40% 90% 90%
40% 40% 90% 90%
40% 40% 90% 90%

Triglavian Collective

Tech II Triglavian Ships - Natural Resistances
Assault Frigates Command Destroyers
Nergal Draugur
0% 50% 0% 50%
50% 75% 50% 75%
40% 25% 40% 25%
85% 65% 85% 65%
Heavy Assault Cruisers Logistics Cruisers
Ikitursa Zarmazd
0% 50% 0% 50%
50% 75% 20% 35%
40% 25% 70% 63%
85% 65% 88% 80%