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bastion update |
MJFGs actually do work with this thing |
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In effect, the module turns the Marauder into a stationary turret and one-ship army, making the Marauder a long ranged, high damage output and extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the Marauder to stand and fight alone. Furthermore, while the Bastion Module makes the Marauder nearly immune to most forms of electronic warfare, it offers no resistance to [[Capacitor Warfare|Energy Neutralizers]], which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water. | In effect, the module turns the Marauder into a stationary turret and one-ship army, making the Marauder a long ranged, high damage output and extremely resilient platform to stand alone versus a small fleet. However, because it blocks all remote assistance, it forces the Marauder to stand and fight alone. Furthermore, while the Bastion Module makes the Marauder nearly immune to most forms of electronic warfare, it offers no resistance to [[Capacitor Warfare|Energy Neutralizers]], which can drain the ship's capacitor, shut down its local repair systems, and leave it dead in the water. | ||
The immobilization of the Bastion Module can be circumvented by using a [[Micro Jump Drive]]. As Marauders all feature reduced Micro Jump Drive cooldowns (54 seconds, versus the normal 180 seconds), a Marauder can activate their Micro Jump Drive as soon as its cooldown expires, allow the Bastion Module to de-activate, jump away, and then re-activate the Bastion module on arrival. This allows a Marauder to move and re-position, without losing Bastion's defensive bonuses. | The immobilization of the Bastion Module can be circumvented by using a [[Micro Jump Drive]]. As Marauders all feature reduced Micro Jump Drive cooldowns (54 seconds, versus the normal 180 seconds), a Marauder can activate their Micro Jump Drive as soon as its cooldown expires, allow the Bastion Module to de-activate, jump away, and then re-activate the Bastion module on arrival. This allows a Marauder to move and re-position, without losing Bastion's defensive bonuses. Interestingly, while a Micro Jump Drive will not function while the Bastion module is active, the Micro Jump Field Generator of a [[Command Destroyer]] is ''not'' blocked, and so Bastioned Marauders can still be forcibly moved around by friendly (or hostile) jump destroyers. | ||
[[Category:Fitting]] | [[Category:Fitting]] | ||