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When exiting into a low or null sec system it is a good idea for a combat ship to jump first and confirm the other side isn't being camped. A salvager has no offensive or defensive capabilities and more than likely the loot that such a salvager is carrying would more than make up for a lost ship. But lost loot is lost... Make sure you check and follow the E-Uni SOP as well, especially when dealing with the fact you have a null sec exit into player controlled (SOV) null sec. | When exiting into a low or null sec system it is a good idea for a combat ship to jump first and confirm the other side isn't being camped. A salvager has no offensive or defensive capabilities and more than likely the loot that such a salvager is carrying would more than make up for a lost ship. But lost loot is lost... Make sure you check and follow the E-Uni SOP as well, especially when dealing with the fact you have a null sec exit into player controlled (SOV) null sec. | ||
[[Category:Wormholes]] | [[Category:Wormholes]] | ||