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Capacitor: Difference between revisions

From EVE University Wiki
m Capacitor equipment: fix typo "ammount" -> "amount"
m manalogue
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==Overview==
==Overview==


Every ship has an internal generator, and that generator provides the powergrid you see on the [[fitting]] window. Modules that are fitted onto the ship will connect to the powergrid and reserve a portion of the generator output for itself (hence reducing the remaining powergrid when fitted). The module will operate using the generator power while you fly your ship.
In a lot of ways, capacitor is mostly analogous to the "Mana" in other fantasy role-playing games. Similar to how certain spells and magics require Mana, certain modules and abilities require Capacitor. However, running out of Mana only means that you can't cast spells for a while. Same in Eve - running out of Capacitor only means that you can't use some modules for a while.
 
Every ship in Eve has an internal generator, and that generator provides the powergrid you see on the [[fitting]] window. Modules that are fitted onto the ship will connect to the powergrid and reserve a portion of the generator output for itself (hence reducing the remaining powergrid when fitted). The module will operate using the generator power while you fly your ship.


Some modules, however, need more power to operate. Energy weapons (AKA Laser turrets), for example, need power to shoot a destructive beam at your target. Since the weapon must fire immediately upon being issued a command, it cannot wait until generator power accumulates enough energy for a shot. On the other hand, constantly loading the weapon with full energy required for a shot will waste heaps of powergrid energy and likely melt the weapon itself.
Some modules, however, need more power to operate. Energy weapons (AKA Laser turrets), for example, need power to shoot a destructive beam at your target. Since the weapon must fire immediately upon being issued a command, it cannot wait until generator power accumulates enough energy for a shot. On the other hand, constantly loading the weapon with full energy required for a shot will waste heaps of powergrid energy and likely melt the weapon itself.
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* Instead of running a repair module (Shield booster, Armor repairer) non-stop, only activate it when you need to.
* Instead of running a repair module (Shield booster, Armor repairer) non-stop, only activate it when you need to.
* Same goes for propulsion modules, especially Microwarpdrives.
* Same goes for propulsion modules, especially Microwarpdrives.
* Keep your capacitor level above 25% at all times. Dropping below 25% drastically reduces your recharge rate.
* Keep your capacitor level above 25% at all times. Dropping below 25% drastically reduces your passive recharge rate.
* When facing against enemies that utilize energy neutralizers or nosferatus, try and keep your distance as to reduce their effectiveness.
* When facing against enemies that utilize energy neutralizers or nosferatus, try and keep your distance as to reduce their effectiveness.
* If your ship is lacking in both capacitor stability and tanking ability, try to focus on mitigating damage and eliminating enemy targets quickly instead of brute-forcing through the incoming DPS. Mounting a powerful defence system requires a significant investment, both in terms of Skillpoints and ISK.
* If your ship is lacking in both capacitor stability and tanking ability, try to focus on mitigating damage and eliminating enemy targets quickly instead of brute-forcing through the incoming DPS. Mounting a powerful defence system requires a significant investment, both in terms of Skillpoints and ISK.