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Frazer Fett (talk | contribs) m →Capacitor equipment: fix typo "ammount" -> "amount" |
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==Overview== | ==Overview== | ||
Every ship has an internal generator, and that generator provides the powergrid you see on the [[fitting]] window. Modules that are fitted onto the ship will connect to the powergrid and reserve a portion of the generator output for itself (hence reducing the remaining powergrid when fitted). The module will operate using the generator power while you fly your ship. | In a lot of ways, capacitor is mostly analogous to the "Mana" in other fantasy role-playing games. Similar to how certain spells and magics require Mana, certain modules and abilities require Capacitor. However, running out of Mana only means that you can't cast spells for a while. Same in Eve - running out of Capacitor only means that you can't use some modules for a while. | ||
Every ship in Eve has an internal generator, and that generator provides the powergrid you see on the [[fitting]] window. Modules that are fitted onto the ship will connect to the powergrid and reserve a portion of the generator output for itself (hence reducing the remaining powergrid when fitted). The module will operate using the generator power while you fly your ship. | |||
Some modules, however, need more power to operate. Energy weapons (AKA Laser turrets), for example, need power to shoot a destructive beam at your target. Since the weapon must fire immediately upon being issued a command, it cannot wait until generator power accumulates enough energy for a shot. On the other hand, constantly loading the weapon with full energy required for a shot will waste heaps of powergrid energy and likely melt the weapon itself. | Some modules, however, need more power to operate. Energy weapons (AKA Laser turrets), for example, need power to shoot a destructive beam at your target. Since the weapon must fire immediately upon being issued a command, it cannot wait until generator power accumulates enough energy for a shot. On the other hand, constantly loading the weapon with full energy required for a shot will waste heaps of powergrid energy and likely melt the weapon itself. | ||
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* Instead of running a repair module (Shield booster, Armor repairer) non-stop, only activate it when you need to. | * Instead of running a repair module (Shield booster, Armor repairer) non-stop, only activate it when you need to. | ||
* Same goes for propulsion modules, especially Microwarpdrives. | * Same goes for propulsion modules, especially Microwarpdrives. | ||
* Keep your capacitor level above 25% at all times. Dropping below 25% drastically reduces your recharge rate. | * Keep your capacitor level above 25% at all times. Dropping below 25% drastically reduces your passive recharge rate. | ||
* When facing against enemies that utilize energy neutralizers or nosferatus, try and keep your distance as to reduce their effectiveness. | * When facing against enemies that utilize energy neutralizers or nosferatus, try and keep your distance as to reduce their effectiveness. | ||
* If your ship is lacking in both capacitor stability and tanking ability, try to focus on mitigating damage and eliminating enemy targets quickly instead of brute-forcing through the incoming DPS. Mounting a powerful defence system requires a significant investment, both in terms of Skillpoints and ISK. | * If your ship is lacking in both capacitor stability and tanking ability, try to focus on mitigating damage and eliminating enemy targets quickly instead of brute-forcing through the incoming DPS. Mounting a powerful defence system requires a significant investment, both in terms of Skillpoints and ISK. | ||