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Tax: Difference between revisions

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Italicized the manufacturing tax formula.
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=Planetary import/export tax=
=Planetary import/export tax=


[[File:Planets.png|32px]] Players doing [[Planetary Interaction]] can choose to export the materials they process to a [[Player-Owned Customs Office (POCO)]], but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax.
[[File:Planets.png|32px]] Players doing [[Planetary Industry]] can choose to export the materials they process to a [[Player-Owned Customs Office (POCO)]], but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax.


The planetary import/export tax is made up of two elements. The first is a base NPC tax rate. The base NPC rate in high security space is 10%, but it can be reduced with skills training (see Customs Code Expertise below). The second element is the additional tax levied by the player corporation which owns the POCO, which can be set based on the user's standings towards that corporation. At a maximum the total tax rate could be 100%, so players are advised to check the tax rate before exporting their materials to a POCO.
The planetary import/export tax is made up of two elements. The first is a base NPC tax rate. The base NPC rate in high security space is 10%, but it can be reduced with skills training (see Customs Code Expertise below). The second element is the additional tax levied by the player corporation which owns the POCO, which can be set based on the user's standings towards that corporation. At a maximum the total tax rate could be 100%, so players are advised to check the tax rate before exporting their materials to a POCO.