More actions
→Summary: actual summary |
Salartarium (talk | contribs) proofreading, remove repetitive words, conciseness |
||
| Line 78: | Line 78: | ||
Despite not having the same shield resistances as the [[Skybreaker]] and [[Stormbringer]], the Thunderchild can still field unbelievably thick shields. It is a very slow ship, but it can project lighting out to 144km, and potentially apply as much damage as a HAW ''Dreadnought'', albeit spread across a fleet rather than focused on one target. It is, however, a very expensive ship to train for, construct, and fit, and its use cases are not well understood as many other ships would be considered less ponderous and more efficient at lower prices. | Despite not having the same shield resistances as the [[Skybreaker]] and [[Stormbringer]], the Thunderchild can still field unbelievably thick shields. It is a very slow ship, but it can project lighting out to 144km, and potentially apply as much damage as a HAW ''Dreadnought'', albeit spread across a fleet rather than focused on one target. It is, however, a very expensive ship to train for, construct, and fit, and its use cases are not well understood as many other ships would be considered less ponderous and more efficient at lower prices. | ||
Vorton Projectors use [[Missile damage|Missile damage mechanics]] to determine their damage application. The Thunderchild's weapon has similar damage application to | Vorton Projectors use [[Missile damage|Missile damage mechanics]] to determine their damage application. The Thunderchild's weapon has similar damage application to Tech 1 Cruise Missiles, making it most effective against Battleships and requiring application support (Target Painters, Stasis Webifiers) to effectively damage Battlecruisers or below. | ||
==Skills== | ==Skills== | ||
''Further information about additional or recommended skills to pilot Thunderchild for a specific or | ''Further information about additional or recommended skills to pilot Thunderchild for a specific or its common role(s) can be written here.'' | ||
==Tactics== | ==Tactics== | ||
Like all other EDENCOM ships available , Thunderchild weapons will deal damage to 10 enemies each cycle at around 400-500 DPS | Like all other EDENCOM ships available, the Thunderchild's weapons will deal damage to 10 enemies and each cycle at around 400-500 DPS with max skills. With a high volley of damage and the long range of their Vorton projectors (Even with short range ammo), a fleet of Thunderchilds can easily do any null sec combat sites (if someone drops a bubble on a Rats spawn point). They are not just amazing for ratting, but they can be incredible for gatecamps as they don't need to lock someone to deal damage to them. Their high damage, you can use EM or KN damage types for their weapon, makes them effective for ratting in null sec. They are amazing against all factions, but second to Angel cartel rats. A fleet of 5 Thunderchilds can deal 2000-2500 DPS to each rat in the site, and if you count the chain, they deal more than 20000 dps to the site at a range of more than 40 or 50 km. They have one of the best shield tanks out there with a resist of 20 on EM and TH and 50 on explosive and KN. A single Thunderchild, without command bursts, can reach 175k of EHP with high resists. | ||
==Patch History== | ==Patch History== | ||