Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills:Engineering: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
Renamed Micro Capacitor Booster I to 'Seed' Micro Capacitor Booster I
Uryence (talk | contribs)
m Skill Details: Clarified and improved the notes on Thermodynamics.
Line 250: Line 250:
|price=4.5M
|price=4.5M
|pre={{sk|Power Grid Management|IV}}, {{sk|Capacitor Management|III}}, {{sk|Science|IV}}
|pre={{sk|Power Grid Management|IV}}, {{sk|Capacitor Management|III}}, {{sk|Science|IV}}
|notes=The [[Overloading|overheating]] of active modules can have a significant effect in combat situations, the effects of overheating modules range from an increase in the damage output of weapons, larger speed boosts from propulsion modifiers, an increase in the range of certain modules, better resists, an increased rate of repair and more. Higher thermodynamics skill allows you to overheat modules for longer before burning them out.  <br>
|notes=[[Overloading|Overheating]] active modules can have a significant effect in combat: the bonuses offered by overheating range from an increase in the damage output of weapons, larger speed boosts from propulsion modifiers, an increase in the range of certain modules, better resists, an increased rate of repair and more. A higher Thermodynamics skill allows you to overheat modules for longer before burning them out. This skill need not be a priority for a pilot who only flies in everyday PvE combat (missions, ratting). It is however useful in advanced PvE (e.g. running [[Abyssal Deadspace|Abyssals]]), important in PvP, and especially important in small-gang and solo PvP.  <br>
}}
}}