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Raffles are, by definition, gambling |
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The '''HyperNet Relay''' [https://www.eveonline.com/article/q1muog/introducing-the-hypernet-relay was introduced in November 2019]. It is a raffling system where players can both host and take part a new method of selling items via raffle tickets called 'HyperNodes'. Players can sell most items, including those that normally cannot be sold, separate from the market. The goal of the system was to provide capsuleers a means of selling more rare and expensive items with the chance of a higher turnover, thus stimulating the economy | The '''HyperNet Relay''' [https://www.eveonline.com/article/q1muog/introducing-the-hypernet-relay was introduced in November 2019]. It is a raffling system where players can both host and take part in a new method of selling items via raffle tickets called 'HyperNodes'. Players can sell most items, including those that normally cannot be sold, separate from the market. The goal of the system was to provide capsuleers a means of selling more rare and expensive items with the chance of a higher turnover, thus stimulating the economy. Unlike [[Trading|trading]] and [[Contracts|contracts]], this isn't a guarantee, and unlike auctions you do not get your money back if you lose. | ||
== The HyperNet Relay basic == | == The HyperNet Relay basic == | ||