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Player Owned Customs Office: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
mNo edit summary
Added Utility section to explain why POCOs are useful, and added details of changes to POCO mechanics as of patch notes 20-03. Link: https://www.eveonline.com/news/view/patch-notes-version-20-03
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== Deployment ==
== Deployment ==


Anchoring a customs office is done by deploying a customs office gantry and then upgrading it with some additional PI materials. In total this takes 10800 m<sup>3</sup> of cargo space. Deploying the gantry takes 30 seconds after which it can be upgraded into a POCO. The gantry has 10k shield capacity and it is vulnerable until it has been upgraded.
Anchoring a customs office is done by deploying a customs office gantry and then upgrading it with some additional PI materials. In total this takes 10800 m<sup>3</sup> of cargo space. Only one customs office can be anchored around a planet at a time. Deploying the gantry takes 30 seconds after which it can be upgraded into a POCO. Onlining the POCO takes 15 minutes.  The gantry has 10k shield capacity and it is vulnerable until it has been onlined.
 
== Utility ==
Customs offices are used to interact with [[Planetary Industry]] to import and export goods from planets. Without customs offices, only 500 m<sup>3</sup> of materials can be exported at a time, and no materials can imported to the planet. The owner of the POCO can levy taxes on imports and exports to generate income.  


== Management ==
== Management ==
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* Taxes based on standings.
* Taxes based on standings.


The CEO and Directors of the corporation are also able to transfer the ownership of the customs office. To do this they need to be physically next to the POCO they want to transfer. While in war, the customs offices can only be transferred to other corporations in the same alliance. This makes it impossible to simply move a POCO out of a war for protection.
The CEO and Directors of the corporation are also able to transfer the ownership of the customs office. To do this they need to be physically next to the POCO they want to transfer. While in war, the customs offices can only be transferred to other corporations in the same alliance. This makes it impossible to simply move a POCO out of a war for protection. Unanchoring a POCO takes fifteen minutes.


== POCO warfare ==
== POCO warfare ==
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{| class="wikitable"
{| class="wikitable"
|Shields || 10,000,000 HP
|Shields || 500,000 HP
|-
|-
|Armor || 2,500,000 HP  
|Armor || 2,500,000 HP  
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|}
|}


Reinforcing a POCO is simple. Just go to the POCO at any time and shoot at it until its shields reach 0%. (Note: Doing so in High Security Space without being at war with the owner will result in an unpleasant visit from CONCORD). Once the shields are gone, the POCO enters reinforced mode and is immune to damage. The reinforced status and the time at which the structure becomes vulnerable are visible throughout the system and may attract attention in the next phase.
Reinforcing a POCO is simple. Just go to the POCO at any time and shoot at it until its shields reach 0%. (Note: Doing so in High Security Space without being at war with the owner will result in a suspect timer). Once the shields are gone, the POCO enters reinforced mode and is immune to damage. The reinforced status and the time at which the structure becomes vulnerable are visible throughout the system and may attract attention in the next phase.


The reinforcement will end 24-48 hours after reinforcement, depending on the time chosen by the POCO's owner, ±1 hour.
The reinforcement will end 24-48 hours after reinforcement, depending on the time chosen by the POCO's owner, ±1 hour.