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Topology: Difference between revisions

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{{cleanup|Detailed topologies beyond the overall ring need to account for the fall of Niarja}}
{{cleanup|Detailed topologies beyond the overall ring need to account for the fall of Niarja}}
{{related class|Topology of New Eden}}At first glance, New Eden is a complex mess of points. In addition to that, jump gates often don't connect to the closest systems. There are many arms and dead ends, and a number of highways - routes that are particularly short for the distance they cover. There are also high sec chokepoints: Systems that you need to pass through in order to travel between two given high sec systems without leaving high sec. Since the ingame map arranges systems by their coordinates, some of these relations can be hard to see, but they are useful to know for pilots in the high-sec trading or hauling businesses.
 
At first glance, New Eden is a complex mess of points. In addition to that, jump gates often don't connect to the closest systems. There are many arms and dead ends, and a number of highways - routes that are particularly short for the distance they cover. There are also high sec chokepoints: Systems that you need to pass through in order to travel between two given high sec systems without leaving high sec. Since the ingame map arranges systems by their coordinates, some of these relations can be hard to see, but they are useful to know for pilots in the high-sec trading or hauling businesses.


== The (former) ring topology of high sec empire space ==
== The (former) ring topology of high sec empire space ==