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Anchoring structures: Difference between revisions

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While you can anchor these structures mostly anywhere, there are a few restrictions both to which systems can have them and where (in space) you can place them.
While you can anchor these structures mostly anywhere, there are a few restrictions both to which systems can have them and where (in space) you can place them.


* Citadels {{co|crimson|cannot}} be anchored in shattered wormhole systems (including [[Thera]]).  
* Citadels {{co|crimson|cannot}} be anchored in shattered wormhole systems (including [[Thera]]).
* Citadels {{co|crimson|cannot}} be anchored in [https://support.eveonline.com/hc/en-us/articles/203209712 starter systems].  
* Citadels {{co|crimson|cannot}} be anchored in [https://support.eveonline.com/hc/en-us/articles/203209712 starter systems].
* Citadels {{co|crimson|cannot}} be anchored in [[Trade hubs|trade hubs]] (Jita, Amarr etc.).
* Citadels {{co|crimson|cannot}} be anchored in [[trade hubs]] (Jita, Amarr etc.).
* Citadels {{co|crimson|cannot}} be anchored in deadspace pocket.
* Citadels {{co|crimson|cannot}} be anchored in deadspace pocket.
* Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.  
* Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.
* Citadels must be anchored at least 1000km away from an existing station, citadel or asteroid belts.
* Citadels must be anchored at least 1000km away from an existing station, citadel or asteroid belts.
* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
* You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.
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From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button.
From the '''Deployment''' menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the '''Position''' button.
{|
{|
| valign="top" | [[image:structure_anchor_bad.png|thumb|300px|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]]
| valign="top" | [[File:structure_anchor_bad.png|thumb|300px|This is an example of a bad position for a citadel, where the {{button|Position}}-button is greyed out.]]
| valign="top" | [[image:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]]
| valign="top" | [[File:structure_anchor.png|thumb|250px|Once you've found the right spot, simply click the {{button|Position}}-button.]]
| valign="top" | [[image:UpwellStructureAnchoringCore.jpg|thumb|250px|The anchoring core the station gets constructed from.]]
| valign="top" | [[File:UpwellStructureAnchoringCore.jpg|thumb|250px|The anchoring core the station gets constructed from.]]
|}
|}


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== Anchoring timer (a.k.a. time to build) ==
== Anchoring timer (a.k.a. time to build) ==
After Deployment, anchoring will not start until an initial '''15-minute vulnerability''' has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a [[Quantum_Cores|Quantum Core]] must be inserted to begin a '''15 minute repair timer'''. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit.
After Deployment, anchoring will not start until an initial '''15-minute vulnerability''' has passed. Once the Anchoring is in progress, the structure cannot be attacked until the anchoring completes (usually 24 hours), and becomes vulnerable again and a [[Quantum Cores|Quantum Core]] must be inserted to begin a '''15 minute repair timer'''. When the repair timer finishes, the structure gains its shields and armor and becomes ready to fit.


If the structure is attacked during the initial anchoring timer, a normal repair timer will start, and standard vulnerability mechanics occur. Structures that come under attack before their anchoring process starts will not have any reinforcement cycles and can be destroyed within a single attack, as no armour or shields are present at this stage.
If the structure is attacked during the initial anchoring timer, a normal repair timer will start, and standard vulnerability mechanics occur. Structures that come under attack before their anchoring process starts will not have any reinforcement cycles and can be destroyed within a single attack, as no armour or shields are present at this stage.
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* [https://support.eveonline.com/hc/en-us/articles/208289335-Upwell-Structure-Deployment-and-Unanchoring Upwell Structure Deployment and Unanchoring]
* [https://support.eveonline.com/hc/en-us/articles/208289335-Upwell-Structure-Deployment-and-Unanchoring Upwell Structure Deployment and Unanchoring]
* [https://support.eveonline.com/hc/en-us/articles/208289605-Structure-Management Structure Management]
* [https://support.eveonline.com/hc/en-us/articles/208289605-Structure-Management Structure Management]
[[Category:Structures]]