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Do a 180 degree turn by turning camera to see the front of your ship and double clicking behind you (6 o'clock) | Do a 180 degree turn by turning camera to see the front of your ship and double clicking behind you (6 o'clock) | ||
[ | [https://eveopportunist.blogspot.ca/2011/04/art-of-slingshot-art-of-part-3.html Eve Opportunist Slingshot link] | ||
[ | [https://eveopportunist.blogspot.ca/2011/05/art-of-defeating-slingshot-art-of-part.html Eve Opportunist Anti-Slingshot link] | ||
[ | [https://i.imgur.com/rEQ1SLV.jpg High tech depiction] | ||
It should be noted that during step 4 you can either escape from the villain's point range, OR try and burn straight at him once he has reached the zenith of his orbit, and then attempt to land tackle. | It should be noted that during step 4 you can either escape from the villain's point range, OR try and burn straight at him once he has reached the zenith of his orbit, and then attempt to land tackle. | ||
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Counter: | Counter: | ||
One way to counter kiting is to further increase distance. If you're chasing, turn around and have the target chase you (the target would like to keep within optimum range). When this happens turn back towards the target at full speed (an ab/mwd would help here). The target still needs time to turn around and accelerate. Hopefully you can get within your range while this happens. | One way to counter kiting is to further increase distance. If you're chasing, turn around and have the target chase you (the target would like to keep within optimum range). When this happens turn back towards the target at full speed (an ab/mwd would help here). The target still needs time to turn around and accelerate. Hopefully, you can get within your range while this happens. | ||
[ | [https://www.eve-search.com/thread/890058-0/page/1 Old, but still relevant link] | ||
== Pre-aligning Acceleration Gate == | == Pre-aligning Acceleration Gate == | ||
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Unlike stations, stargates or celestials, you can't align to an acceleration gate's destination. Zoom out and line up the camera so the acceleration gate is straight on your sights (the large end of the acceleration gate should be directly behind the small end). Double-click along this direction (you can't double-click the gate itself) so your ship is pointing to where you'd accelerate to. | Unlike stations, stargates or celestials, you can't align to an acceleration gate's destination. Zoom out and line up the camera so the acceleration gate is straight on your sights (the large end of the acceleration gate should be directly behind the small end). Double-click along this direction (you can't double-click the gate itself) so your ship is pointing to where you'd accelerate to. | ||
Alternative: activate the acceleration gate and cancel warp (ctrl+space by default) before your speed reaches 75%. Then quickly click on the right of your speed indicator to enable full/75% speed. | Alternative: activate the acceleration gate and cancel warp ({{button|ctrl}} + {{button|space}} by default) before your speed reaches 75%. Then quickly click on the right of your speed indicator to enable full/75% speed. | ||
In either case, set your speed above 75%. | In either case, set your speed above 75%. | ||
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Agility: | Agility: | ||
{{sk|Evasive Maneuvering}}: 5% bonus to agility per level | |||
{{sk|Spaceship Command}}: 2% bonus to agility per level | |||
{{sk|Advanced Spaceship Command}}: 5% bonus to agility per level (only applicable to ships requiring skill) | |||
Max Speed: | Max Speed: | ||
{{sk|Navigation}}: 5% faster sub-warp speed per level | |||
== Modules == | == Modules == | ||
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Max Speed: | Max Speed: | ||
[[ | [[Propulsion equipment#Afterburners and microwarpdrives|Afterburner]] (active med-slot) (penalty: increases ship mass/agility when active) (med/high pg/cpu use) | ||
[[Fitting_Modules_and_Rigs_Guide#Propulsion|Microwarp Drive]] (active med-slot) (penalty: increases ship mass/agility when active and reduces capacitor capacity) (high pg/cpu use) | [[Fitting_Modules_and_Rigs_Guide#Propulsion|Microwarp Drive]] (active med-slot) (penalty: increases ship mass/agility when active and reduces capacitor capacity) (high pg/cpu use) | ||
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Agility: | Agility: | ||
[[ | [[Rigs#Astronautic|Low Friction Nozzle Joints]] (penalty: reduces armor hp) | ||
Max Speed: | Max Speed: | ||
[[ | [[Rigs#Astronautic|Auxiliary Thruster]] (penalty: reduces armor hp) | ||
Both: | Both: | ||
[[ | [[Rigs#Astronautic|Polycarbon Engine Housing]] (penalty: reduces armor hp) | ||
== Big Slow ship MWD 10 second warp == | == Big Slow ship MWD 10 second warp == | ||
see [[ | see [[Cloak trick#Warping with larger ships|Bonus pro-tip side note]] of the Cloak Trick. | ||
== MWD Cloak Trick == | == MWD Cloak Trick == | ||
see [[Cloak | see [[Cloak trick]] | ||
== See Also == | == See Also == | ||