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In New Eden there are compulsory contributions payable to either NPCs or other players. These are either added on to the cost of goods or transactions, or automatically deducted from players' income. Its impossible to avoid paying taxes all together, but there are some ways players can reduce the amount of tax they pay. There are various types of taxes. | In New Eden there are compulsory contributions payable to either NPCs or other players. These are either added on to the cost of goods or transactions, or automatically deducted from players' income. Its impossible to avoid paying taxes all together, but there are some ways players can reduce the amount of tax they pay. There are various types of taxes. | ||
=Corporation tax= | == Corporation tax == | ||
[[File:CorporationIcon.png|32px]] A player [[corporation]] can set a corporation tax on its members. This is paid automatically from the member's earning to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%. | [[File:CorporationIcon.png|32px]] A player [[corporation]] can set a corporation tax on its members. This is paid automatically from the member's earning to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%. | ||
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It is not paid on ISK in a member's wallet, sale orders or transactions. | It is not paid on ISK in a member's wallet, sale orders or transactions. | ||
''For information on setting corporation tax rates, see [[ | ''For information on setting corporation tax rates, see [[Forming a corporation]].'' | ||
== Equipment tax == | |||
[[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station. | [[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station. | ||
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''For more information on equipment tax, see: [[Reprocessing#Equipment tax|Equipment tax]]'' | ''For more information on equipment tax, see: [[Reprocessing#Equipment tax|Equipment tax]]'' | ||
=Maintenance tax= | == Maintenance tax == | ||
[[File:Icon fw.png|32px]] Players taking part in [[Factional Warfare]] are able to donate the [[Loyalty Points]] (LP) they earn to upgrade the system their faction controls. However, when they do this maintenance tax is paid. | |||
[[File:Icon fw.png|32px]] Players taking part in [[Factional Warfare]] are able to donate the [[ | |||
Maintenance tax starts at 0% but increases in accordance with the [[Factional_Warfare#Faction_tier|faction tier]] to a maximum of 75% | Maintenance tax starts at 0% but increases in accordance with the [[Factional_Warfare#Faction_tier|faction tier]] to a maximum of 75% | ||
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''For more information on system upgrades and maintenance tax see: [[Factional_Warfare#System_upgrades|System Upgrades]]'' | ''For more information on system upgrades and maintenance tax see: [[Factional_Warfare#System_upgrades|System Upgrades]]'' | ||
=Manufacturing tax= | == Manufacturing tax == | ||
''(To be verified)'' | ''(To be verified)'' | ||
Manufacturing tax is calculated by ''Job Cost X Tax %'' (where tax % is set by the structure owner). For more details - see job installation cost here: [[Manufacturing#Job_installation_fee|Job Installation Cost]] | Manufacturing tax is calculated by ''Job Cost X Tax %'' (where tax % is set by the structure owner). For more details - see job installation cost here: [[Manufacturing#Job_installation_fee|Job Installation Cost]] | ||
=Planetary import/export tax= | == Planetary import/export tax == | ||
[[File:Planets.png|32px]] Players doing [[Planetary Industry]] can choose to export the materials they process to a [[Player Owned Customs Office]] (POCO), but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax. | [[File:Planets.png|32px]] Players doing [[Planetary Industry]] can choose to export the materials they process to a [[Player Owned Customs Office]] (POCO), but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax. | ||
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''For more information on planetary import/export tax, see [[Colony_Management#Tax_Rates|Colony Management - Tax Rates]] and [[Planetary Industry#Base_Costs|Planetary Industry - Base Costs]]'' | ''For more information on planetary import/export tax, see [[Colony_Management#Tax_Rates|Colony Management - Tax Rates]] and [[Planetary Industry#Base_Costs|Planetary Industry - Base Costs]]'' | ||
=Sales tax= | == Sales tax == | ||
[[File:Market.png|32px]]There are two separate taxes that are paid when items are sold on market: Transaction tax and broker fee. | [[File:Market.png|32px]]There are two separate taxes that are paid when items are sold on market: Transaction tax and broker fee. | ||
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The base sales tax rate is 8%, but this can be reduced to 3.6% with {{sk|Accounting|V}}. | The base sales tax rate is 8%, but this can be reduced to 3.6% with {{sk|Accounting|V}}. | ||
It is important for [[ | It is important for [[trade]]rs to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss. | ||
''For more information on sales tax, see [[Trading]].'' | |||
== Broker fee == | |||
[[File:Contractitemexchange.png|32px]]Broker fee is the second tax that is paid on all market transactions. It is paid when the market sell or buy order is created with a duration longer than "immediate". The fee is not returned if the market order is taken down or expires. | [[File:Contractitemexchange.png|32px]]Broker fee is the second tax that is paid on all market transactions. It is paid when the market sell or buy order is created with a duration longer than "immediate". The fee is not returned if the market order is taken down or expires. | ||
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Important to note is that the broker fee is based on unmodified standings and does not take any standing skills into account. In player-owned [[Upwell structures|Upwell structure]] markets, the broker fee is set by the structure owner. Skills have no impact on this fee, either. Different tax rates for different standings may be set. | Important to note is that the broker fee is based on unmodified standings and does not take any standing skills into account. In player-owned [[Upwell structures|Upwell structure]] markets, the broker fee is set by the structure owner. Skills have no impact on this fee, either. Different tax rates for different standings may be set. | ||
''For more information on | ''For more information on broker fee, see [[Trading]].'' | ||
== References == | == References == | ||