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Time dilation: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m Eve -> EVE per UniWiki:Manual of Style
Salartarium (talk | contribs)
m Note on multifit
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TiDi affects a node, the hardware hosting a specific region in EVE space. When lots of players start to overload a node, TiDi takes place. This not only keeps a smoother pace, but helps prevent players from lagging out (where their client disconnects).
TiDi affects a node, the hardware hosting a specific region in EVE space. When lots of players start to overload a node, TiDi takes place. This not only keeps a smoother pace, but helps prevent players from lagging out (where their client disconnects).


When TiDi occurs, everything happens in slow motion or "bullet time". Note that TiDi has no effect on [[EVE Server Time]], or on things that depend on it like Industry, Skill Training, or, critically, [[Upwell structures]] repair timers; players in a time-dilated area will see the same time as everyone else in EVE, even though their actions are implemented more slowly.
When TiDi occurs, everything happens in slow motion or "bullet time". Note that TiDi has no effect on [[EVE Server Time]], or on things that depend on it like Industry, Skill Training, or, critically, [[Upwell structures]] repair timers; players in a time-dilated area will see the same time as everyone else in EVE, even though their actions are implemented more slowly. However, time dilation will abort multifit process.


== Icon ==
== Icon ==