More actions
→Corporation Projects: Rewrite Corporation Projects section with changes from Havoc |
|||
| Line 125: | Line 125: | ||
=== Corporation Projects === | === Corporation Projects === | ||
After a Corporation is made the CEO, Director, and Project Manager can create Projects. There are twelve types of projects currently in game. These were expanded from five in the Havoc expansion<ref>https://www.eveonline.com/news/view/havoc-expansion-notes</ref>. The general structure of a project is some type dependent optional restrictions to focus the project, a total limit on the number of times the project will be paid out, a name/title, a description, an AIR Opportunities category, and a per item payout. Each project can get a project hangar where the deliveries need to be made to to be recognized. There is a limit of 100 active projects. When a project is created, the ISK for the payouts is escrowed from the active wallet, and the payouts to the pilots are taken from the escrow fund. When cancelled any remaining funds in the escrow are returned to the wallet. | After a Corporation is made the CEO, Director, and Project Manager can create Projects. There are twelve types of projects currently in game. These were expanded from five in the Havoc expansion<ref>https://www.eveonline.com/news/view/havoc-expansion-notes</ref>. The general structure of a project is some type dependent optional restrictions to focus the project, a total limit on the number of times the project will be paid out, a name/title, a description, an AIR Opportunities category, and a per item payout. Each project can get a project hangar where the deliveries need to be made to to be recognized. There is a limit of 100 active projects. When a project is created, the ISK for the payouts is escrowed from the active wallet, and the payouts to the pilots are taken from the escrow fund. When cancelled any remaining funds in the escrow are returned to the wallet. | ||