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Corporation logistics: Difference between revisions

From EVE University Wiki
m Change project Manger in the project type description to creator, as the intro says it could also be done by the CEO or a director. remove "currently in game", relative time reference see UniWiki:Manual of Style/Words to watch
m Missed some PMs.
Line 132: Line 132:
* {{co|lightgreen|Capture Faction Warfare Complexes:}} This allows the creator to specify the complex type, solar system, faction to capture for, and the total number of captures that will be paid out on the project.
* {{co|lightgreen|Capture Faction Warfare Complexes:}} This allows the creator to specify the complex type, solar system, faction to capture for, and the total number of captures that will be paid out on the project.
* {{co|lightgreen|Damage Capsuleers:}} This allows the creator to specify the entity (Faction, Alliance, Corp, Character) who's ships are to be damaged, ship type, solar system, and total number of damage points that will be paid out on the project.
* {{co|lightgreen|Damage Capsuleers:}} This allows the creator to specify the entity (Faction, Alliance, Corp, Character) who's ships are to be damaged, ship type, solar system, and total number of damage points that will be paid out on the project.
* {{co|lightgreen|Defend Faction Warfare Complexes:}} This allows the PM to specify the complex type, solar system, faction to defend for, and the total number of defenses that will be paid out on the project.
* {{co|lightgreen|Defend Faction Warfare Complexes:}} This allows the creator to specify the complex type, solar system, faction to defend for, and the total number of defenses that will be paid out on the project.
* {{co|lightgreen|Deliver:}} This allows the creator to specify the item type, destination, and the total number of items that will be paid out on the project.   
* {{co|lightgreen|Deliver:}} This allows the creator to specify the item type, destination, and the total number of items that will be paid out on the project.   
* {{co|lightgreen|Destroy Capsuleer's Ship:}} This allows the creator to specify the entity (Faction, Alliance, Corp, Character) who's ships are to be destroyed, ship type, solar system, and total number of ships that will be paid out on the project.  
* {{co|lightgreen|Destroy Capsuleer's Ship:}} This allows the creator to specify the entity (Faction, Alliance, Corp, Character) who's ships are to be destroyed, ship type, solar system, and total number of ships that will be paid out on the project.  
* {{co|lightgreen|Destroy Non-Capsuleers:}} This allows the creator to specify the solar system, and total number of destroyed NPC ships that will be paid out on the project.   
* {{co|lightgreen|Destroy Non-Capsuleers:}} This allows the creator to specify the solar system, and total number of destroyed NPC ships that will be paid out on the project.   
* {{co|lightgreen|Manual:}} This is for projects that are not easy to automate the payouts. It has no specifiers other than the limit.  
* {{co|lightgreen|Manual:}} This is for projects that are not easy to automate the payouts. It has no specifiers other than the limit.  
* {{co|lightgreen|Manufacture:}} This allows the PM to specify on whose behalf the job must be run (self, corp), item type, destination station/structure, and the total number of items that will be paid out.
* {{co|lightgreen|Manufacture:}} This allows the creator to specify on whose behalf the job must be run (self, corp), item type, destination station/structure, and the total number of items that will be paid out.
* {{co|lightgreen|Mine Materials:}} This allows the creator to specify type of mineral, solar system, and total units of minerals that will be paid out.
* {{co|lightgreen|Mine Materials:}} This allows the creator to specify type of mineral, solar system, and total units of minerals that will be paid out.
* {{co|lightgreen|Remote Boost Shield:}} This allows the creator to specify the entity being remote shield boosted (Faction, Alliance, Corp, Character), ship type, solar system, and total healing hit points that will be paid out. The ISK is paid to the pilot doing the remote boosting.
* {{co|lightgreen|Remote Boost Shield:}} This allows the creator to specify the entity being remote shield boosted (Faction, Alliance, Corp, Character), ship type, solar system, and total healing hit points that will be paid out. The ISK is paid to the pilot doing the remote boosting.