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Drebin 679 (talk | contribs) Reverted edit 201145 by User:Arin Mara to restore CRAB and Mobile Cynosural Beacon sections added by User:Kismeteer. Starting from nothing is one thing, but when there's only nothing for over a year, I think a bit of first party copypaste will do a bit better. |
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'''Mobile Structures''' are deployed by individual pilots in space to provide a wide variety of services. First introduced in 2013 with [[Rubicon]], Capsuleers can use these structures to aid their own activities, such as providing storage, increased rewards or resources, or a microjump maneuver; or they can be used to disrupt enemies: such as by starbase siphoning, jamming probes and cynosural fields. Some of these structures can help to replace modules on the ship, such as a Tractor Beam or a [[Cloaking]] Device, allowing more fitting slots for other modules. | '''Mobile Structures''' are deployed by individual pilots in space to provide a wide variety of services. First introduced in 2013 with [[Rubicon]], Capsuleers can use these structures to aid their own activities, such as providing storage, increased rewards or resources, or a microjump maneuver; or they can be used to disrupt enemies: such as by starbase siphoning, jamming probes and cynosural fields. Some of these structures can help to replace modules on the ship, such as a Tractor Beam or a [[Cloaking]] Device, allowing more fitting slots for other modules. | ||
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This disruptor can operate in space continuously for two days, after which it will automatically decay. Small bubbles are killable by frigates, medium bubbles have a strong recharge that takes a few frigates or destroyers, and large bubbles require quite a bit of firepower to kill. | This disruptor can operate in space continuously for two days, after which it will automatically decay. Small bubbles are killable by frigates, medium bubbles have a strong recharge that takes a few frigates or destroyers, and large bubbles require quite a bit of firepower to kill. | ||
== CONCORD Rogue Analysis Beacon == | |||
A CONCORD Rogue Analysis Beacon (CRAB) is a deployable beacon that can be used in Low and Null security space to research local Rogue Drone activity. | |||
Once a beacon is deployed and linked to, it will spawn waves of rogue drones that attack capsuleers around the beacon or the beacon itself. Effectively, this is a deployable PvE site in space. | |||
These sites can be run by supers, Titans, or a mix of multiple regular capital, though the best is a supercarrier. You can run 3 sites in 22 hours per character, but then can have a different character drop the CRAB beacon for you. The system you run in has an Interference reference that slowly increases, and tops out around 12 CRABs in a row. | |||
Can read more details on the Eve Online Support page on them. [https://support.eveonline.com/hc/en-us/articles/4408566646162-CONCORD-Rogue-Analysis-Beacon-CRAB-]] | |||
== Mobile Cynosural Beacon == | |||
A Mobile Cynosural Beacon is a 400 m^3 one time use item. This launches a cyno that takes 1 minute to spool up, and lasts one hour. It has the hitpoints of a cruisers, so somewhat easy to kill during that time frame. To launch one, you need to [[Anchoring]] III, fit 400 m^3, and be in a fleet. From then on out, that Fleet will the beacon appearing in that fleet for that hour. | |||
These are a good alternative in Dangerous areas. There were changes done on the [[Jump drives|Cynosural Field Generator]] only being fittable on the [[Force Recon]] and the [[Black Ops]] ships, which are considerably more expensive. | |||
== General limitations == | == General limitations == | ||