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* Implants - two 3% Hardwirings: EE-603 is required (can be omitted if you have good skills), EM-803 helps a bit with capacitor. Not strictly required, but always handy | * Implants - two 3% Hardwirings: EE-603 is required (can be omitted if you have good skills), EM-803 helps a bit with capacitor. Not strictly required, but always handy | ||
* Meta Launchers - I wanted to limit SP required to fly the fit, and Missiles are not your main DPS - downgrading to Meta is feasible | * Meta Launchers - I wanted to limit SP required to fly the fit, and Missiles are not your main DPS - downgrading to Meta is feasible | ||
All this changes make the fit work with skills I have planned, and do not make it 'that' much more expensive :) | |||
== Skills == | == Skills == | ||
{{alpha|skill plan}} | |||
{{SkillQueue | |||
|name= AlphaGila Skillplan | |||
|hdr= 5 | |||
|desc= This '''skill list''' is aimed to provide minimum skills that make Gila viable in T3 Abyss. Do NOT downgrade these. Total SP needed for them is around 2.5M SP on top of new character - it is a lot, but well below 5M SP limit for Alphas, so creating new Alpha alt is also feasible. | |||
|CPU Management V | |||
Power Grid Management IV | |||
Capacitor Management IV | |||
Caldari Frigate III | |||
Caldari Destroyer III | |||
Caldari Cruiser IV | |||
Shield Management IV | |||
Shield Operation IV | |||
Shield Compensation IV | |||
Drones V | |||
Medium Drone Operation IV | |||
Drone Durability III | |||
Drone Navigation III | |||
Drone Sharpshooting III | |||
Drone Interfacing III | |||
Drone Avionics III | |||
Gallente Frigate III | |||
Gallente Destroyer III | |||
Gallente Cruiser III | |||
Shield Upgrades IV | |||
Weapon Upgrades IV | |||
Energy Grid Upgrades II | |||
Missile Launcher Operation IV | |||
Missile Projection II | |||
Rapid Launch III | |||
Target Navigation Prediction II | |||
Warhead Upgrades II | |||
Light Missiles IV | |||
Guided Missile Precision II | |||
Missile Bombardment III | |||
Cybernetics II | |||
Hull Upgrades IV | |||
Tactical Shield Manipulation IV | |||
Weapon Upgrades IV | |||
Signature Analysis III | |||
Navigation IV | |||
Evasive Maneuvering III | |||
Thermodynamics III | |||
}} | |||
== Strategy == | == Strategy == | ||
That's a tough one. I ave very limited experience, so I can't really give you good guide about flying Gila. But I can show you a good guide :) | |||
Link Abyss tracker Povertila | |||
Link Uriel | |||
== Upgrades == | == Upgrades == | ||
With proper upgrades it is feasible to reach stats good enough to run T4s. It's expensive, much harder, and not 100% tested (yet), so do it at your own risk :) | |||
=== Fit === | === Fit === | ||
First struggle for T4s is DPS. We need absolutely maximum that we can squeeze out of Alpha alt, which means: | |||
* We drop Damage Control, and instead we use Drone Damage Amplifier | |||
* All DDAs are replaced to Faction variant | |||
* Additionally, we swap Meta Launchers to T2 - we really need Rage Missile, in order to beat high EHP rooms fast enough | |||
* Since we got rid of Damage Control, Shield Boosters should be upgraded to Pithum B-type, to recover lost tanking abilities | |||
=== Implants === | === Implants === | ||
We also need extra implants: | |||
* Mid-grade Crystal, Alpha to Delta (minimum) or Epsilon (preferred) | |||
* Slot 6 - CPU implant (???) | |||
* 3% Hardwirings for missile weapons | |||
=== Skills === | === Skills === | ||
You guessed it - we need maximum that we can get. In order of priority: | |||
* T2 Launchers | |||
* Drone support skills | |||
* Launchers support skills | |||
* Everything else | |||