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Salartarium (talk | contribs) m minor fixes, not on POS |
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The Stronghold fleets will: | The Stronghold fleets will: | ||
* Launch [[NPC Mining Operations]] into asteroid belts which makes mining difficult | * Launch [[NPC Mining Operations]] into asteroid belts which makes mining difficult | ||
* Attack [[Upwell structures]] | * Attack [[Upwell structures]] and [[Player-owned starbases]] | ||
== The Structure == | == The Structure == | ||
In the Agency window, systems with Strongholds currently show icons with the pirate logo when a player has chosen the Pirate Strongholds filter: it is further sub-filtered by the player's current region, although ones in neighboring regions can be shown as well. Guristas Pirate Strongholds are found in Gurista and Serpentis space: Blood Raider Strongholds are found in Minmatar and Amarr space. Search radius is capped to a 5 jump radius of current system. If a Stronghold was just spawned in system the Encounters tab | In the Agency window, systems with Strongholds currently show icons with the pirate logo when a player has chosen the Pirate Strongholds filter: it is further sub-filtered by the player's current region, although ones in neighboring regions can be shown as well. Guristas Pirate Strongholds are found in Gurista and Serpentis space: Blood Raider Strongholds are found in Minmatar and Amarr space. Search radius is capped to a 5 jump radius of current system. If a Stronghold was just spawned in system the Encounters tab will only illuminate when you are in the system. For each day the Stronghold exists it can be detected one jump further until it reaches the 5 jump radius. If the jumps are further than that it is due to how your routing settings are set. | ||
The structure itself has close to 3.000.000 hit points of structure. It does not offer any services to players, is in low-power mode, has no resistances in structure, and has no tethering abilities. There are two kinds of models: Gurista Pirates, which is fit with two heavy energy neutralizers, a stasis webifier (modified to reach to 300km), a multispectral ECM jammer, and two signal amplifiers. The Blood Raiders have a similar fit except they use a sensor dampener in place of the ECM jammer. If a player is able to survive on grid, the structure will eventually cap itself out after roughly 10-12 minutes. Advanced users can use [[https://zkillboard.com/group/1924/ zKillboard]] to grab the typeIDs to look up the profile in-game. | The structure itself has close to 3.000.000 hit points of structure. It does not offer any services to players, is in low-power mode, has no resistances in structure, and has no tethering abilities. There are two kinds of models: Gurista Pirates, which is fit with two heavy energy neutralizers, a stasis webifier (modified to reach to 300km), a multispectral ECM jammer, and two signal amplifiers. The Blood Raiders have a similar fit except they use a sensor dampener in place of the ECM jammer. If a player is able to survive on grid, the structure will eventually cap itself out after roughly 10-12 minutes. Advanced users can use [[https://zkillboard.com/group/1924/ zKillboard]] to grab the typeIDs to look up the profile in-game. | ||
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The structure itself has a 500 HP/sec damage requirement to prevent it from repairing itself. Aim for 600 DPS solo to account for damage variations. | The structure itself has a 500 HP/sec damage requirement to prevent it from repairing itself. Aim for 600 DPS solo to account for damage variations. | ||
The current trend is Remote Rep Dominixes with Micro Jump Drives for escape for a fleet setup of 3 people or more. Remote Rep (often called simply RR) doctrines don't scale very well with numbers and | The current trend is Remote Rep Dominixes with Micro Jump Drives for escape for a fleet setup of 3 people or more. Remote Rep (often called simply RR) doctrines don't scale very well with numbers and require high levels of pilot skill and skill points to work effectively. They also suffer from range projection problems so a player that drifts out of repair range could easily die. Players must understand cap chains and how to work with people who have been jammed or neuted out entirely. A single Nestor can be fit identically to the Dominixes and allows for combat refitting after the structure has capped itself out and hostile forces have been eradicated. | ||
Solo operations are rather pilot intensive and require | Solo operations are rather pilot intensive and require competence in combat refitting (and knowing which fits to use at any one time) with experience in higher end PvE content. | ||
== Reward == | == Reward == | ||
Every Fleet member | Every Fleet member on grid with the Stronghold when destroyed is awarded 29M ISK. Up to 40 Fleet members can claim the reward. | ||
You may also be able to loot: | You may also be able to loot: | ||
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== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=aPA8Ya0efCE Gurista FOB | * [https://www.youtube.com/watch?v=aPA8Ya0efCE Gurista FOB Playthrough (Highsec, Dualbox)] by JPNS (Youtube, 2023) | ||
<noinclude> | <noinclude> | ||
[[Category:PvE]] | [[Category:PvE]] | ||
</noinclude> | </noinclude> | ||