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History of Incursions: Difference between revisions

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m Add category
Added work in progress template. Will try to catch this page up to the present day, including the player-created focus popping campaign and the subsequent update from CCP that stopped it.
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{{incursions links}}
{{Work in progress}}
= Timeline =
{{Incursions links}}
Below is a timeline showing the various periods of Incursions as events, as well as highlights of important dates regarding our community.
 
The '''history of Incursions''' is long and storied. Game balance changes by CCP over the years have both indirectly and directly changed the shape of Incursions and the groups that run them.
 
As an activity that is concentrated around singular constellations and requires people to group together (and/or multibox heavily) in order to do, many communities have formed together and faded away. Friendships, rivalries, and animosities were created amongst them, much like in any other space or activity in EVE. However, given their subjective value, non-balance change events are limited to those that had a substantive impact on [[EVE University Incursion Community|EVE University's Incursion Community]] or on the larger Incursion community.
 
== Timeline ==
 
{| cellspacing="0" style="border:1px dashed #333333; font-size:90%; text-align:center; vertical-align:middle; padding:10px; margin:10px; background:#151515;"
{| cellspacing="0" style="border:1px dashed #333333; font-size:90%; text-align:center; vertical-align:middle; padding:10px; margin:10px; background:#151515;"
|-
|-
| nowrap colspan="2" | <small>''"Introducing Incursions"''</small><br>[[#January 2011 - Introducing Incursions|January 2011]]<br>&darr;
| nowrap colspan="2" | <small>''"Introducing Incursions"''</small><br>[[#January 2011 - Introducing Incursions|January 2011]]<br />&darr;
| nowrap colspan="2" | <small>''"Balance restored"''</small><br>[[#June 2012 - Balance restored|June 2012]]<br>&darr;
| nowrap colspan="2" | <small>''"Balance restored"''</small><br>[[#June 2012 - Balance restored|June 2012]]<br />&darr;
| nowrap colspan="2" | <small>''"Battlecruisers retired"''</small><br>[[#July 2013 - Battlecruisers retired|July 2013]]<br>&darr;
| nowrap colspan="2" | <small>''"Battlecruisers retired"''</small><br>[[#July 2013 - Battlecruisers retired|July 2013]]<br />&darr;
| nowrap colspan="2" | <small>''"Scout sites revamped"''</small><br>[[#August 2014 - Scout sites revamped|August 2014]]<br>&darr;
| nowrap colspan="2" | <small>''"Scout sites revamped"''</small><br>[[#August 2014 - Scout sites revamped|August 2014]]<br />&darr;
| nowrap colspan="2" | <small>''"Capital escalation"''</small><br>[[#April 2016 - Capital escalation|April 2016]]<br>&darr;
| nowrap colspan="2" | <small>''"Capital escalation"''</small><br>[[#April 2016 - Capital escalation|April 2016]]<br />&darr;
| nowrap colspan="2" | <small>''"Alpha Clones"''</small><br>[[#December 2017 - Alpha Clones|December 2017]]<br>&darr;
| nowrap colspan="2" | <small>''"Alpha Clones"''</small><br>[[#December 2017 - Alpha Clones|December 2017]]<br />&darr;
| nowrap colspan="2" | <small>''"Reboot of Community"''</small><br>[[#December 2018 - Reboot of Community|December 2018]]<br>&darr;
| nowrap colspan="2" | <small>''"Reboot of Community"''</small><br>[[#December 2018 - Reboot of Community|December 2018]]<br />&darr;
| nowrap colspan="2" | <small>''"Hacking Changes"''</small><br>[[#September 2019 - Hacking Changes|September 2019]]<br>&darr;
| nowrap colspan="2" | <small>''"Hacking Changes"''</small><br>[[#September 2019 - Hacking Changes|September 2019]]<br />&darr;
| nowrap colspan="2" | <small>''"Marauders: The Third Tier"''</small><br>[[#February 2021 - Marauders: The Third Tier|February 2021]]<br>&darr;
| nowrap colspan="2" | <small>''"Marauders: The Third Tier"''</small><br>[[#February 2021 - Marauders: The Third Tier|February 2021]]<br />&darr;
| nowrap colspan="2" | <small>''"Headshot protection"''</small><br>[[#June 2024 - Headshot protection|June 2024]]<br />&darr;
|-
|-
| style="width:60px; background:grey; padding:0px; border:0px;" | <p style="font-size:20%;">&nbsp;</p>
| style="width:50px; background:grey; padding:0px; border:0px;" | <p style="font-size:20%;">&nbsp;</p>
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| nowrap colspan="2" | &uarr;<br>[[#May 2019 - Single Highsec Focus|May 2019]]<br><small>''"Single Highsec Focus"''</small>
| nowrap colspan="2" | &uarr;<br>[[#May 2019 - Single Highsec Focus|May 2019]]<br><small>''"Single Highsec Focus"''</small>
| nowrap colspan="2" | &uarr;<br>[[#April 2020 - Surgical Strike|April 2020]]<br><small>''"Surgical Strike"''</small>
| nowrap colspan="2" | &uarr;<br>[[#April 2020 - Surgical Strike|April 2020]]<br><small>''"Surgical Strike"''</small>
| nowrap colspan="2" | &uarr;<br>[[#December 2023 - Focus Headshot Campaign|December 2023]]<br><small>''"Focus Headshot Campaign"''</small>
|}
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* The Leshak was shunned away in HQ groups in favor of bastion Marauders, with groups deeming it non-optimal by July that same year
* The Leshak was shunned away in HQ groups in favor of bastion Marauders, with groups deeming it non-optimal by July that same year
* The Nightmare were similarly downgraded in stature, to a lesser extent
* The Nightmare were similarly downgraded in stature, to a lesser extent
* Some groups (including the Uni's) changed fitting guidelines to put more webs on Vindicators, to compensate for having more Marauders in fleet which offer no application support
* Further favoring of armor doctrines over shield doctrines in HQs
* Most groups (including the Uni's) changed fitting guidelines to put more webs on Vindicators, to compensate for having more Marauders in fleet which generally have no onboard application support
 
Eventually, groups changed their strategies to fully take advantage of a Marauder's bastion cycles. Even though the ships can't be repaired while in bastion, Incursion rats' use of rigid one-minute aggro cycles means that it is easy to time bastion activations such that a ship is never aggroed while in bastion.
 
Headquarters groups further incorporated Micro Jump Drives (MJDs) to compensate for the lack of mobility while bastioned. The changes also served as another change favoring armor doctrines over shield doctrines. Both the Kronos and Paladin have slot layouts and bonuses that lean themselves towards armor tank, and could reasonably field a buffer tank in armor whereas they could not for shield. Shield marauders instead had to rely on expensive deadspace shield boosters, which are very powerful, especially on Vargurs, but meant a more expensive fit compared to armor with less flexible application enhancement.


The dust is still settling from these changes, and it remains to be seen whether CCP will issue a course correction after this strong buff.
Vanguard groups, not having to deal with as much DPS as the HQ groups, could instead active tank with armor or shield using a deadspace armor repairer or shield booster. So long as waves are killed at a decent click, this allowed for Marauders to remain in bastion even while aggroed. Not needing a MWD and MJD, that meant that shield groups (e.g. the Uni) could apply an extra tracking computer and sensor booster onto their Marauders, improving their ability to shoot the frigates that comprise the majority of Vanguard Incursion rats. Thanks to this, a fleet largely comprised of T1 ships with one or two Marauders could still clear sites much faster due than a comparable fleet with pirate BSs due to the Marauders' outstanding DPS output. This, combined with other doctrine changes, brought the Uni from a group that could expect a baseline of 10 minute sites (60 M ISK/hr) to one that could reliably reach a baseline of 6 minute sites (100 M ISK/hr).


[[Category:Incursions]]
[[Category:Incursions]]