Difference between revisions of "Interdiction Nullifier"
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Interdiction Nullifier is a high slot module. | Interdiction Nullifier is a high slot module. | ||
− | Fitting the following incompatible modules to your ship will prevent the Interdiction Nullifier from nullifying disruption field effect (that is, it will not provide any | + | Fitting the following incompatible modules to your ship will prevent the Interdiction Nullifier from nullifying disruption field effect (that is, it will not provide any beneficial effect at all): |
* [[Electronic_Countermeasures#ECM_equipment_and_ships|Burst Jammers]] | * [[Electronic_Countermeasures#ECM_equipment_and_ships|Burst Jammers]] | ||
* [[Rigs#Astronautic|Higgs Anchor]] | * [[Rigs#Astronautic|Higgs Anchor]] | ||
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== Usage == | == Usage == | ||
− | A Nullifier is an activatable module. | + | A Nullifier is an activatable module. While it is active, the ship can enter [[Warp|warp]] while in an [[Tackling#Warp_disruption_fields|Interdiction Bubble]]. Interdiction Nullifier negates both warp disruption fields the ship is in before warping, and when landing from a warp (i.e. it negates the effect of drag/catch bubbles). If you haven't warp out of the bubble before your nullifier ends, your ship fails to warp. |
− | Similarly to Warp Core Stabilizers you can activate Interdiction Nullifier while cloaked. | + | Similarly to Warp Core Stabilizers, you can activate Interdiction Nullifier while cloaked. |
== Compatible ships == | == Compatible ships == | ||
− | Only specific types of ships can fit an | + | Only specific types of ships can fit an Interdiction Nullifier: |
* [[Interceptors]] - combat interceptors can fit, fleet interceptors additionally get an 80% reduction in reactivation delay and penalties and doubled duration; | * [[Interceptors]] - combat interceptors can fit, fleet interceptors additionally get an 80% reduction in reactivation delay and penalties and doubled duration; | ||
* Tech I [[Haulers]], [[Blockade Runners]], [[Deep Space Transports]]; | * Tech I [[Haulers]], [[Blockade Runners]], [[Deep Space Transports]]; |
Revision as of 04:26, 23 September 2024
The reason is: Page does not fit in with the other Wiki Pages and does not follow the Manual of Style
Interdiction Nullifier is a type of module that allows a ship to bypass Warp Disruption Fields.
Fitting
Interdiction Nullifier is a high slot module.
Fitting the following incompatible modules to your ship will prevent the Interdiction Nullifier from nullifying disruption field effect (that is, it will not provide any beneficial effect at all):
An Interdiction Nullifier passively reduces ship's drone bandwidth, targeting range, and scan resolution by 50% as its downside.
Usage
A Nullifier is an activatable module. While it is active, the ship can enter warp while in an Interdiction Bubble. Interdiction Nullifier negates both warp disruption fields the ship is in before warping, and when landing from a warp (i.e. it negates the effect of drag/catch bubbles). If you haven't warp out of the bubble before your nullifier ends, your ship fails to warp.
Similarly to Warp Core Stabilizers, you can activate Interdiction Nullifier while cloaked.
Compatible ships
Only specific types of ships can fit an Interdiction Nullifier:
- Interceptors - combat interceptors can fit, fleet interceptors additionally get an 80% reduction in reactivation delay and penalties and doubled duration;
- Tech I Haulers, Blockade Runners, Deep Space Transports;
- Covert Ops Frigates (except Stealth Bombers);
- Strategic Cruisers;
- Victorieux Luxury Yacht.
Passive Nullification and Usage
Previous to May 2021 some ships had passive Nullification built-in. In May 2021 it was removed from all ships, and added to shuttles[1].
Types
References
- ^ Patch notes and news post for the changes to nullification.