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Carriers: Difference between revisions

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Salartarium (talk | contribs)
m typo, repetitiveness
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'''Carriers''' are [[capital ships]] with the ability to control Light and Support [[fighters]] (frigate-sized [[drones]]). They also have the ability to store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. Carriers also have the ability to fit the special Capital Micro Jump Field Generator, which can jump up to five capitals and up to fifty subcapitals 250km. Carriers can also fit the Capital micro jump drive, which jumps the carrier 250km as opposed to the subcapital versions' 100km range. Carriers also have the ability to conduct a conduit jump, where a jumping carrier can take up to 5 subcapital ships through the jump with it, increasable to 30 with skills.  
'''Carriers''' are [[capital ships]] with the ability to control Light and Support [[fighters]] (frigate-sized [[drones]]). They also can store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. Carriers also can fit the special Capital Micro Jump Field Generator, which can jump up to five capitals and up to fifty subcapitals 250km. Carriers can also fit the Capital micro jump drive, which jumps the carrier 250km as opposed to the subcapital versions' 100km range. Carriers also can conduct a conduit jump, where a jumping carrier can take up to 5 subcapital ships through the jump with it, increasable to 30 with skills.  


In PvP, carriers (and their supercapital counterparts, [[supercarriers]]) often serve as anti-subcapital ships. To facilitate this role, they have access to the powerful Networked Sensor Array, which increases their scan resolution but removes their ability to use [[electronic warfare]] modules. Carriers are also able to equip [[Command Bursts]]. Carriers can use space superiority fighters to kill the fighters from supercarriers, effectively removing much of the effectiveness of their larger counterparts.
In PvP, carriers (and their supercapital counterparts, [[supercarriers]]) often serve as anti-subcapital ships. To facilitate this role, they have access to the powerful Networked Sensor Array, which increases their scan resolution but removes their ability to use [[electronic warfare]] modules. Carriers are also able to equip [[Command Bursts]]. Carriers can use space superiority fighters to kill the fighters from supercarriers, effectively removing much of the effectiveness of their larger counterparts.
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These bonuses apply to all carrier ships:
These bonuses apply to all carrier ships:
* Can fit Networked Sensor Array
* Can fit Networked Sensor Array
* Can fit Capital Micro Jump Drive amd Capital Micro Jump Field Generator
* Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
* Can fit two Command Burst modules
* Can fit two Command Burst modules
200% bonus to Command Burst area of effect range
200% bonus to Command Burst area of effect range