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Abyssal Community Fits: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
Kestrel fix - removal of fits from Wiki
Chris Halsky (talk | contribs)
Punisher fix
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== Punisher ==
== Abyssal Punisher T0 ==


=== Step I: Abyssal Punisher T0 ===
=== Fit ===
[https://auth.eveuniversity.org/fittings/fit/303/ Abyssal Punisher T0 fit]


=== Notes ===
{{Color box
{{Color box
|color= #550011
|color= #550011
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|Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier
|Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier
}}
}}


{{Box|
{{Box|
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}}
}}


{{ShipFitting
=== Skills ===
| ship=Punisher
| fitName= Abyssal Punisher T0
| fitID= Abyssal Punisher T0
| high1name=Small Focused Anode Particle Stream I
| high1typeID=6721
| high2name=Small Focused Anode Particle Stream I
| high2typeID=6721
| high3name=Small Focused Anode Particle Stream I
| high3typeID=6721
| high4name=Small Focused Anode Particle Stream I
| high4typeID=6721
| mid1name=1MN Y-S8 Compact Afterburner
| mid1typeID=6001
| mid2name=Eutectic Compact Cap Recharger
| mid2typeID=4435
| low1name=Small I-a Enduring Armor Repairer
| low1typeID=4529
| low2name=Extruded Compact Heat Sink
| low2typeID=5849
| low3name=Damage Control II
| low3typeID=2048
| low4name=Extruded Compact Heat Sink
| low4typeID=5849
| low5name=Small I-a Enduring Armor Repairer
| low5typeID=4529
| rig1name=Small Energy Locus Coordinator I
| rig1typeID=31478
| rig2name=Small Auxiliary Thrusters I
| rig2typeID=31105
| rig3name=Small Processor Overclocking Unit I
| rig3typeID=26929
| charge1name=Microwave S x4
| charge1typeID=240
| charge2name=Multifrequency S x4
| charge2typeID=246
| charge3name=Standard S x4
| charge3typeID=242
| charge4name=Xray S x4
| charge4typeID=244
| charge6name=Nanite Repair Paste x20
| charge6typeID=28668
| charge7name=Tranquil Electrical Filament x3
| charge7typeID=56131
| skills=Amarr Frigate I</li><li>Amarr Frigate II</li><li>Amarr Frigate III</li><li>Amarr Frigate IV</li><li>Controlled Bursts III</li><li>Motion Prediction III</li><li>Rapid Firing III</li><li>Sharpshooter III</li><li>Small Energy Turret I</li><li>Small Energy Turret II</li><li>Small Energy Turret III</li><li>Small Energy Turret IV</li><li>Surgical Strike I</li><li>Surgical Strike II</li><li>Surgical Strike III</li><li>Trajectory Analysis II</li><li>Trajectory Analysis III</li><li>Hull Upgrades III</li><li>Hull Upgrades IV</li><li>Repair Systems I</li><li>Repair Systems II</li><li>Repair Systems III</li><li>Thermodynamics I</li><li>Thermodynamics II</li><li>Thermodynamics III</li><li>Capacitor Management IV</li><li>Energy Grid Upgrades II
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2023.10.20
| showTOC=N
| alphacanuse=Y
}}
 
{| style="wikitable"
|-
| Abyssal Punisher T0 || [https://abysstracker.com/fit/16624 Abyssal Tracker] Fit ID: 16624
|-
| '''Initial investment:''' || 3.4 Million ISK
|-
| '''Youtube:''' || https://youtu.be/SMwmKf_2ads?si=hAQgpPjHAfSaHQ0c
|-
| '''Recorded average return rate:''' || 15M ISK/h
|}
 
{{alpha|skill plan}}
{{alpha|skill plan}}
{{SkillQueue
{{SkillQueue
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}}
}}


=== Step II - Abyssal Punisher T1 ===
=== Links ===
 
{| style="wikitable"
{{Box|Abraxas Wyrmwraith's notes:
|-
There are a handful of scary rooms in T1 with this setup:  
| Abyssal Punisher T0 || [https://abysstracker.com/fit/16624 Abyssal Tracker] Fit ID: 16624
* Kikimora+Damavik room can kill you if you're not careful/don't have good enough tracking. IMO kill Kiki first so it doesn't have time to spool up.
|-
* Tessera room is more likely to kill you than anything else. Keep range of at least 11km or so. Be careful about orbit at 10k - can push you through the wall/sometimes pull in range long enough to get a shot off. I usually manual pilot these/overheat ABs sometimes/kite.
| '''Youtube:''' || https://youtu.be/SMwmKf_2ads?si=hAQgpPjHAfSaHQ0c
* Sparkgrip enemies are priority target when they spawn in groups due to EM damage bonus.
|}
* Orbit battleships very closely, and manual pilot + spiral in to avoid getting hit on approach.
* Some battleships take a very long time (6-7 minutes) to kill if your skills aren't great. Consider overheating guns to get through faster.
* Lucifer Fury should be killed sooner than later when it spawns in group - you don't want to get neuted on this fit.
And there are probably some unlucky room sequences that are very hard to clear in 20, but I've dodged them in my ~25 or so runs so far. If it happens, the fit is cheap enough to replace without too much pain}}
 
{{ShipFitting
| ship=Punisher
| fitName= Abyssal Punisher T1
| fitID= AAbyssal Punisher T1
| high1name=Small Focused Beam Laser II
| high1typeID=3033
| high2name=Small Focused Beam Laser II
| high2typeID=3033
| high3name=Small Focused Beam Laser II
| high3typeID=3033
| high4name=Small Focused Beam Laser II
| high4typeID=3033
| mid1name=1MN Y-S8 Compact Afterburner
| mid1typeID=6001
| mid2name=Eutectic Compact Cap Recharger
| mid2typeID=4435
| low1name=Small Armor Repairer II
| low1typeID=1183
| low2name=Extruded Compact Heat Sink
| low2typeID=5849
| low3name=Reactive Armor Hardener
| low3typeID=4403
| low4name=Heat Sink II
| low4typeID=2364
| low5name=Small Armor Repairer II
| low5typeID=1183
| rig1name=Small Thermal Armor Reinforcer I
| rig1typeID=31033
| rig2name=Small Capacitor Control Circuit II
| rig2typeID=31376
| rig3name=Small Energy Collision Accelerator I
| rig3typeID=31454
| charge1name=Imperial Navy Multifrequency S x4
| charge1typeID=23071
| charge2name=Imperial Navy Standard S x4
| charge2typeID=23079
| charge6name=Nanite Repair Paste x22
| charge6typeID=28668
| charge7name=Calm Electrical Filament x3
| charge7typeID=47765
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version=2023.11.17
| showTOC=N
| alphacanuse=Y
}}


== Rifter ==
== Rifter ==