Difference between revisions of "Contested Minmatar Military Depot"

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(Add warp-in point info (acceleration gate). Add {{Note box}})
 
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== Site details ==
 
== Site details ==
 
This site consists of total of four deadpsace pockets that form a branching structure. None of the gates are locked in the complex.
 
This site consists of total of four deadpsace pockets that form a branching structure. None of the gates are locked in the complex.
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=== Warp-in ===
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{{NPCTableHead|}}
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{{NPCTableRow|Acceleration Gate| |Gate to Security Blockade}}
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|}
  
 
=== Security Blockade ===
 
=== Security Blockade ===
 
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The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Basskel in a frigate, who will web you if you are too close.  
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The first pocket in the COMPLEX. The gate to the bonus room "[[#Ancient Wreckage|Ancient Wreckage]]" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not to be underestimated. The only special NPC in the pocket is Nanom Basskel in a frigate, who will web you if you are too close.  
  
 
None of the defenders will aggro until you approach or attack them; you can go to the Ancient Wreckage gate without drawing aggro from any of them.
 
None of the defenders will aggro until you approach or attack them; you can go to the Ancient Wreckage gate without drawing aggro from any of them.
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
 
{{NPCTableRow|Frigate|2|Gist Precursor}}
 
{{NPCTableRow|Frigate|2|Gist Precursor}}
{{NPCTableRow|Elite Frigate|1|Nanom Basskel|cargo= Nanom Basskel's Ship Logs|ewar=Web}}
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{{NPCTableRow|Elite Frigate|1|Nanom Basskel|cargo= Nanom Basskel's Ship Logs|ewar= Web}}
 
{{NPCTableRow|Cruiser|1|Gist Harbringer}}
 
{{NPCTableRow|Cruiser|1|Gist Harbringer}}
 
{{NPCTableRow|Cruiser|2|Gist Harbringer Scout/Major}}
 
{{NPCTableRow|Cruiser|2|Gist Harbringer Scout/Major}}
 
{{NPCTableRow|Sentry|3|Ammatar Point Defence Battery|note= Destroying will not give Ammatar standing hits}}
 
{{NPCTableRow|Sentry|3|Ammatar Point Defence Battery|note= Destroying will not give Ammatar standing hits}}
 
|}
 
|}
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{{Note box|width= 90%
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|2025-03-22: Visiting in a shuttle and staying out of aggression range I counted at least 9 Gist Precursor (renamed Gistii Ruffian, Nomad and Raider), 6 Gist Harbinger (renamed Gistum Depredator and Predator), 2 Gist Harbinger Scout (renamed Gistum Predator), 1 Gist Harbinger Major (renamed Gistum Smasher} and 4 Ammatar Point Defense Batteries.
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}}
  
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Gate to Seized Supply Depot|note =~60 km off warpin}}
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{{NPCTableRow|Acceleration Gate| |Gate to Seized Supply Depot|note =~60 km off warpin}}
{{NPCTableRow|Accl Gate|1|Gate to Ancient Wreckage|note= ~5-6 km off warpin}}
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{{NPCTableRow|Acceleration Gate| |Gate to Ancient Wreckage|note= ~5-6 km off warpin}}
 
|}
 
|}
  
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{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Gate to Overrun Headquarters}}
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{{NPCTableRow|Acceleration Gate| |Gate to Overrun Headquarters}}
 
|}
 
|}
  
 
=== Overrun Headquarters ===
 
=== Overrun Headquarters ===
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The third and most interesting pocket. 2 named NPC and one deadspace structure relevant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.  
 
The third and most interesting pocket. 2 named NPC and one deadspace structure relevant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.  
  

Latest revision as of 13:48, 22 March 2025

Site Details
Contested Minmatar Military Depot
Type COSMOS site
Rating DED 3/10
Found in Inder
Max ship size T1 Cruiser
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Omni
Sig. strength Beacon

Contested Minmatar Military Depot is a static Minmatar COSMOS deadspace complex found in Inder system. It is a warpable beacon and requires no scanning. The site is limited to T2 cruisers and below.

Site details

This site consists of total of four deadpsace pockets that form a branching structure. None of the gates are locked in the complex.

Warp-in

WD EWAR CollapseL


Acceleration Gate Gate to Security Blockade

Security Blockade


The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not to be underestimated. The only special NPC in the pocket is Nanom Basskel in a frigate, who will web you if you are too close.

None of the defenders will aggro until you approach or attack them; you can go to the Ancient Wreckage gate without drawing aggro from any of them.

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Frigate 2 x Frigate Gist Precursor
Elite Frigate 1 x Elite Frigate Nanom Basskel Stasis Webifier Nanom Basskel's Ship Logs
Cruiser 1 x Cruiser Gist Harbringer
Cruiser 2 x Cruiser Gist Harbringer Scout/Major
Sentry 3 x Sentry Ammatar Point Defence Battery Destroying will not give Ammatar standing hits
2025-03-22: Visiting in a shuttle and staying out of aggression range I counted at least 9 Gist Precursor (renamed Gistii Ruffian, Nomad and Raider), 6 Gist Harbinger (renamed Gistum Depredator and Predator), 2 Gist Harbinger Scout (renamed Gistum Predator), 1 Gist Harbinger Major (renamed Gistum Smasher} and 4 Ammatar Point Defense Batteries.


Structures
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Acceleration Gate Gate to Seized Supply Depot ~60 km off warpin
Acceleration Gate Gate to Ancient Wreckage ~5-6 km off warpin

Seized Supply Depot


A rather uninteresting pocket of the COMPLEX. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pocket. The acceleration gate is 38 km away from the entrance point.


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Frigate 8 x Frigate Gisti Cutter
Cruiser 7 x Cruiser Gistum Protagonist Target Painter


Structures
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Acceleration Gate Gate to Overrun Headquarters

Overrun Headquarters

The third and most interesting pocket. 2 named NPC and one deadspace structure relevant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.


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Frigate 7 x Frigate Gisti Pariah Target Painter
Cruiser 5 x Cruiser Gist Principalist Target Painter
Elite Cruiser 1 x Elite Cruiser Lagaster Malotoff Lagaster Malotoff's Tag
Elite Cruiser 1 x Elite Cruiser Vanir Makono Vanir Makono's DNA


Structures
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Structure 1 x Scanner Tower Angel Cartel Scanner Data

Ancient Wreckage


The Ancient Wreckage is a bonus room. The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them unless you need to farm them for missions.

The hacking difficulty varies from very easy (50 HP core) to easy (70 HP core). The containers contain Sleeper Technology skillbooks and materials for storyline modules.

Both the rats and containers respawn fast. You need to hack while fighting but you can hack until you can't fit any more loot to your cargo.

Rats do not aggro until you approach or attack them.

Even if you can permatank the rats you still need to occasionally kill them. Sometimes you can't grab the items from container when nearby rats are alive.


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Frigate 24 x Frigate Local Poacher Respawns fast Punk ID Slice
Cruiser 8 x Cruiser Treasure Hunter Respawns fast Spy/Sniper ID Slice


Structures
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Hackable Structure 29 x Ancient Data Core/... Cannot be opened if still guarded Sleeper Technology skillbooks and Sleeper faction materials