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Resistance and impedance: Difference between revisions

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There are a variety of attributes that affects the effectiveness of electronic warfare and remote assistance.
There are a variety of attributes that affects the effectiveness of electronic warfare and remote assistance.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color:#222222;" | Type
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Group
! Type
! style="background-color:#222222;" | Effect
! Group
! Effect
|-
|-
| nowrap | [[Electronic warfare]]
| style="white-space: nowrap;" | [[Electronic warfare]]
| nowrap | {{icon|remote sensor booster|24}} Sensor Dampener Resistance<br>{{icon|remote sensor booster|24}} Sensor Warfare Resistance<small>&nbsp;<ref>This {{co|crimson|does not}} include {{icon|ecm|18}}'''ECM Resistance'''.</ref></small>
| style="white-space: nowrap;" | {{icon|remote sensor booster|24}} Sensor Dampener Resistance<br>{{icon|remote sensor booster|24}} Sensor Warfare Resistance<small>&nbsp;<ref>This {{co|crimson|does not}} include {{icon|ecm|18}}'''ECM Resistance'''.</ref></small>
| Reduces the effect of hostile {{icon|sensor damp|24}} {{co|coral|Remote Sensor Dampeners}}.
| Reduces the effect of hostile {{icon|sensor damp|24}} {{co|coral|Remote Sensor Dampeners}}.
|-
|-
| nowrap | [[Remote assistance]]
| style="white-space: nowrap;" | [[Remote assistance]]
| nowrap | {{icon|remote sensor booster|24}} Remote Assistance Impedance<small>&nbsp;<ref>This {{co|crimson|does not}} include {{icon|remote armor repair|18}} '''Remote Logistics'''.</ref></small><br>{{icon|remote sensor booster|24}} Remote Electronic Assistance Impedance
| style="white-space: nowrap;" | {{icon|remote sensor booster|24}} Remote Assistance Impedance<small>&nbsp;<ref>This {{co|crimson|does not}} include {{icon|remote armor repair|18}} '''Remote Logistics'''.</ref></small><br>{{icon|remote sensor booster|24}} Remote Electronic Assistance Impedance
| Reduces the effect of {{icon|remote sensor booster|24}} {{co|coral|Remote Sensor Boosters}} and {{icon|remote tracking computer|24}}{{co|coral|Remote Tracking Computers}}.
| Reduces the effect of {{icon|remote sensor booster|24}} {{co|coral|Remote Sensor Boosters}} and {{icon|remote tracking computer|24}}{{co|coral|Remote Tracking Computers}}.
|-
|-
| nowrap | [[Electronic warfare]]
| style="white-space: nowrap;" | [[Electronic warfare]]
| nowrap | {{icon|tracking|24}} Weapon Disruption Resistance
| style="white-space: nowrap;" | {{icon|tracking|24}} Weapon Disruption Resistance
| Reduces the penalty from {{icon|tracking|24}} {{co|coral|Weapon Disruption}}<small>&nbsp;<ref name="wd">The {{icon|tracking|18}} {{co|coral|Weapon Disruption Resistance}} applies to both {{icon|turret new|18}} {{co|coral|Turret Disruption}} and {{icon|missile new|18}} {{co|coral|Missile Disruption}}.</ref></small>.
| Reduces the penalty from {{icon|tracking|24}} {{co|coral|Weapon Disruption}}<small>&nbsp;<ref name="wd">The {{icon|tracking|18}} {{co|coral|Weapon Disruption Resistance}} applies to both {{icon|turret new|18}} {{co|coral|Turret Disruption}} and {{icon|missile new|18}} {{co|coral|Missile Disruption}}.</ref></small>.
|-
|-
| nowrap | [[Remote assistance]]
| style="white-space: nowrap;" | [[Remote assistance]]
| nowrap | {{icon|armour repair|24}} Remote Repair Impedance<br>{{icon|armour repair|24}} Remote Logistics Impedance
| style="white-space: nowrap;" | {{icon|armour repair|24}} Remote Repair Impedance<br>{{icon|armour repair|24}} Remote Logistics Impedance
| Reduces the repaired amount from {{icon|remote hull repair|24}} {{co|coral|Remote Hull Repairs}}, {{icon|armour repair|24}} {{co|coral|Remote Armor Repairs}} and {{icon|remote shield booster|24}} {{co|coral|Remote Shield Boosters}}.
| Reduces the repaired amount from {{icon|remote hull repair|24}} {{co|coral|Remote Hull Repairs}}, {{icon|armour repair|24}} {{co|coral|Remote Armor Repairs}} and {{icon|remote shield booster|24}} {{co|coral|Remote Shield Boosters}}.
|-
|-
| nowrap | [[Electronic warfare]]
| style="white-space: nowrap;" | [[Electronic warfare]]
| nowrap | {{icon|ecm|24}} ECM Resistance
| style="white-space: nowrap;" | {{icon|ecm|24}} ECM Resistance
| Additional chance to avoid being affected by {{icon|ecm|24}}{{co|coral|ECM Jamming}}<small>&nbsp;<ref>The {{icon|ecm|18}}{{co|coral|ECM Resistance}} is separate from regular ECCM-mechanics, see [[#Resistances|resistances]] below).</ref></small>
| Additional chance to avoid being affected by {{icon|ecm|24}}{{co|coral|ECM Jamming}}<small>&nbsp;<ref>The {{icon|ecm|18}}{{co|coral|ECM Resistance}} is separate from regular ECCM-mechanics, see [[#Resistances|resistances]] below).</ref></small>
|-
|-
| nowrap | [[Electronic warfare]]
| style="white-space: nowrap;" | [[Electronic warfare]]
| nowrap | {{icon|velocity|24}} Stasis Webifier Resistance
| style="white-space: nowrap;" | {{icon|velocity|24}} Stasis Webifier Resistance
| Reduces the slowdown effect of hostile {{icon|web|24}} {{co|coral|Stasis Webifiers}}.
| Reduces the slowdown effect of hostile {{icon|web|24}} {{co|coral|Stasis Webifiers}}.
|-
|-
| nowrap | [[Command Burst]]
| style="white-space: nowrap;" | [[Command Burst]]
| nowrap | [[image:Icon electronic hardening.png|24px|link=]] Electronic Hardening
| style="white-space: nowrap;" | [[image:Icon electronic hardening.png|24px|link=]] Electronic Hardening
| Reduces the effect of hostile {{icon|remote sensor booster|24}} {{co|coral|Remote Sensor Dampeners}} and {{icon|tracking|24}} {{co|coral|Weapon Disruption}}<small>&nbsp;<ref name="wd" /></small>.
| Reduces the effect of hostile {{icon|remote sensor booster|24}} {{co|coral|Remote Sensor Dampeners}} and {{icon|tracking|24}} {{co|coral|Weapon Disruption}}<small>&nbsp;<ref name="wd" /></small>.
|-
|-
| nowrap | [[Electronic warfare]]
| style="white-space: nowrap;" | [[Electronic warfare]]
| nowrap | {{icon|powergrid|24}} Capacitor Warfare Resistance
| style="white-space: nowrap;" | {{icon|powergrid|24}} Capacitor Warfare Resistance
| Reduces the capacitor drained by hostile {{icon|neut|24}} {{co|coral|Energy Neutralizers}} and {{icon|energy vampire|24}} {{co|coral|Energy Vampires}}.
| Reduces the capacitor drained by hostile {{icon|neut|24}} {{co|coral|Energy Neutralizers}} and {{icon|energy vampire|24}} {{co|coral|Energy Vampires}}.
|}
|}
<small><references/></small>
<small><references/></small>
==== Examples ====
 
=== Examples ===
Below are some examples of ships, modules or scripts with such resistances and impedances:
Below are some examples of ships, modules or scripts with such resistances and impedances:
{| style="padding:0px;"
<div style="display: flex; flex-wrap: wrap;">
| valign="top" | [[image:show_info_ewar_resistance.png|thumb|240px|The [[Confessor]] and other tactical destroyers have the information in the '''Traits''' tab as it's not always applied to the ship depending on their tactical mode.]]
<div>
| valign="top" | [[image:show_info_ewar_resistance2.png|240px|thumb|For ships like the [[Avatar]] and other titans, the effect is always there and can also be found in the '''Attributes''' tab.]]
[[image:show_info_ewar_resistance.png|thumb|240px|The [[Confessor]] and other tactical destroyers have the information in the '''Traits''' tab as it's not always applied to the ship depending on their tactical mode.]]
| valign="top" | [[image:show_info_ewar_resistance3.png|240px|thumb|Modules like the {{co|coral|Siege Module II}} and {{co|coral|Triage Module II}} also apply certain bonuses and drawbacks in the form of resistances and impedances, which you can seen under the '''Attributes''' tab.]]
</div>
| valign="top" | [[image:show_info_ewar_resistance4.png|240px|thumb|The {{co|coral|Electronic Hardening Charge}} (used in '''Information Command Burst''' modules) will not only boost your sensor strength, but also give the recipient a moderate electronic warfare resistance to '''remote sensor dampening''' and '''weapon disruption'''.]]
<div>
|}
[[image:show_info_ewar_resistance2.png|240px|thumb|For ships like the [[Avatar]] and other titans, the effect is always there and can also be found in the '''Attributes''' tab.]]
</div>
<div>
[[image:show_info_ewar_resistance3.png|240px|thumb|Modules like the {{co|coral|Siege Module II}} and {{co|coral|Triage Module II}} also apply certain bonuses and drawbacks in the form of resistances and impedances, which you can seen under the '''Attributes''' tab.]]
</div>
<div>
[[image:show_info_ewar_resistance4.png|240px|thumb|The {{co|coral|Electronic Hardening Charge}} (used in '''Information Command Burst''' modules) will not only boost your sensor strength, but also give the recipient a moderate electronic warfare resistance to '''remote sensor dampening''' and '''weapon disruption'''.]]
</div>
</div>
 
== Understanding the values ==
== Understanding the values ==
As with many attributes or bonuses, it can sometimes be difficult to understand how their effects are calculated. Sometimes attributes that are very similar in name, have the same functions, sometimes they do not. Sometimes the same type of effect can be shown as both a positive or a negative bonus, while functioning the same in the end.
As with many attributes or bonuses, it can sometimes be difficult to understand how their effects are calculated. Sometimes attributes that are very similar in name, have the same functions, sometimes they do not. Sometimes the same type of effect can be shown as both a positive or a negative bonus, while functioning the same in the end.


==== Resistances ====
=== Resistances ===
'''Resistances''' are often presented as negative bonus values, ranging from -0 down to -100%. The value represents how much of the effect is removed, so a {{co|crimson|-70% resistance bonus}} reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the {{co|lightgreen|+66.6% resistance bonus}} reduces electronic warfare effectiveness (in this case, weapon disruption and sensor dampening) by 66.6%.
'''Resistances''' are often presented as negative bonus values, ranging from -0 down to -100%. The value represents how much of the effect is removed, so a {{co|crimson|-70% resistance bonus}} reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the {{co|lightgreen|+66.6% resistance bonus}} reduces electronic warfare effectiveness (in this case, weapon disruption and sensor dampening) by 66.6%.


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Worth noting is that partial ECM resistance is currently a theoretical scenario described in the [https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/ Reworking Capital Ships: And thus it begins!&nbsp;] devblog, there are currently no such semi-resistance bonuses in the game, just 100% bonuses giving full immunity through '''Siege''', '''Triage''' and '''Bastion''' modules.
Worth noting is that partial ECM resistance is currently a theoretical scenario described in the [https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/ Reworking Capital Ships: And thus it begins!&nbsp;] devblog, there are currently no such semi-resistance bonuses in the game, just 100% bonuses giving full immunity through '''Siege''', '''Triage''' and '''Bastion''' modules.


==== Impedances ====
=== Impedances ===
'''Impedances''' are also presented as either positive bonuses (often in the case for ships' innate '''impedance''' values) or negative bonuses (commonly done for '''impedance bonuses''' from modules). If the value is a negative value, like a {{co|crimson|-60% impedance bonus}}, it means that any incoming remote assistance of that kind is reduced by 60%. If the value is a positive {{co|lightgreen|+80% impedance bonus}} it means that they will lose 80% of the positive effect of the remote assistance, in effect only gaining 20% of it.
'''Impedances''' are also presented as either positive bonuses (often in the case for ships' innate '''impedance''' values) or negative bonuses (commonly done for '''impedance bonuses''' from modules). If the value is a negative value, like a {{co|crimson|-60% impedance bonus}}, it means that any incoming remote assistance of that kind is reduced by 60%. If the value is a positive {{co|lightgreen|+80% impedance bonus}} it means that they will lose 80% of the positive effect of the remote assistance, in effect only gaining 20% of it.


[[Category:Game mechanics]]
[[Category:Game mechanics]]