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Abyssal Artifact Recovery: Difference between revisions

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m Hostiles: Drifters was wrong, replace with sleeper faction
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During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  


Uncover the hidden Faulty Triglavian Caches by mining any of the asteroids, there are Triglavian Artifacts to be looted from them—destroy them quickly, as they have a limited lifespan.{{Important note box|WARNING: After the 9th and final wave, a 60-second evacuation timer begins. When it ends, a Drifter response fleet led by Tyrannos Basileus will arrive in overwhelming force. No vessel can survive the Basileus battleship’s superweapon.}}The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the [[#Rewards|wave's difficulty tier]].<gallery>
Uncover the hidden Faulty Triglavian Caches by mining any of the asteroids, there are Triglavian Artifacts to be looted from them—destroy them quickly, as they have a limited lifespan.
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" |[[File:Icon_warning.png|link=|56x56px]]
| style="padding:8px;" |'''WARNING:''' After the 9th and final wave, a 60-second evacuation timer begins. When it ends, a Drifter response fleet led by Tyrannos Basileus will arrive in overwhelming force. No vessel can survive the Basileus battleship’s superweapon.
|}
The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the [[#Rewards|wave's difficulty tier]].<gallery>
File:Abyssal Artifact Recover Overview.jpg|Abyssal Artifact Recovery: Site Overview
File:Abyssal Artifact Recover Overview.jpg|Abyssal Artifact Recovery: Site Overview
File:Abyssal Artifact Recovery- Faulty Triglavian Cache.png|Abyssal Artifact Recovery: Faulty Triglavian Cache
File:Abyssal Artifact Recovery- Faulty Triglavian Cache.png|Abyssal Artifact Recovery: Faulty Triglavian Cache
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== Hostiles ==
== Hostiles ==
Each wave will spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[DPS]] is needed to prevent being overrun.
Each wave will spawn an enemy fleet which will be one of three factions: [[Sleepers]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[DPS]] is needed to prevent being overrun.
{| class="wikitable"
{| class="wikitable"
! colspan="3" |[[Sleepers]]
! colspan="3" |[[Sleepers]]