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Abyssal Artifact Recovery: Difference between revisions

From EVE University Wiki
Change (background-)color for light-mode readability. Fix typo. Apply link end trick. Changed 12,960,00 ISK to 12,960,000 ISK?
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{{Main|Homefront operation}}{{HomefrontOperationsLinks}}
{{Main|Homefront operation}}{{HomefrontOperationsLinks}}
[[File:Abyssal_Artifact_Recovery.jpg|alt=Abyssal Artifact Recovery Miner|thumb|Abyssal Artifact Recovery Miner|left]]
[[File:Abyssal Artifact Recovery.jpg|thumb|left|alt=Abyssal Artifact Recovery Miner|Abyssal Artifact Recovery Miner]]
This site will require proficiency in mining, drones, repair, and capacitor transfer. After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.
This site will require proficiency in mining, drones, repair, and capacitor transfer. After an initial set-up period of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.


During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[Media:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4{{m3}}, for a total of 96{{m3}}. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
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File:Abyssal Artifact Recovery- Mining Locations.png|Abyssal Artifact Recovery: Mining Positions
File:Abyssal Artifact Recovery- Mining Locations.png|Abyssal Artifact Recovery: Mining Positions
</gallery>
</gallery>
== Fleet size & composition ==<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
 
== Fleet size & composition ==
<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
* Optimal fleet size: 5 ships
* Optimal fleet size: 5 ships
* Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), Miners
* Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi), Miners


== Type of ships allowed ==<!-- Included to have a comprehensive page on the subject -->
== Type of ships allowed ==
 
<!-- Included to have a comprehensive page on the subject -->
This homefront operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate that has ship restrictions.
This homefront operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate that has ship restrictions.


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* Tech 1 cruisers
* Tech 1 cruisers
* Tech 1 haulers, including [[Squall]]
* Tech 1 haulers, including [[Squall]]
* [[Venture|Ventures]]
* [[Venture]]s
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}<gallery>
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}
<gallery>
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example
</gallery>
</gallery>
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== Hostiles ==
== Hostiles ==
Each wave spawns an enemy fleet belonging to one of three factions: [[Sleepers]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. Fleet compositions are randomized and may include logistics, capacitor neutralizers, and other forms of [[EWAR]]. Enemies persist until destroyed, so maintaining a minimum level of [[DPS]] is essential to avoid being overwhelmed.
Each wave spawns an enemy fleet belonging to one of three factions: [[Sleepers]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. Fleet compositions are randomized and may include logistics, capacitor neutralizers, and other forms of [[EWAR]]. Enemies persist until destroyed, so maintaining a minimum level of [[DPS]] is essential to avoid being overwhelmed.
{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background-color: #350000; border: 1px solid #333333; color: var(--color-inverted-fixed);"
| style="padding:0px;" |[[File:Icon_warning.png|link=|56x56px]]
| [[File:Icon_warning.png|link=]]
| style="padding:8px;" |'''WARNING:''' After the 9th and final wave, a 60-second evacuation timer begins. When it ends, a Drifter response fleet led by Tyrannos Basileus will arrive in overwhelming force. No vessel can survive the Basileus battleship’s superweapon.
| style="padding: 8px;" |'''WARNING:''' After the 9th and final wave, a 60-second evacuation timer begins. When it ends, a Drifter response fleet led by Tyrannos Basileus will arrive in overwhelming force. No vessel can survive the Basileus battleship’s superweapon.
|}
|}
[[File:Tyrannos Basileus.jpg|center|frameless|500x500px|Tyrannos Basileus: Description]]
 
[[File:Tyrannos Basileus.jpg|center|frameless|500px|Tyrannos Basileus: Description]]
{| class="wikitable"
{| class="wikitable"
! colspan="3" style="background-color: #0f0d08" |[[Sleepers]]
|- style="background-color: var(--background-color-warning-subtle);"
! rowspan="9" style="background-color: #0f0d08" |
! colspan="3" | [[Sleepers]]
! colspan="3" style="background-color: #0f0d08"  |[[File:Logo_faction_rogue_drones.png|64x64px]][[Rogue Drones]]
! rowspan="9" style="background-color: var(--background-color-base);" |
! rowspan="9" style="background-color: #0f0d08" |
! colspan="3" |[[File:Logo_faction_rogue_drones.png|64px]][[Rogue Drones]]
! colspan="3" style="background-color: #0f0d08" |[[File:Logo_faction_triglavian_collective.png|64x64px]][[Triglavian Collective|Triglavian]]
! rowspan="9" style="background-color: var(--background-color-base);" |
|-
! colspan="3" |[[File:Logo_faction_triglavian_collective.png|64px]][[Triglavian Collective|Triglavian]]
|style="background-color: #0f0d08" |'''Prefix'''
|- style="background-color: var(--background-color-warning-subtle);"
|style="background-color: #0f0d08" |'''Info'''
! Prefix
|style="background-color: #0f0d08" |'''Weakness'''
! Info
|style="background-color: #0f0d08" |'''Prefix'''
! Weakness
|style="background-color: #0f0d08" |'''Info'''
! Prefix
|style="background-color: #0f0d08" |'''Weakness'''
! Info
|style="background-color: #0f0d08" |'''Prefix'''
! Weakness
|style="background-color: #0f0d08" |'''Info'''
! Prefix
|style="background-color: #0f0d08" |'''Weakness'''
! Info
! Weakness
|-
|-
|Soothing
|Soothing
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|-
|-
|Enervating
|Enervating
|[[File:Icon_energy_neutralizer_i.png|16x16px]] Neuts
|[[File:Icon_energy_neutralizer_i.png|16px]] Neuts
|{{Damage to resist|Triglavians}}
|{{Damage to resist|Triglavians}}
|Alienator
|Alienator
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs
|[[File:Icon_stasis_webifier_i.png|16px]] Webs
|{{Damagetype|ex}}
|{{Damagetype|ex}}
|Dominant
|Dominant
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|{{Damagetype|EM}}
|{{Damagetype|EM}}
|-
|-
| style="background-color: #0f0d08" colspan="3" rowspan="3" |
| colspan="3" rowspan="3" |
|style="background-color: #0f0d08"  colspan="3" rowspan="3" |
| colspan="3" rowspan="3" |
|Stifler
|Stifler
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs
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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+ISK payout (wave)
|+ISK payout (wave)
! style="background-color: #0f0d08" |Tier
|-  style="background-color: var(--background-color-warning-subtle);"
! style="background-color: #0f0d08" |Waves
! Tier
! style="background-color: #0f0d08" |Threat Level
! Waves
! style="background-color: #0f0d08" |Timer
! Threat Level
! style="background-color: #0f0d08" |Payout (ISK)
! Timer
! Payout (ISK)
|-
|-
|1
|1
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|2:00
|2:00
| style="text-align: right;" |9,165,440
| style="text-align: right;" |9,165,440
|}Not counting any of the Triglavian Artifacts that are recovered from the caches:   
|}
 
Not counting any of the Triglavian Artifacts that are recovered from the caches:   
* Unaligned Dekaisogen: 500,000 ISK each, sold to NPC buy order
* Unaligned Dekaisogen: 500,000 ISK each, sold to NPC buy order
* Fluctuating Entropic Regulator: 200,000 ISK each, sold to NPC buy order
* Fluctuating Entropic Regulator: 200,000 ISK each, sold to NPC buy order
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File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator: Description
File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator: Description
File:AAR Loot- Spectral Emission Slices.png|AAR Loot: Spectral Emission Slices
File:AAR Loot- Spectral Emission Slices.png|AAR Loot: Spectral Emission Slices
</gallery>Estimated Admixti Mutanite ore amount per site is 2592 units, with an ISK value of 12,960,00 ISK. The mutanite can only be sold to NPC buy orders.
</gallery>
Estimated Admixti Mutanite ore amount per site is 2592 units, with an ISK value of 12,960,000 ISK. The mutanite can only be sold to NPC buy orders.
<gallery>
<gallery>
File:Admixti mutanite description.jpg|Admixti Mutanite: Description
File:Admixti mutanite description.jpg|Admixti Mutanite: Description
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File:Abyssal Artifact Recovery- Scenic.png|Abyssal Artifact Recovery - Scenic
File:Abyssal Artifact Recovery- Scenic.png|Abyssal Artifact Recovery - Scenic
</gallery>
</gallery>
[[Category:Homefront Operations]]
[[Category:Homefront Operations]]