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POS Warfare: Difference between revisions

From EVE University Wiki
Sensor Dampening: sensor damp positioning
Final Takedown: add new section about overall strategy
Line 292: Line 292:


- link to IVY war loot policy
- link to IVY war loot policy
==War-Dec Defensive Preparations==
You've setup your POS to discourage attackers, but that will not always be enough if your adversaries are determined.  So what do you do with a hi-sec POS if you get a war-dec?  The answers to that will depend on the expected strength of the opposition, whether or not you will be actively using the POS weapons against the opposition, and how much risk you are willing to tolerate.
In general, hi-sec POSs are fairly immune to attacks unless the attacker is willing to bring 5-25 battleships and spend a few hours beating on it to put it into reinforced mode.  During the 24h warm-up period for a hi-sec war-dec you need to make decisions about what modules you will leave in space and what modules you will tear down and store in a nearby station. 
===Rip it all Down===
The first strategy involves removing all ships, items, lab slots, silos, assembly arrays or ship maintenance bays and storing them in a nearby station.  You should leave the defensive / offensive arrays for last as they are fairly inexpensive and if you run out of time they will still function to make the attacker's job much more difficult.
The major downside of this strategy is that you may find that another corp will erect a POS tower at your moon while you are occupied with the war.  The second downside is the time required to put everything offline, unanchor all of the modules, and them haul everything to a station.
===Bunker Down===
The next option is a middle ground.  You remove all high value options such as assembly arrays, lab slots, ship maintenance arrays but you leave the tower and all defensive/offensive modules in place.  If you have any spare defenses, you will want to bring them online now that there is more spare CPU/PG to play with on the tower.  The primary goal here is to minimize losses while not giving up your place at the moon.  The secondary goal is to make the attacker's life as difficult as possible for the least amount of ISK by putting ECM / damps / hardeners online.
Medium and large towers should switch to a 4/4/3/2 shield hardener setup to maximize shield hit points.  Small towers will only be able to fit a 2/2/1/0 setup (44% minimum resist, 50% maximum resist).
A good example of this would be a small Minmatar tower.  During normal operations, you run with (2) shield hardeners online but no other defenses.  Then when a war happens, you take down any non-defensive modules, store them in a nearby station, and put (3) more shield hardeners, (4) ECM batteries and (2) sensor dampening batteries online.  No weapon systems are involved as you will not be actively defending the tower.  Make the attackers spend time chewing through the shields while the ECM batteries constantly disrupt their target locks.
Even if the attackers take the time to destroy your small tower with those modest defenses, you will only be out about 80-120M ISK.
===Active Defense===


==Reference Links==
==Reference Links==