Difference between revisions of "Gallente Basic Ship and Skill Overview"

From EVE University Wiki
Jump to: navigation, search
Line 1,389: Line 1,389:
 
}}
 
}}
  
=Industrial=
+
=Battlecruiser=
  
==Iteron Series==
+
==Brutix==
 
{{Infobox Ship Horizontal2
 
{{Infobox Ship Horizontal2
|shipimg=IteronIII.jpg
+
|shipimg=Brutix.jpg
|caption=Iteron Series
+
|caption=Brutix
|shipname=Iteron Series
+
|shipname=Brutix
|class=Industrial Hauler
+
|class=Battlecruiser
|highs= 1-2
+
|highs=7
|turrets= 1
+
|turrets=7
|launchers= 0
+
|launchers=0
|mediums= 2-5
+
|mediums=4
|lows= 2-5
+
|lows=5
|cargohold=3000-6000 m3
+
|cargohold=400 m3
|dronebay=0 m3
+
|dronebay=50 m3
|bandwidth=0 Mbit/sec
+
|bandwidth=50 Mbit/sec
|roles=Hauler
+
|roles=Damage Dealer, Mission
|variations=[[Viator]], [[Occator]]
+
|variations=[[Astarte]], [[Eos]]
|bonuses= '''Gallente Industrial Skill Bonus:'''<br>5% Bonus Cargo Capacity and Max Velocity per skill level  
+
|bonuses='''Battlecruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 7.5% bonus to Armor Repairer effectiveness per level <br>
|info=The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations.
+
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
 +
|info=The Brutix is reknowned for its high DPS potential in PvP. It is also a popular suicide gank ship.
 +
 
 +
Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner.
 +
 
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Iteron Mark III, Hauler
+
|name=Brutix, PvP T2 Shield
  
 
|high=
 
|high=
[empty high slot]<br>
+
Heavy Ion Blaster II<br>
[empty high slot]
+
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II
 
|mid=
 
|mid=
Medium Shield Extender I<br>
+
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
Medium Shield Extender I<br>
+
Invulnerability Field II<br>
Medium Shield Extender I
+
Large Shield Extender II<br>
 +
Warp Scrambler II
 
|low=
 
|low=
Expanded Cargohold II<br>
+
Damage Control II<br>
Expanded Cargohold II<br>
+
Magnetic Field Stabilizer II<br>
Expanded Cargohold II
+
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Tracking Enhancer II
 +
 
  
 
|charges=
 
|charges=
 +
Caldari Navy Antimatter Charge M
 
|drones=
 
|drones=
 +
Hammerhead II x5
 
|rigs=
 
|rigs=
Medium Cargohold Optimization I<br>
+
Medium Core Defence Field Extender I<br>
Medium Cargohold Optimization I<br>
+
Medium Core Defence Field Extender I<br>
Medium Cargohold Optimization I
+
Medium Anti-EM Screen Reinforcer I
  
 
|recommended1=
 
|recommended1=
Astronautics Rigging I<br>
+
Acceleration Control III<br>
Gallente Industrial III
+
Afterburner III<br>
 +
Battlecruisers IV<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts III<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation III<br>
 +
Drone Sharpshooting III<br>
 +
Drones V<br>
 +
Electronics IV<br>
 +
Energy Management IV<br>
 +
Energy Systems Operation IV<br>
 +
Engineering V<br>
 +
Evasive Maneuvering III<br>
 +
Gallente Cruiser III<br>
 +
Gallente Drone Specialization III
 
|recommended2=
 
|recommended2=
Hull Upgrades II<br>
+
Gallente Frigate IV<br>
Jury Rigging III
+
Gunnery V<br>
|recommended3=
+
High Speed Maneuvering IV<br>
Mechanic III<br>
+
Hull Upgrades IV<br>
Shield Upgrades I
+
Jury Rigging III<br>
 
+
Long Range Targeting III<br>
|notes=
+
Mechanic V<br>
* An Iteron III fitted like this is a moderate skill investement, and can carry up to 17,672 m3.
+
Medium Blaster Specialization IV<br>
* A repackaged frigate is 2,500 m3, a repackaged destroyer is 5,000 m3, a repackaged cruiser is 10,000 m3, and a repackaged battlecruiser is 15,000 m3.
+
Medium Hybrid Turret V<br>
* For war time hauling, a hauling alt is recommended. For this purpose, an Amarr pilot trained for a Bestower is best for the least skill investment. See the [[Creating an Alt Hauler]] article for more information.
+
Motion Prediction IV<br>
* Industrial ships are easily suicide ganked in highsec. Suicide ganks are more likely close to trade hubs, or on paths between trade hubs, especially in 0.5 or 0.6 systems. If you are carrying less than 20 million ISK in goods, a suicide gank is extremely unlikely. Many suicide gankers will not bother with cargo worth less than 50 million ISK, but some will. Some suicide gankers will do it simply to cause grief rather than for profit. The shield tank fitted is mostly to avoid random suicide ganks from ships with low firepower or untargeted smartbomb suicide ganks. See 'The Dark Side of Eve' in the [[Eve University Class Library]] for more information about suicide ganking and how to avoid it.
+
Nanite Interfacing III<br>
}}
+
Nanite Operation III<br>
 
+
Navigation IV<br>
=Battlecruiser=
+
Propulsion Jamming III<br>
 
+
Rapid Firing IV<br>
==Brutix==
+
Science IV<br>
{{Infobox Ship Horizontal2
+
Scout Drone Operation V
|shipimg=Brutix.jpg
+
|recommended3=
|caption=Brutix
+
Sharpshooter IV<br>
|shipname=Brutix
+
Shield Management IV<br>
|class=Battlecruiser
+
Shield Rigging III<br>
|highs=7
+
Shield Upgrades IV<br>
|turrets=7
+
Signature Analysis III<br>
|launchers=0
+
Small Blaster Specialization IV<br>
|mediums=4
+
Small Hybrid Turret V<br>
|lows=5
+
Spaceship Command IV<br>
|cargohold=400 m3
+
Surgical Strike III<br>
|dronebay=50 m3
+
Tactical Shield Manipulation IV<br>
|bandwidth=50 Mbit/sec
+
Targeting IV<br>
|roles=Damage Dealer, Mission
+
Thermodynamics IV<br>
|variations=[[Astarte]], [[Eos]]
+
Trajectory Analysis III<br>
|bonuses='''Battlecruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 7.5% bonus to Armor Repairer effectiveness per level <br>
+
Warp Drive Operation III<br>
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
+
Weapon Upgrades IV
|info=The Brutix is reknowned for its high DPS potential in PvP. It is also a popular suicide gank ship.
 
 
 
Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner.
 
  
 +
|notes=
 +
* This version deals around 691 DPS and has 50k EHP with recommended skills.<br>
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Brutix, PvP T2 Shield
+
|name=Brutix, PvP T2 Armor
  
 
|high=
 
|high=
Heavy Ion Blaster II<br>
+
Heavy Electron Blaster II<br>
Heavy Ion Blaster II<br>
+
Heavy Electron Blaster II<br>
Heavy Ion Blaster II<br>
+
Heavy Electron Blaster II<br>
Heavy Ion Blaster II<br>
+
Heavy Electron Blaster II<br>
Heavy Ion Blaster II<br>
+
Heavy Electron Blaster II<br>
Heavy Ion Blaster II<br>
+
Heavy Electron Blaster II<br>
Heavy Ion Blaster II
+
Heavy Electron Blaster II
 
|mid=
 
|mid=
 
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
Invulnerability Field II<br>
+
Conjunctive Magnetometric ECCM Scanning Array I<br>
Large Shield Extender II<br>
+
Stasis Webifier II<br>
 
Warp Scrambler II
 
Warp Scrambler II
 
|low=
 
|low=
 
Damage Control II<br>
 
Damage Control II<br>
Magnetic Field Stabilizer II<br>
+
1600mm Reinforced Rolled Tungsten Plates I<br>
Magnetic Field Stabilizer II<br>
+
Energized Adaptive Nano Membrane II<br>
Magnetic Field Stabilizer II<br>
+
Energized Adaptive Nano Membrane II<br>
Tracking Enhancer II
+
Magnetic Field Stabilizer II
 
 
  
 
|charges=
 
|charges=
 
Caldari Navy Antimatter Charge M
 
Caldari Navy Antimatter Charge M
|drones=
+
|drones=Hammerhead II x5
Hammerhead II x5
 
 
|rigs=
 
|rigs=
Medium Core Defence Field Extender I<br>
+
Medium Trimark Armor Pump I<br>
Medium Core Defence Field Extender I<br>
+
Medium Trimark Armor Pump I<br>
Medium Anti-EM Screen Reinforcer I
+
Medium Trimark Armor Pump I
  
 
|recommended1=
 
|recommended1=
Acceleration Control III<br>
+
Acceleration Control IV<br>
 
Afterburner III<br>
 
Afterburner III<br>
 +
Armor Rigging III<br>
 
Battlecruisers IV<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Combat Drone Operation IV<br>
Line 1,517: Line 1,545:
 
Drone Durability III<br>
 
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Interfacing IV<br>
Drone Navigation III<br>
+
Drone Navigation IV<br>
Drone Sharpshooting III<br>
+
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Drones V<br>
Electronics IV<br>
+
EM Armor Compensation III<br>
 +
Electronic Warfare I<br>
 
Energy Management IV<br>
 
Energy Management IV<br>
 
Energy Systems Operation IV<br>
 
Energy Systems Operation IV<br>
 
Engineering V<br>
 
Engineering V<br>
Evasive Maneuvering III<br>
+
Evasive Maneuvering IV
 +
|recommended2=
 +
Explosive Armor Compensation III<br>
 
Gallente Cruiser III<br>
 
Gallente Cruiser III<br>
Gallente Drone Specialization III
+
Gallente Drone Specialization II<br>
|recommended2=
 
 
Gallente Frigate IV<br>
 
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Gunnery V<br>
 
High Speed Maneuvering IV<br>
 
High Speed Maneuvering IV<br>
Hull Upgrades IV<br>
+
Hull Upgrades V<br>
 
Jury Rigging III<br>
 
Jury Rigging III<br>
Long Range Targeting III<br>
+
Kinetic Armor Compensation III<br>
 
Mechanic V<br>
 
Mechanic V<br>
 
Medium Blaster Specialization IV<br>
 
Medium Blaster Specialization IV<br>
Line 1,541: Line 1,571:
 
Nanite Operation III<br>
 
Nanite Operation III<br>
 
Navigation IV<br>
 
Navigation IV<br>
Propulsion Jamming III<br>
+
Propulsion Jamming IV
 +
|recommended3=
 
Rapid Firing IV<br>
 
Rapid Firing IV<br>
 
Science IV<br>
 
Science IV<br>
Scout Drone Operation V
+
Scout Drone Operation V<br>
|recommended3=
 
 
Sharpshooter IV<br>
 
Sharpshooter IV<br>
Shield Management IV<br>
+
Shield Management III<br>
Shield Rigging III<br>
+
Signature Analysis IV<br>
Shield Upgrades IV<br>
 
Signature Analysis III<br>
 
 
Small Blaster Specialization IV<br>
 
Small Blaster Specialization IV<br>
 
Small Hybrid Turret V<br>
 
Small Hybrid Turret V<br>
 
Spaceship Command IV<br>
 
Spaceship Command IV<br>
 
Surgical Strike III<br>
 
Surgical Strike III<br>
Tactical Shield Manipulation IV<br>
 
 
Targeting IV<br>
 
Targeting IV<br>
 +
Thermic Armor Compensation III<br>
 
Thermodynamics IV<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis III<br>
 
Trajectory Analysis III<br>
Line 1,563: Line 1,591:
  
 
|notes=
 
|notes=
* This version deals around 691 DPS and has 50k EHP with recommended skills.<br>
+
* This fitting has 67k EHP and 520 DPS with recommended skills.<br>
 +
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM.
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Brutix, PvP T2 Armor
+
|name=Brutix, Wormhole
  
 
|high=
 
|high=
Heavy Electron Blaster II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Heavy Electron Blaster II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Heavy Electron Blaster II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Heavy Electron Blaster II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Heavy Electron Blaster II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Heavy Electron Blaster II<br>
+
Dual 150mm Compressed Coil Gun I<br>
Heavy Electron Blaster II
+
Dual 150mm Compressed Coil Gun I
 
|mid=
 
|mid=
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
10MN Afterburner II<br>
Conjunctive Magnetometric ECCM Scanning Array I<br>
+
Cap Recharger II<br>
Stasis Webifier II<br>
+
Cap Recharger II<br>
Warp Scrambler II
+
Cap Recharger II
 
|low=
 
|low=
 
Damage Control II<br>
 
Damage Control II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
+
Medium Armor Repairer II<br>
 +
Medium Armor Repairer II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
+
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
+
 
  
 
|charges=
 
|charges=
Caldari Navy Antimatter Charge M
+
Antimatter Charge M
|drones=Hammerhead II x5
+
|drones=
 +
Hobgoblin I x5
 +
Hobgoblin II x5
 
|rigs=
 
|rigs=
Medium Trimark Armor Pump I<br>
+
Medium Capacitor Control Circuit I<br>
Medium Trimark Armor Pump I<br>
+
Medium Capacitor Control Circuit I<br>
Medium Trimark Armor Pump I
+
Medium Capacitor Control Circuit I
  
 
|recommended1=
 
|recommended1=
Acceleration Control IV<br>
+
|recommended2=
Afterburner III<br>
+
|recommended3=
Armor Rigging III<br>
+
 
Battlecruisers IV<br>
+
|notes=
Combat Drone Operation IV<br>
+
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
Controlled Bursts III<br>
+
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
Drone Durability III<br>
+
}}
Drone Interfacing IV<br>
+
 
Drone Navigation IV<br>
+
==Myrmidon==
Drone Sharpshooting IV<br>
+
{{Infobox Ship Horizontal2
Drones V<br>
+
|shipimg=Myrmidon.jpg
EM Armor Compensation III<br>
+
|caption=Myrmidon
Electronic Warfare I<br>
+
|shipname=Myrmidon
Energy Management IV<br>
+
|class=Battlecruiser
Energy Systems Operation IV<br>
+
|highs=6
Engineering V<br>
+
|turrets=6
Evasive Maneuvering IV
+
|launchers=0
|recommended2=
+
|mediums=5
Explosive Armor Compensation III<br>
+
|lows=6
Gallente Cruiser III<br>
+
|cargohold=400 m3
Gallente Drone Specialization II<br>
+
|dronebay=150 m3
Gallente Frigate IV<br>
+
|bandwidth=75 Mbit/sec
Gunnery V<br>
+
|roles=Mission, Damage Dealer
High Speed Maneuvering IV<br>
+
|variations=None
Hull Upgrades V<br>
+
|bonuses='''Battlecruiser Skill Bonus:'''<br>10% increase to drone hitpoints and damage dealt by drones per level <br> 7.5% increase to armor repair amount per level <br>
Jury Rigging III<br>
+
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
Kinetic Armor Compensation III<br>
+
|info=The Myrmidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair bonus make it an excellent armor tanker.
Mechanic V<br>
 
Medium Blaster Specialization IV<br>
 
Medium Hybrid Turret V<br>
 
Motion Prediction IV<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III<br>
 
Navigation IV<br>
 
Propulsion Jamming IV
 
|recommended3=
 
Rapid Firing IV<br>
 
Science IV<br>
 
Scout Drone Operation V<br>
 
Sharpshooter IV<br>
 
Shield Management III<br>
 
Signature Analysis IV<br>
 
Small Blaster Specialization IV<br>
 
Small Hybrid Turret V<br>
 
Spaceship Command IV<br>
 
Surgical Strike III<br>
 
Targeting IV<br>
 
Thermic Armor Compensation III<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis III<br>
 
Warp Drive Operation III<br>
 
Weapon Upgrades IV
 
  
|notes=
+
The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The Myrmidons shown here have autocannons, since it will perform much better with those, although if you have T2 autocannons trained, you should have cross-trained to a hurricane which will perform much better with a buffer tank. The myrm is sometimes used in PvP with dual or triple reps, although such setups are much more useful for solo or small gangs than for most Uni fleets.
* This fitting has 67k EHP and 520 DPS with recommended skills.<br>
+
 
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM.
+
The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead.
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Brutix, Wormhole
+
|name=Myrmidon, PvE
  
 
|high=
 
|high=
Dual 150mm Compressed Coil Gun I<br>
+
650mm Medium Prototype I Siege Cannon<br>
Dual 150mm Compressed Coil Gun I<br>
+
650mm Medium Prototype I Siege Cannon<br>
Dual 150mm Compressed Coil Gun I<br>
+
650mm Medium Prototype I Siege Cannon<br>
Dual 150mm Compressed Coil Gun I<br>
+
650mm Medium Prototype I Siege Cannon<br>
Dual 150mm Compressed Coil Gun I<br>
+
650mm Medium Prototype I Siege Cannon<br>
Dual 150mm Compressed Coil Gun I<br>
+
Drone Link Augmentor I
Dual 150mm Compressed Coil Gun I
 
 
|mid=
 
|mid=
 
10MN Afterburner II<br>
 
10MN Afterburner II<br>
 +
Parallel Weapon Navigation Transmitter<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
Cap Recharger II
 
|low=
 
|low=
Damage Control II<br>
 
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
 
Medium Armor Repairer II<br>
Energized Adaptive Nano Membrane II<br>
+
Armor Explosive Hardener II<br>
 +
Armor Explosive Hardener II<br>
 +
Armor Kinetic Hardener II<br>
 
Energized Adaptive Nano Membrane II
 
Energized Adaptive Nano Membrane II
  
 
+
|charges=Fusion M
|charges=
 
Antimatter Charge M
 
 
|drones=
 
|drones=
Hobgoblin I x5
+
Warrior II x5<br>
Hobgoblin II x5
+
Valkyrie II x5
 
|rigs=
 
|rigs=
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
Line 1,691: Line 1,697:
  
 
|recommended1=
 
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner IV<br>
 +
Battlecruisers IV<br>
 +
Combat Drone Operation IV<br>
 +
Drone Durability II<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting III<br>
 +
Drones V<br>
 +
EM Armor Compensation III<br>
 +
Energy Grid Upgrades III<br>
 +
Energy Management IV
 
|recommended2=
 
|recommended2=
|recommended3=
+
Energy Systems Operation IV<br>
 
+
Engineering IV<br>
|notes=
+
Explosive Armor Compensation III<br>
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
+
Fuel Conservation III<br>
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
+
Gallente Cruiser III<br>
}}
+
Gallente Drone Specialization II<br>
 +
Gunnery III<br>
 +
Hull Upgrades V<br>
 +
Jury Rigging I<br>
 +
Kinetic Armor Compensation III<br>
 +
Long Range Targeting III<br>
 +
Mechanic IV
 +
|recommended3=
 +
Medium Projectile Turret III<br>
 +
Minmatar Drone Specialization II<br>
 +
Motion Prediction III<br>
 +
Rapid Firing III<br>
 +
Repair Systems IV<br>
 +
Scout Drone Operation V<br>
 +
Sharpshooter III<br>
 +
Spaceship Command IV<br>
 +
Targeting III<br>
 +
Target Painting III<br>
 +
Thermic Armor Compensation III
  
==Myrmidon==
+
|notes=
{{Infobox Ship Horizontal2
+
* The example fitting has drones and hardeners fitted for Angel Cartel rats.<br>
|shipimg=Myrmidon.jpg
+
* With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive.
|caption=Myrmidon
+
* For pilots low on ISK, the meta 3 'prototype' guns can be replaced by meta 2 'gallium' guns which are much less expensive.
|shipname=Myrmidon
 
|class=Battlecruiser
 
|highs=6
 
|turrets=6
 
|launchers=0
 
|mediums=5
 
|lows=6
 
|cargohold=400 m3
 
|dronebay=150 m3
 
|bandwidth=75 Mbit/sec
 
|roles=Mission, Damage Dealer
 
|variations=None
 
|bonuses='''Battlecruiser Skill Bonus:'''<br>10% increase to drone hitpoints and damage dealt by drones per level <br> 7.5% increase to armor repair amount per level <br>
 
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
 
|info=The Myrmidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair bonus make it an excellent armor tanker.
 
 
 
The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The Myrmidons shown here have autocannons, since it will perform much better with those, although if you have T2 autocannons trained, you should have cross-trained to a hurricane which will perform much better with a buffer tank. The myrm is sometimes used in PvP with dual or triple reps, although such setups are much more useful for solo or small gangs than for most Uni fleets.
 
 
 
The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead.
 
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Myrmidon, PvE
+
|name=Myrmidon, PvP T2 Shield
  
 
|high=
 
|high=
650mm Medium Prototype I Siege Cannon<br>
+
425mm AutoCannon II<br>
650mm Medium Prototype I Siege Cannon<br>
+
425mm AutoCannon II<br>
650mm Medium Prototype I Siege Cannon<br>
+
425mm AutoCannon II<br>
650mm Medium Prototype I Siege Cannon<br>
+
425mm AutoCannon II<br>
650mm Medium Prototype I Siege Cannon<br>
+
425mm AutoCannon II<br>
Drone Link Augmentor I
+
425mm AutoCannon II
 
|mid=
 
|mid=
10MN Afterburner II<br>
+
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
Parallel Weapon Navigation Transmitter<br>
+
Large Shield Extender II<br>
Cap Recharger II<br>
+
Invulnerability Field II<br>
Cap Recharger II<br>
+
Large Shield Extender II<br>
Cap Recharger II
+
Warp Disruptor II
 
|low=
 
|low=
Medium Armor Repairer II<br>
+
Damage Control II<br>
Medium Armor Repairer II<br>
+
Tracking Enhancer II<br>
Armor Explosive Hardener II<br>
+
Tracking Enhancer II<br>
Armor Explosive Hardener II<br>
+
Gyrostabilizer II<br>
Armor Kinetic Hardener II<br>
+
Gyrostabilizer II<br>
Energized Adaptive Nano Membrane II
+
Gyrostabilizer II
  
|charges=Fusion M
+
|charges=Republic Fleet Phased Plasma M<br>
 
|drones=
 
|drones=
 +
Hammerhead II x5<br>
 
Warrior II x5<br>
 
Warrior II x5<br>
Valkyrie II x5
+
Ogre II x2<br>
 +
Hammerhead II x2<br>
 +
Hobgoblin II x1
 
|rigs=
 
|rigs=
Medium Capacitor Control Circuit I<br>
+
Medium Anti-EM Screen Reinforcer I<br>
Medium Capacitor Control Circuit I<br>
+
Medium Core Defence Field Extender I<br>
Medium Capacitor Control Circuit I
+
Medium Core Defence Field Extender I
  
 
|recommended1=
 
|recommended1=
 
Acceleration Control III<br>
 
Acceleration Control III<br>
Afterburner IV<br>
+
Afterburner III<br>
 
Battlecruisers IV<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Combat Drone Operation IV<br>
Drone Durability II<br>
+
Drone Durability III<br>
 
Drone Interfacing IV<br>
 
Drone Interfacing IV<br>
 
Drone Navigation IV<br>
 
Drone Navigation IV<br>
Drone Sharpshooting III<br>
+
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Drones V<br>
EM Armor Compensation III<br>
+
Electronic Warfare IV<br>
Energy Grid Upgrades III<br>
+
Electronic Warfare Drone Interfacing III<br>
Energy Management IV
+
Electronics V<br>
|recommended2=
+
Energy Management IV<br>
 
Energy Systems Operation IV<br>
 
Energy Systems Operation IV<br>
Engineering IV<br>
+
Engineering V<br>
Explosive Armor Compensation III<br>
+
Evasive Maneuvering III<br>
Fuel Conservation III<br>
 
 
Gallente Cruiser III<br>
 
Gallente Cruiser III<br>
Gallente Drone Specialization II<br>
+
Gallente Drone Specialization IV
Gunnery III<br>
+
|recommended2=
Hull Upgrades V<br>
+
Gallente Frigate IV<br>
Jury Rigging I<br>
+
Gunnery V<br>
Kinetic Armor Compensation III<br>
+
Heavy Drone Operation V<br>
Long Range Targeting III<br>
+
High Speed Maneuvering IV<br>
Mechanic IV
+
Hull Upgrades IV<br>
 +
Jury Rigging III<br>
 +
Mechanic IV<br>
 +
Medium Autocannon Specialization IV<br>
 +
Medium Projectile Turret V<br>
 +
Minmatar Drone Specialization III<br>
 +
Motion Prediction IV<br>
 +
Nanite Interfacing III<br>
 +
Nanite Operation III<br>
 +
Navigation IV<br>
 +
Propulsion Jamming IV<br>
 +
Rapid Firing IV<br>
 +
Science IV<br>
 +
Scout Drone Operation V
 
|recommended3=
 
|recommended3=
Medium Projectile Turret III<br>
+
Sharpshooter IV<br>
Minmatar Drone Specialization II<br>
+
Shield Rigging III<br>
Motion Prediction III<br>
+
Shield Management IV<br>
Rapid Firing III<br>
+
Shield Operation III<br>
Repair Systems IV<br>
+
Shield Upgrades IV<br>
Scout Drone Operation V<br>
+
Signature Analysis III<br>
Sharpshooter III<br>
+
Small Autocannon Specialization IV<br>
 +
Small Projectile Turret V<br>
 
Spaceship Command IV<br>
 
Spaceship Command IV<br>
Targeting III<br>
+
Surgical Strike IV<br>
Target Painting III<br>
+
Tactical Shield Manipulation IV<br>
Thermic Armor Compensation III
+
Targeting IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation IV<br>
 +
Weapon Upgrades IV
  
 
|notes=
 
|notes=
* The example fitting has drones and hardeners fitted for Angel Cartel rats.<br>
+
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
* With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive.
+
* This fit has 58k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 593. DPS with 5x Hammerheads is 525.
* For pilots low on ISK, the meta 3 'prototype' guns can be replaced by meta 2 'gallium' guns which are much less expensive.
 
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Myrmidon, PvP T2 Shield
+
|name=Myrmidon, PvP T2 Armor
  
 
|high=
 
|high=
425mm AutoCannon II<br>
+
220mm Vulcan AutoCannon II<br>
425mm AutoCannon II<br>
+
220mm Vulcan AutoCannon II<br>
425mm AutoCannon II<br>
+
220mm Vulcan AutoCannon II<br>
425mm AutoCannon II<br>
+
220mm Vulcan AutoCannon II<br>
425mm AutoCannon II<br>
+
220mm Vulcan AutoCannon II<br>
425mm AutoCannon II
+
220mm Vulcan AutoCannon II
 
|mid=
 
|mid=
 
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
Large Shield Extender II<br>
+
Conjunctive Magnetometric ECCM Scanning Array I<br>
Invulnerability Field II<br>
+
X5 Prototype I Engine Enervator<br>
Large Shield Extender II<br>
+
Warp Scrambler II<br>
 
Warp Disruptor II
 
Warp Disruptor II
 
|low=
 
|low=
 
Damage Control II<br>
 
Damage Control II<br>
Tracking Enhancer II<br>
+
Energized Adaptive Nano Membrane II<br>
Tracking Enhancer II<br>
+
Energized Adaptive Nano Membrane II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
Gyrostabilizer II
+
1600mm Reinforced Rolled Tungsten Plates I
  
|charges=Republic Fleet Phased Plasma M<br>
+
|charges=
 +
Republic Fleet Phased Plasma M
 
|drones=
 
|drones=
 
Hammerhead II x5<br>
 
Hammerhead II x5<br>
Line 1,834: Line 1,871:
 
Hobgoblin II x1
 
Hobgoblin II x1
 
|rigs=
 
|rigs=
Medium Anti-EM Screen Reinforcer I<br>
+
Medium Trimark Armor Pump I<br>
Medium Core Defence Field Extender I<br>
+
Medium Trimark Armor Pump I<br>
Medium Core Defence Field Extender I
+
Medium Trimark Armor Pump I
  
 
|recommended1=
 
|recommended1=
 
Acceleration Control III<br>
 
Acceleration Control III<br>
 
Afterburner III<br>
 
Afterburner III<br>
 +
Armor Rigging III<br>
 
Battlecruisers IV<br>
 
Battlecruisers IV<br>
 
Combat Drone Operation IV<br>
 
Combat Drone Operation IV<br>
Line 1,850: Line 1,888:
 
Electronic Warfare IV<br>
 
Electronic Warfare IV<br>
 
Electronic Warfare Drone Interfacing III<br>
 
Electronic Warfare Drone Interfacing III<br>
Electronics V<br>
+
Electronics IV<br>
 +
EM Armor Compensation III<br>
 
Energy Management IV<br>
 
Energy Management IV<br>
 
Energy Systems Operation IV<br>
 
Energy Systems Operation IV<br>
 
Engineering V<br>
 
Engineering V<br>
Evasive Maneuvering III<br>
+
Evasive Maneuvering III
 +
|recommended2=
 +
Explosive Armor Compensation III<br>
 
Gallente Cruiser III<br>
 
Gallente Cruiser III<br>
Gallente Drone Specialization IV
+
Gallente Drone Specialization IV<br>
|recommended2=
 
 
Gallente Frigate IV<br>
 
Gallente Frigate IV<br>
 
Gunnery V<br>
 
Gunnery V<br>
 
Heavy Drone Operation V<br>
 
Heavy Drone Operation V<br>
 
High Speed Maneuvering IV<br>
 
High Speed Maneuvering IV<br>
Hull Upgrades IV<br>
+
Hull Upgrades V<br>
 
Jury Rigging III<br>
 
Jury Rigging III<br>
Mechanic IV<br>
+
Kinetic Armor Compensation III<br>
 +
Mechanic V<br>
 
Medium Autocannon Specialization IV<br>
 
Medium Autocannon Specialization IV<br>
 
Medium Projectile Turret V<br>
 
Medium Projectile Turret V<br>
Line 1,871: Line 1,912:
 
Nanite Interfacing III<br>
 
Nanite Interfacing III<br>
 
Nanite Operation III<br>
 
Nanite Operation III<br>
Navigation IV<br>
+
Navigation IV
 +
|recommended3=
 
Propulsion Jamming IV<br>
 
Propulsion Jamming IV<br>
 
Rapid Firing IV<br>
 
Rapid Firing IV<br>
 
Science IV<br>
 
Science IV<br>
Scout Drone Operation V
+
Scout Drone Operation V<br>
|recommended3=
 
 
Sharpshooter IV<br>
 
Sharpshooter IV<br>
Shield Rigging III<br>
+
Signature Analysis III<br>
Shield Management IV<br>
 
Shield Operation III<br>
 
Shield Upgrades IV<br>
 
Signature Analysis III<br>
 
 
Small Autocannon Specialization IV<br>
 
Small Autocannon Specialization IV<br>
 
Small Projectile Turret V<br>
 
Small Projectile Turret V<br>
 
Spaceship Command IV<br>
 
Spaceship Command IV<br>
Surgical Strike IV<br>
+
Surgical Strike III<br>
Tactical Shield Manipulation IV<br>
 
 
Targeting IV<br>
 
Targeting IV<br>
 +
Thermic Armor Compensation III<br>
 
Thermodynamics IV<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis IV<br>
 
Trajectory Analysis IV<br>
Line 1,896: Line 1,933:
 
|notes=
 
|notes=
 
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
 
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
* This fit has 58k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 593. DPS with 5x Hammerheads is 525.
+
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 541. DPS with 5x Hammerheads is 474.
 +
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM. A medium capacitor booster to be able to run MWD longer and counter neuts is another option.
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Myrmidon, PvP T2 Armor
+
|name=Myrmidon, Wormhole
  
 
|high=
 
|high=
220mm Vulcan AutoCannon II<br>
+
650mm Medium 'Scout' Artillery I<br>
220mm Vulcan AutoCannon II<br>
+
650mm Medium 'Scout' Artillery I<br>
220mm Vulcan AutoCannon II<br>
+
650mm Medium 'Scout' Artillery I<br>
220mm Vulcan AutoCannon II<br>
+
650mm Medium 'Scout' Artillery I<br>
220mm Vulcan AutoCannon II<br>
+
650mm Medium 'Scout' Artillery I<br>
220mm Vulcan AutoCannon II
+
Drone Link Augmentor I
 
|mid=
 
|mid=
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
10MN Afterburner II<br>
Conjunctive Magnetometric ECCM Scanning Array I<br>
+
Parallel Weapon Navigation Transmitter<br>
X5 Prototype I Engine Enervator<br>
+
Cap Recharger II<br>
Warp Scrambler II<br>
+
Cap Recharger II<br>
Warp Disruptor II
+
Cap Recharger II
 
|low=
 
|low=
 
Damage Control II<br>
 
Damage Control II<br>
 +
Armor Explosive Hardener II<br>
 +
Medium Armor Repairer II<br>
 +
Medium Armor Repairer II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
+
Energized Adaptive Nano Membrane II
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
1600mm Reinforced Rolled Tungsten Plates I
 
  
 
|charges=
 
|charges=
Republic Fleet Phased Plasma M
+
Phased Plasma M
 
|drones=
 
|drones=
Hammerhead II x5<br>
+
Hobgoblin I x5<br>
Warrior II x5<br>
+
Hobgoblin II x5<br>
Ogre II x2<br>
+
Hammerhead I x5<br>
Hammerhead II x2<br>
+
Hammerhead II x5
Hobgoblin II x1
 
 
|rigs=
 
|rigs=
Medium Trimark Armor Pump I<br>
+
Medium Capacitor Control Circuit I<br>
Medium Trimark Armor Pump I<br>
+
Medium Capacitor Control Circuit I<br>
Medium Trimark Armor Pump I
+
Medium Capacitor Control Circuit I
  
 
|recommended1=
 
|recommended1=
Acceleration Control III<br>
+
|recommended2=
Afterburner III<br>
+
|recommended3=
Armor Rigging III<br>
+
 
Battlecruisers IV<br>
+
|notes=
Combat Drone Operation IV<br>
+
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
Drone Durability III<br>
+
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
Drone Interfacing IV<br>
+
* For pilots low on ISK, the meta 4 'scout' guns can be replaced by meta 3 'prototype' or meta 2 'gallium' guns which are much less expensive.
Drone Navigation IV<br>
+
}}
Drone Sharpshooting IV<br>
+
 
Drones V<br>
+
{{ShipGuideFittings
Electronic Warfare IV<br>
+
|name=Myrmidon, PvP Dual Rep
Electronic Warfare Drone Interfacing III<br>
+
 
Electronics IV<br>
+
|high=
EM Armor Compensation III<br>
+
220mm Vulcan AutoCannon II<br>
Energy Management IV<br>
+
220mm Vulcan AutoCannon II<br>
Energy Systems Operation IV<br>
+
220mm Vulcan AutoCannon II<br>
Engineering V<br>
+
220mm Vulcan AutoCannon II<br>
Evasive Maneuvering III
+
220mm Vulcan AutoCannon II<br>
|recommended2=
+
220mm Vulcan AutoCannon II<br>
Explosive Armor Compensation III<br>
+
|mid=
Gallente Cruiser III<br>
+
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
Gallente Drone Specialization IV<br>
+
Medium Capacitor Booster II<br>
Gallente Frigate IV<br>
+
Medium Capacitor Booster II<br>
Gunnery V<br>
+
Stasis Webifier II<br>
Heavy Drone Operation V<br>
+
Warp Scrambler II
High Speed Maneuvering IV<br>
+
|low=
Hull Upgrades V<br>
+
Damage Control II<br>
Jury Rigging III<br>
+
Armor Explosive Hardener II<br>
Kinetic Armor Compensation III<br>
+
Energized Adaptive Nano Membrane II<br>
Mechanic V<br>
+
Energized Adaptive Nano Membrane II<br>
Medium Autocannon Specialization IV<br>
+
Medium Armor Repairer II<br>
Medium Projectile Turret V<br>
+
Medium Armor Repairer II<br>
Minmatar Drone Specialization III<br>
+
 
Motion Prediction IV<br>
+
|charges=
Nanite Interfacing III<br>
+
Republic Fleet EMP M<br>
Nanite Operation III<br>
+
Cap Booster 800
Navigation IV
+
|drones=
|recommended3=
+
Warrior II x5<br>
Propulsion Jamming IV<br>
+
Hobgoblin II x1<br>
Rapid Firing IV<br>
+
Hammerhead II x2<br>
Science IV<br>
+
Ogre II x2<br>
Scout Drone Operation V<br>
+
Hammerhead II x5
Sharpshooter IV<br>
+
|rigs=
Signature Analysis III<br>
+
Medium Nanobot Accelerator I<br>
Small Autocannon Specialization IV<br>
+
Medium Auxiliary Nano Pump I<br>
Small Projectile Turret V<br>
+
Medium Auxiliary Nano Pump I
Spaceship Command IV<br>
+
 
Surgical Strike III<br>
+
|recommended1=
Targeting IV<br>
+
Acceleration Control III<br>
Thermic Armor Compensation III<br>
+
Advanced Weapon Upgrades IV<br>
Thermodynamics IV<br>
+
Afterburner III<br>
Trajectory Analysis IV<br>
+
Armor Rigging III<br>
Warp Drive Operation IV<br>
+
Battlecruisers V<br>
Weapon Upgrades IV
+
Combat Drone Operation IV<br>
 
+
Drone Durability III<br>
|notes=
+
Drone Interfacing IV<br>
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
+
Drone Navigation IV<br>
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 541. DPS with 5x Hammerheads is 474.
+
Drone Sharpshooting IV<br>
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM. A medium capacitor booster to be able to run MWD longer and counter neuts is another option.
+
Drones V<br>
}}
+
Electronic Warfare IV<br>
 
+
Electronic Warfare Drone Interfacing III<br>
{{ShipGuideFittings
+
Electronics IV<br>
|name=Myrmidon, Wormhole
+
EM Armor Compensation IV<br>
 
+
Energy Management V<br>
|high=
+
Energy Systems Operation V<br>
650mm Medium 'Scout' Artillery I<br>
+
Engineering V
650mm Medium 'Scout' Artillery I<br>
+
|recommended2=
650mm Medium 'Scout' Artillery I<br>
+
Evasive Maneuvering III<br>
650mm Medium 'Scout' Artillery I<br>
+
Explosive Armor Compensation IV<br>
650mm Medium 'Scout' Artillery I<br>
+
Gallente Cruiser III<br>
Drone Link Augmentor I
+
Gallente Drone Specialization IV<br>
|mid=
+
Gallente Frigate IV<br>
10MN Afterburner II<br>
+
Gunnery V<br>
Parallel Weapon Navigation Transmitter<br>
+
Heavy Drone Operation V<br>
Cap Recharger II<br>
+
High Speed Maneuvering IV<br>
Cap Recharger II<br>
+
Hull Upgrades V<br>
Cap Recharger II
+
Jury Rigging III<br>
|low=
+
Kinetic Armor Compensation IV<br>
Damage Control II<br>
+
Mechanic V<br>
Armor Explosive Hardener II<br>
+
Medium Autocannon Specialization IV<br>
Medium Armor Repairer II<br>
+
Medium Projectile Turret V<br>
Medium Armor Repairer II<br>
+
Minmatar Drone Specialization III<br>
Energized Adaptive Nano Membrane II<br>
+
Motion Prediction IV<br>
Energized Adaptive Nano Membrane II
+
Nanite Interfacing III<br>
 
+
Nanite Operation III
|charges=
+
|recommended3=
Phased Plasma M
+
Navigation IV<br>
|drones=
+
Propulsion Jamming IV<br>
Hobgoblin I x5<br>
+
Rapid Firing IV<br>
Hobgoblin II x5<br>
+
Repair Systems V<br>
Hammerhead I x5<br>
+
Science IV<br>
Hammerhead II x5
+
Scout Drone Operation V<br>
|rigs=
+
Sharpshooter IV<br>
Medium Capacitor Control Circuit I<br>
+
Signature Analysis III<br>
Medium Capacitor Control Circuit I<br>
+
Small Autocannon Specialization IV<br>
Medium Capacitor Control Circuit I
+
Small Projectile Turret V<br>
 
+
Spaceship Command IV<br>
|recommended1=
+
Surgical Strike III<br>
|recommended2=
+
Targeting IV<br>
|recommended3=
+
Thermic Armor Compensation IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation IV<br>
 +
Weapon Upgrades V
  
 
|notes=
 
|notes=
* Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so.
+
* This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
* This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro.
+
* The explosive hardener can be switched to kinetic if you expect to fight drakes or other ships that are heavy on kinetic damage.
* For pilots low on ISK, the meta 4 'scout' guns can be replaced by meta 3 'prototype' or meta 2 'gallium' guns which are much less expensive.
+
* An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons.
 +
* Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I.
 +
 
 
}}
 
}}
  
{{ShipGuideFittings
+
=Battleship=
|name=Myrmidon, PvP Dual Rep
 
  
|high=
+
==Dominix==
220mm Vulcan AutoCannon II<br>
+
{{Infobox Ship Horizontal2
220mm Vulcan AutoCannon II<br>
+
|shipimg=Dominix.jpg
220mm Vulcan AutoCannon II<br>
+
|caption=Dominix
220mm Vulcan AutoCannon II<br>
+
|shipname=Dominix
220mm Vulcan AutoCannon II<br>
+
|class=Battleship
220mm Vulcan AutoCannon II<br>
+
|highs=6
|mid=
+
|turrets=6
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
+
|launchers=0
Medium Capacitor Booster II<br>
+
|mediums=5
Medium Capacitor Booster II<br>
+
|lows=7
Stasis Webifier II<br>
+
|cargohold=600 m3
Warp Scrambler II
+
|dronebay=375 m3
|low=
+
|bandwidth=125 Mbit/sec
Damage Control II<br>
+
|roles=Mission, Support Ship
Armor Explosive Hardener II<br>
+
|variations=[[Sin]], [[Dominix Navy Issue]]
Energized Adaptive Nano Membrane II<br>
+
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 10% bonus to drone hitpoints and damage per skill level
Energized Adaptive Nano Membrane II<br>
+
|info=The PVE Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). Meta 4 guns are used since every little bit of DPS helps when doing L4 missions. Normally you should not lose a Dominix to missions, since you should have good drone skills to kill warp jamming frigates fast. The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider 1 or 2 Omnidirectional Tracking Links in mid slots.
Medium Armor Repairer II<br>
+
}}
Medium Armor Repairer II<br>
 
  
|charges=
+
{{ShipGuideFittings
Republic Fleet EMP M<br>
+
|name=Dominix, PvE Dual LAR
Cap Booster 800
 
|drones=
 
Warrior II x5<br>
 
Hobgoblin II x1<br>
 
Hammerhead II x2<br>
 
Ogre II x2<br>
 
Hammerhead II x5
 
|rigs=
 
Medium Nanobot Accelerator I<br>
 
Medium Auxiliary Nano Pump I<br>
 
Medium Auxiliary Nano Pump I
 
  
|recommended1=
+
|high=
Acceleration Control III<br>
+
Dual 250mm Prototype I Gauss Gun<br>
Advanced Weapon Upgrades IV<br>
+
Dual 250mm Prototype I Gauss Gun<br>
Afterburner III<br>
+
Dual 250mm Prototype I Gauss Gun<br>
Armor Rigging III<br>
+
Dual 250mm Prototype I Gauss Gun<br>
Battlecruisers V<br>
+
Dual 250mm Prototype I Gauss Gun<br>
Combat Drone Operation IV<br>
+
Drone Link Augmentor I
Drone Durability III<br>
+
|mid=
Drone Interfacing IV<br>
+
Cap Recharger II<br>
Drone Navigation IV<br>
+
Cap Recharger II<br>
Drone Sharpshooting IV<br>
+
Cap Recharger II<br>
Drones V<br>
+
Cap Recharger II<br>
Electronic Warfare IV<br>
+
Cap Recharger II
Electronic Warfare Drone Interfacing III<br>
+
|low=
Electronics IV<br>
+
Large Armor Repairer II<br>
EM Armor Compensation IV<br>
+
Large Armor Repairer II<br>
Energy Management V<br>
+
Armor Kinetic Hardener II<br>
Energy Systems Operation V<br>
+
Armor Explosive Hardener II<br>
Engineering V
+
Armor Explosive Hardener II<br>
|recommended2=
+
Damage Control II<br>
Evasive Maneuvering III<br>
+
Energized Adaptive Nano Membrane II
Explosive Armor Compensation IV<br>
+
 
Gallente Cruiser III<br>
+
|charges=
Gallente Drone Specialization IV<br>
+
Antimatter Charge L
Gallente Frigate IV<br>
+
|drones=
Gunnery V<br>
+
Warrior II x5<br>
Heavy Drone Operation V<br>
+
Valkyrie II x5<br>
High Speed Maneuvering IV<br>
+
Berserker I x5<br>
Hull Upgrades V<br>
+
Bouncer I x5
Jury Rigging III<br>
+
|rigs=
Kinetic Armor Compensation IV<br>
+
Large Capacitor Control Circuit I<br>
Mechanic V<br>
+
Large Capacitor Control Circuit I<br>
Medium Autocannon Specialization IV<br>
+
Large Capacitor Control Circuit I
Medium Projectile Turret V<br>
+
 
Minmatar Drone Specialization III<br>
+
|recommended1=
Motion Prediction IV<br>
+
Acceleration Control III<br>
Nanite Interfacing III<br>
+
Afterburner IV<br>
Nanite Operation III
+
Combat Drone Operation IV<br>
|recommended3=
+
Controlled Bursts III<br>
Navigation IV<br>
+
Drone Durability III<br>
Propulsion Jamming IV<br>
+
Drone Interfacing IV<br>
Rapid Firing IV<br>
+
Drone Navigation IV<br>
Repair Systems V<br>
+
Drone Sharpshooting IV<br>
Science IV<br>
+
Drones V<br>
Scout Drone Operation V<br>
+
Electronics IV<br>
Sharpshooter IV<br>
+
EM Armor Compensation III<br>
Signature Analysis III<br>
+
Energy Grid Upgrades III<br>
Small Autocannon Specialization IV<br>
+
Energy Management IV<br>
Small Projectile Turret V<br>
+
Energy Systems Operation IV<br>
Spaceship Command IV<br>
+
Engineering V<br>
Surgical Strike III<br>
+
Evasive Maneuvering III
Targeting IV<br>
+
|recommended2=
Thermic Armor Compensation IV<br>
+
Explosive Armor Compensation III<br>
Thermodynamics IV<br>
+
Fuel Conservation III<br>
Trajectory Analysis IV<br>
+
Gallente Battleship IV<br>
Warp Drive Operation IV<br>
+
Gallente Cruiser IV<br>
Weapon Upgrades V
+
Gallente Drone Specialization II<br>
 
+
Gallente Frigate IV<br>
|notes=
+
Gunnery V<br>
* This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
+
Heavy Drone Operation IV<br>
* The explosive hardener can be switched to kinetic if you expect to fight drakes or other ships that are heavy on kinetic damage.
+
Hull Upgrades V<br>
* An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons.
+
Jury Rigging I<br>
* Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I.
+
Kinetic Armor Compensation III<br>
 
+
Large Hybrid Turret IV<br>
}}
+
Long Range Targeting III<br>
 
+
Mechanic V<br>
=Battleship=
+
Medium Hybrid Turret III<br>
 
+
Minmatar Drone Specialization II
==Dominix==
+
|recommended3=
{{Infobox Ship Horizontal2
+
Motion Prediction IV<br>
|shipimg=Dominix.jpg
+
Navigation IV<br>
|caption=Dominix
+
Rapid Firing IV<br>
|shipname=Dominix
+
Repair Systems IV<br>
|class=Battleship
+
Scout Drone Operation V<br>
|highs=6
+
Sentry Drone Interfacing IV<br>
|turrets=6
+
Sharpshooter IV<br>
|launchers=0
+
Signature Analysis III<br>
|mediums=5
+
Small Hybrid Turret III<br>
|lows=7
+
Spaceship Command IV<br>
|cargohold=600 m3
+
Surgical Strike III<br>
|dronebay=375 m3
+
Targeting IV<br>
|bandwidth=125 Mbit/sec
+
Thermic Armor Compensation III<br>
|roles=Mission, Support Ship
+
Trajectory Analysis III
|variations=[[Sin]], [[Dominix Navy Issue]]
+
 
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 10% bonus to drone hitpoints and damage per skill level
+
|notes=
|info=The PVE Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). Meta 4 guns are used since every little bit of DPS helps when doing L4 missions. Normally you should not lose a Dominix to missions, since you should have good drone skills to kill warp jamming frigates fast. The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider 1 or 2 Omnidirectional Tracking Links in mid slots.
+
* The example fitting has drones and hardeners fitted for Angel Cartel rats.
 +
* The Damage Control can be changed to a third hardener (explosive or thermal, as some angel missions have more thermal damage than others), or to an EANM (if you have high armor compensation skills), or a tracking enhancer to help your guns track close-orbiting ships and to reach those who stay further away more easily (as the lack of AB makes range control difficult).
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Dominix, PvE Dual LAR
+
|name=Dominix, PvE Single LAR
  
 
|high=
 
|high=
Line 2,181: Line 2,212:
 
Drone Link Augmentor I
 
Drone Link Augmentor I
 
|mid=
 
|mid=
Cap Recharger II<br>
+
100MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
Line 2,187: Line 2,218:
 
Cap Recharger II
 
Cap Recharger II
 
|low=
 
|low=
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 
Large Armor Repairer II<br>
 
Large Armor Repairer II<br>
Large Armor Repairer II<br>
+
Energized Adaptive Nano Membrane II<br>
 
Armor Kinetic Hardener II<br>
 
Armor Kinetic Hardener II<br>
 
Armor Explosive Hardener II<br>
 
Armor Explosive Hardener II<br>
Armor Explosive Hardener II<br>
+
Armor Explosive Hardener II
Damage Control II<br>
 
Energized Adaptive Nano Membrane II  
 
  
 
|charges=
 
|charges=
Line 2,259: Line 2,290:
 
|notes=
 
|notes=
 
* The example fitting has drones and hardeners fitted for Angel Cartel rats.
 
* The example fitting has drones and hardeners fitted for Angel Cartel rats.
* The Damage Control can be changed to a third hardener (explosive or thermal, as some angel missions have more thermal damage than others), or to an EANM (if you have high armor compensation skills), or a tracking enhancer to help your guns track close-orbiting ships and to reach those who stay further away more easily (as the lack of AB makes range control difficult).
+
* The afterburner is used to get close to antimatter optimal range, since some rat battleships are faster than a dominix with no propulsion module. It also helps keep angular velocity low to avoid tracking problems.
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Dominix, PvE Single LAR
+
|name=Dominix, PvP Neut RR
  
 
|high=
 
|high=
Dual 250mm Prototype I Gauss Gun<br>
+
Heavy Unstable Power Fluctuator I<br>
Dual 250mm Prototype I Gauss Gun<br>
+
Heavy Unstable Power Fluctuator I<br>
Dual 250mm Prototype I Gauss Gun<br>
+
Heavy Unstable Power Fluctuator I<br>
Dual 250mm Prototype I Gauss Gun<br>
+
Drone Link Augmentor I<br>
Dual 250mm Prototype I Gauss Gun<br>
+
Large 'Solace' I Remote Bulwark Reconstruction<br>
Drone Link Augmentor I
+
Large 'Solace' I Remote Bulwark Reconstruction
 
|mid=
 
|mid=
100MN Afterburner II<br>
+
Quad LiF Fueled I Booster Rockets<br>
Cap Recharger II<br>
+
Heavy Electrochemical Capacitor Booster I<br>
Cap Recharger II<br>
+
Conjunctive Magnetometric ECCM Scanning Array I<br>
Cap Recharger II<br>
+
Stasis Webifier II<br>
Cap Recharger II
+
Warp Disruptor II
 
|low=
 
|low=
Magnetic Field Stabilizer II<br>
+
Damage Control II<br>
Magnetic Field Stabilizer II<br>
+
Armor Explosive Hardener II<br>
Large Armor Repairer II<br>
 
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
Armor Kinetic Hardener II<br>
+
Energized Adaptive Nano Membrane II<br>
Armor Explosive Hardener II<br>
+
Energized Adaptive Nano Membrane II<br>
Armor Explosive Hardener II
+
1600mm Reinforced Rolled Tungsten Plates I<br>
 +
1600mm Reinforced Rolled Tungsten Plates I<br>
  
 
|charges=
 
|charges=
Antimatter Charge L
+
Cap Booster 800
 
|drones=
 
|drones=
 
Warrior II x5<br>
 
Warrior II x5<br>
Valkyrie II x5<br>
+
Hammerhead II x5<br>
Berserker I x5<br>
+
Ogre II x5<br>
Bouncer I x5
+
Bouncer II x5<br>
 +
Vespa EC-600 x5
 
|rigs=
 
|rigs=
Large Capacitor Control Circuit I<br>
+
Large Trimark Armor Pump I<br>
Large Capacitor Control Circuit I<br>
+
Large Trimark Armor Pump I<br>
Large Capacitor Control Circuit I
+
Large Trimark Armor Pump I
  
 
|recommended1=
 
|recommended1=
Acceleration Control III<br>
+
Acceleration Control IV<br>
Afterburner IV<br>
+
Afterburner III<br>
 +
Armor Rigging III<br>
 
Combat Drone Operation IV<br>
 
Combat Drone Operation IV<br>
Controlled Bursts III<br>
 
 
Drone Durability III<br>
 
Drone Durability III<br>
Drone Interfacing IV<br>
+
Drone Interfacing V<br>
Drone Navigation IV<br>
+
Drone Navigation V<br>
 
Drone Sharpshooting IV<br>
 
Drone Sharpshooting IV<br>
 
Drones V<br>
 
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 
Electronics IV<br>
 
Electronics IV<br>
EM Armor Compensation III<br>
+
EM Armor Compensation IV<br>
Energy Grid Upgrades III<br>
+
Energy Emission Systems IV<br>
 
Energy Management IV<br>
 
Energy Management IV<br>
Energy Systems Operation IV<br>
+
Energy Systems Operation IV
 +
|recommended2=
 
Engineering V<br>
 
Engineering V<br>
Evasive Maneuvering III
+
Evasive Maneuvering IV<br>
|recommended2=
+
Explosive Armor Compensation IV<br>
Explosive Armor Compensation III<br>
 
Fuel Conservation III<br>
 
 
Gallente Battleship IV<br>
 
Gallente Battleship IV<br>
 
Gallente Cruiser IV<br>
 
Gallente Cruiser IV<br>
Gallente Drone Specialization II<br>
+
Gallente Drone Specialization IV<br>
 
Gallente Frigate IV<br>
 
Gallente Frigate IV<br>
Gunnery V<br>
+
Heavy Drone Operation V<br>
Heavy Drone Operation IV<br>
+
High Speed Maneuvering IV<br>
 
Hull Upgrades V<br>
 
Hull Upgrades V<br>
Jury Rigging I<br>
+
Jury Rigging III<br>
Kinetic Armor Compensation III<br>
+
Kinetic Armor Compensation IV<br>
Large Hybrid Turret IV<br>
+
Long Range Targeting IV<br>
Long Range Targeting III<br>
 
 
Mechanic V<br>
 
Mechanic V<br>
Medium Hybrid Turret III<br>
+
Minmatar Drone Specialization IV<br>
Minmatar Drone Specialization II
+
Nanite Interfacing III
 
|recommended3=
 
|recommended3=
Motion Prediction IV<br>
+
Nanite Operation III<br>
 
Navigation IV<br>
 
Navigation IV<br>
Rapid Firing IV<br>
+
Propulsion Jamming IV<br>
Repair Systems IV<br>
+
Remote Armor Repair Systems IV<br>
 +
Repair Systems II<br>
 +
Science IV<br>
 
Scout Drone Operation V<br>
 
Scout Drone Operation V<br>
Sentry Drone Interfacing IV<br>
+
Sentry Drone Interfacing V<br>
Sharpshooter IV<br>
+
Shield Management IV<br>
Signature Analysis III<br>
+
Signature Analysis IV<br>
Small Hybrid Turret III<br>
 
 
Spaceship Command IV<br>
 
Spaceship Command IV<br>
Surgical Strike III<br>
 
 
Targeting IV<br>
 
Targeting IV<br>
Thermic Armor Compensation III<br>
+
Thermic Armor Compensation IV<br>
Trajectory Analysis III
+
Thermodynamics IV<br>
 +
Warp Drive Operation III
  
 
|notes=
 
|notes=
* The example fitting has drones and hardeners fitted for Angel Cartel rats.
+
* A 1% powergrid implant 'Squire' PG2 (slot 6) can be used to upgrade the remote reps to T2 and thus reduce the module cost significantly.<br>
* The afterburner is used to get close to antimatter optimal range, since some rat battleships are faster than a dominix with no propulsion module. It also helps keep angular velocity low to avoid tracking problems.
+
* For additional neuting power at close range, one of the remote reps and the drone link augmentor can be changed for two Medium Energy Neutralizer II.
 
}}
 
}}
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Dominix, PvP Neut RR
+
|name=Dominix, Wormhole RR
  
 
|high=
 
|high=
Heavy Unstable Power Fluctuator I<br>
+
Large Remote Armor Repair System II<br>
Heavy Unstable Power Fluctuator I<br>
+
Large Remote Armor Repair System II<br>
Heavy Unstable Power Fluctuator I<br>
+
Large Energy Transfer Array II<br>
 +
Large Energy Transfer Array II<br>
 
Drone Link Augmentor I<br>
 
Drone Link Augmentor I<br>
Large 'Solace' I Remote Bulwark Reconstruction<br>
+
Drone Link Augmentor I
Large 'Solace' I Remote Bulwark Reconstruction
 
 
|mid=
 
|mid=
Quad LiF Fueled I Booster Rockets<br>
+
Omnidirectional Tracking Link I<br>
Heavy Electrochemical Capacitor Booster I<br>
+
Cap Recharger II<br>
Conjunctive Magnetometric ECCM Scanning Array I<br>
+
Cap Recharger II<br>
Stasis Webifier II<br>
+
Cap Recharger II<br>
Warp Disruptor II
+
Cap Recharger II
 
|low=
 
|low=
 
Damage Control II<br>
 
Damage Control II<br>
Line 2,377: Line 2,410:
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
+
1600mm Reinforced Rolled Tungsten Plates I
  
 
|charges=
 
|charges=
Cap Booster 800
 
 
|drones=
 
|drones=
Warrior II x5<br>
+
Garde II x5<br>
 +
Bouncer II x5<br>
 +
Hobgoblin II x5<br>
 
Hammerhead II x5<br>
 
Hammerhead II x5<br>
Ogre II x5<br>
 
Bouncer II x5<br>
 
 
Vespa EC-600 x5
 
Vespa EC-600 x5
 
|rigs=
 
|rigs=
Large Trimark Armor Pump I<br>
+
Large Capacitor Control Circuit I<br>
Large Trimark Armor Pump I<br>
+
Large Capacitor Control Circuit I<br>
Large Trimark Armor Pump I
+
Large Sentry Damage Augmentor I
  
 
|recommended1=
 
|recommended1=
Acceleration Control IV<br>
+
|recommended2=
Afterburner III<br>
+
|recommended3=
Armor Rigging III<br>
+
 
Combat Drone Operation IV<br>
+
|notes=
Drone Durability III<br>
+
* This build is not cap stable without very high skills. Only a single repper should be used unless the sleepers are applying more damage than the fleet can rep.
Drone Interfacing V<br>
+
* Large Remote Repair Augmentor I would be more cap efficient than CCC rigs, however their market price make them less desirable for pilots without a lot of spare ISK due to the risk of wormhole ganks. Pilots that fit RR rigs might want to add a 2nd omnidirectional tracking link and/or a target painter depending on their skills.
Drone Navigation V<br>
+
}}
Drone Sharpshooting IV<br>
+
 
Drones V<br>
+
==Hyperion==
Electronic Warfare IV<br>
+
{{Infobox Ship Horizontal2
Electronic Warfare Drone Interfacing III<br>
+
|shipimg=Hyperion.jpg
Electronics IV<br>
+
|caption=Hyperion
EM Armor Compensation IV<br>
+
|shipname=Hyperion
Energy Emission Systems IV<br>
+
|class=Battleship
Energy Management IV<br>
+
|highs=8
Energy Systems Operation IV
+
|turrets=8
|recommended2=
+
|launchers=1
Engineering V<br>
+
|mediums=5
Evasive Maneuvering IV<br>
+
|lows=6
Explosive Armor Compensation IV<br>
+
|cargohold=675 m3
Gallente Battleship IV<br>
+
|dronebay=100 m3
Gallente Cruiser IV<br>
+
|bandwidth=100 Mbit/sec
Gallente Drone Specialization IV<br>
+
|roles=Damage Dealer
Gallente Frigate IV<br>
+
|variations=None
Heavy Drone Operation V<br>
+
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% large hybrid weapon damage per level <br> 7.5% bonus to armor repair amount of armor repair systems per level
High Speed Maneuvering IV<br>
+
|info=The Hyperion is unloved by many. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during peace time lowsec patrols for pilots with too much ISK on their hands.
Hull Upgrades V<br>
+
}}
Jury Rigging III<br>
+
 
Kinetic Armor Compensation IV<br>
+
{{ShipGuideFittings
Long Range Targeting IV<br>
+
|name=Hyperion, PvP Electro Hype
Mechanic V<br>
 
Minmatar Drone Specialization IV<br>
 
Nanite Interfacing III
 
|recommended3=
 
Nanite Operation III<br>
 
Navigation IV<br>
 
Propulsion Jamming IV<br>
 
Remote Armor Repair Systems IV<br>
 
Repair Systems II<br>
 
Science IV<br>
 
Scout Drone Operation V<br>
 
Sentry Drone Interfacing V<br>
 
Shield Management IV<br>
 
Signature Analysis IV<br>
 
Spaceship Command IV<br>
 
Targeting IV<br>
 
Thermic Armor Compensation IV<br>
 
Thermodynamics IV<br>
 
Warp Drive Operation III
 
  
|notes=
+
|high=
* A 1% powergrid implant 'Squire' PG2 (slot 6) can be used to upgrade the remote reps to T2 and thus reduce the module cost significantly.<br>
+
Electron Blaster Cannon II<br>
* For additional neuting power at close range, one of the remote reps and the drone link augmentor can be changed for two Medium Energy Neutralizer II.
+
Electron Blaster Cannon II<br>
}}
+
Electron Blaster Cannon II<br>
 
+
Electron Blaster Cannon II<br>
{{ShipGuideFittings
+
Electron Blaster Cannon II<br>
|name=Dominix, Wormhole RR
+
Electron Blaster Cannon II<br>
 
+
Electron Blaster Cannon II<br>
|high=
+
Heavy Unstable Power Fluctuator I
Large Remote Armor Repair System II<br>
 
Large Remote Armor Repair System II<br>
 
Large Energy Transfer Array II<br>
 
Large Energy Transfer Array II<br>
 
Drone Link Augmentor I<br>
 
Drone Link Augmentor I
 
 
|mid=
 
|mid=
Omnidirectional Tracking Link I<br>
+
Quad LiF Fueled I Booster Rockets<br>
Cap Recharger II<br>
+
Stasis Webifier II<br>
Cap Recharger II<br>
+
Warp Scrambler II<br>
Cap Recharger II<br>
+
Heavy Electrochemical Capacitor Booster I<br>
Cap Recharger II
+
Heavy Electrochemical Capacitor Booster I
 
|low=
 
|low=
Damage Control II<br>
+
Large Armor Repairer II<br>
Armor Explosive Hardener II<br>
+
Large Armor Repairer II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
+
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
 
  
 
|charges=
 
|charges=
 +
Caldari Navy Antimatter Charge L<br>
 +
Cap Booster 800
 
|drones=
 
|drones=
Garde II x5<br>
+
Warrior II x5<br>
Bouncer II x5<br>
 
Hobgoblin II x5<br>
 
 
Hammerhead II x5<br>
 
Hammerhead II x5<br>
Vespa EC-600 x5
+
Hornet EC-300 x5
 
|rigs=
 
|rigs=
Large Capacitor Control Circuit I<br>
+
Large Auxiliary Nano Pump I<br>
Large Capacitor Control Circuit I<br>
+
Large Auxiliary Nano Pump I<br>
Large Sentry Damage Augmentor I
+
Large Nanobot Accelerator I
  
 
|recommended1=
 
|recommended1=
 +
Acceleration Control IV<br>
 +
Advanced Weapon Upgrades V<br>
 +
Afterburner III<br>
 +
Armor Rigging III<br>
 +
Combat Drone Operation IV<br>
 +
Controlled Bursts IV<br>
 +
Drone Durability III<br>
 +
Drone Interfacing IV<br>
 +
Drone Navigation IV<br>
 +
Drone Sharpshooting IV<br>
 +
Drones V<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing III<br>
 +
Electronics V<br>
 +
EM Armor Compensation IV<br>
 +
Energy Emission Systems IV<br>
 +
Energy Management V<br>
 +
Energy Systems Operation V<br>
 +
Engineering V<br>
 +
Evasive Maneuvering IV<br>
 +
Explosive Armor Compensation IV
 
|recommended2=
 
|recommended2=
|recommended3=
+
Gallente Battleship V<br>
 
+
Gallente Cruiser IV<br>
|notes=
+
Gallente Drone Specialization IV<br>
* This build is not cap stable without very high skills. Only a single repper should be used unless the sleepers are applying more damage than the fleet can rep.
+
Gallente Frigate IV<br>
* Large Remote Repair Augmentor I would be more cap efficient than CCC rigs, however their market price make them less desirable for pilots without a lot of spare ISK due to the risk of wormhole ganks. Pilots that fit RR rigs might want to add a 2nd omnidirectional tracking link and/or a target painter depending on their skills.
+
Gunnery V<br>
}}
+
Heavy Drone Operation V<br>
 
+
High Speed Maneuvering IV<br>
==Hyperion==
+
Hull Upgrades V<br>
{{Infobox Ship Horizontal2
+
Jury Rigging III<br>
|shipimg=Hyperion.jpg
+
Kinetic Armor Compensation IV<br>
|caption=Hyperion
+
Large Blaster Specialization IV<br>
|shipname=Hyperion
+
Large Hybrid Turret V<br>
|class=Battleship
+
Long Range Targeting IV<br>
|highs=8
+
Mechanic V<br>
|turrets=8
+
Medium Blaster Specialization IV<br>
|launchers=1
+
Medium Hybrid Turret V<br>
|mediums=5
+
Minmatar Drone Specialization IV<br>
|lows=6
+
Motion Prediction V<br>
|cargohold=675 m3
+
Nanite Interfacing III<br>
|dronebay=100 m3
+
Nanite Operation III<br>
|bandwidth=100 Mbit/sec
+
Navigation IV
|roles=Damage Dealer
+
|recommended3=
|variations=None
+
Propulsion Jamming IV<br>
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% large hybrid weapon damage per level <br> 7.5% bonus to armor repair amount of armor repair systems per level
+
Rapid Firing IV<br>
|info=The Hyperion is unloved by many. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during peace time lowsec patrols for pilots with too much ISK on their hands.
+
Repair Systems V<br>
}}
+
Science IV<br>
 
+
Scout Drone Operation V<br>
{{ShipGuideFittings
+
Sharpshooter IV<br>
|name=Hyperion, PvP Electro Hype
+
Shield Management IV<br>
 +
Signature Analysis IV<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike IV<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades V
 +
 
 +
|notes=  
 +
*This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP.
 +
}}
  
|high=
+
==Megathron==
Electron Blaster Cannon II<br>
+
{{Infobox Ship Horizontal2
Electron Blaster Cannon II<br>
+
|shipimg=Megathron.jpg
Electron Blaster Cannon II<br>
+
|caption=Megathron
Electron Blaster Cannon II<br>
+
|shipname=Megathron
Electron Blaster Cannon II<br>
+
|class=Battleship
Electron Blaster Cannon II<br>
+
|highs=8
Electron Blaster Cannon II<br>
+
|turrets=7
Heavy Unstable Power Fluctuator I
+
|launchers=2
|mid=
+
|mediums=4
Quad LiF Fueled I Booster Rockets<br>
+
|lows=7
Stasis Webifier II<br>
+
|cargohold=675 m3
Warp Scrambler II<br>
+
|dronebay=125 m3
Heavy Electrochemical Capacitor Booster I<br>
+
|bandwidth=125 Mbit/sec
Heavy Electrochemical Capacitor Booster I
+
|roles=Damage Dealer, Mission
|low=
+
|variations=[[Kronos]], [[Megathron Navy Issue]], [[Vindicator]]
Large Armor Repairer II<br>
+
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 7.5% bonus to Large Hybrid Turret tracking speed per level
Large Armor Repairer II<br>
+
|info=The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.
Energized Adaptive Nano Membrane II<br>
+
}}
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Damage Control II
 
  
|charges=
+
{{ShipGuideFittings
Caldari Navy Antimatter Charge L<br>
+
|name=Megathron, PvP Blasterthron RR
Cap Booster 800
 
|drones=
 
Warrior II x5<br>
 
Hammerhead II x5<br>
 
Hornet EC-300 x5
 
|rigs=
 
Large Auxiliary Nano Pump I<br>
 
Large Auxiliary Nano Pump I<br>
 
Large Nanobot Accelerator I
 
  
|recommended1=
+
|high=
Acceleration Control IV<br>
+
Neutron Blaster Cannon II<br>
Advanced Weapon Upgrades V<br>
+
Neutron Blaster Cannon II<br>
Afterburner III<br>
+
Neutron Blaster Cannon II<br>
Armor Rigging III<br>
+
Neutron Blaster Cannon II<br>
Combat Drone Operation IV<br>
+
Neutron Blaster Cannon II<br>
Controlled Bursts IV<br>
+
Neutron Blaster Cannon II<br>
Drone Durability III<br>
+
Neutron Blaster Cannon II<br>
Drone Interfacing IV<br>
+
Large 'Solace' I Remote Bulwark Reconstruction
Drone Navigation IV<br>
+
|mid=
Drone Sharpshooting IV<br>
+
Quad LiF Fueled I Booster Rockets<br>
Drones V<br>
+
Heavy Electrochemical Capacitor Booster I<br>
Electronic Warfare IV<br>
+
Conjunctive Magnetometric ECCM Scanning Array I<br>
Electronic Warfare Drone Interfacing III<br>
+
Faint Epsilon Warp Scrambler I
Electronics V<br>
+
|low=
EM Armor Compensation IV<br>
+
Damage Control II<br>
Energy Emission Systems IV<br>
+
1600mm Reinforced Rolled Tungsten Plates I<br>
Energy Management V<br>
+
1600mm Reinforced Rolled Tungsten Plates I<br>
Energy Systems Operation V<br>
+
Adaptive Nano Plating II<br>
Engineering V<br>
+
Energized Adaptive Nano Membrane II<br>
Evasive Maneuvering IV<br>
+
Magnetic Field Stabilizer II<br>
Explosive Armor Compensation IV
+
Magnetic Field Stabilizer II
|recommended2=
+
 
Gallente Battleship V<br>
+
|charges=
Gallente Cruiser IV<br>
+
Caldari Navy Antimatter Charge L<br>
Gallente Drone Specialization IV<br>
+
Cap Booster 800
Gallente Frigate IV<br>
+
|drones=
Gunnery V<br>
+
Ogre II x5<br>
Heavy Drone Operation V<br>
+
|rigs=
High Speed Maneuvering IV<br>
+
Large Trimark Armor Pump I<br>
Hull Upgrades V<br>
+
Large Trimark Armor Pump I<br>
Jury Rigging III<br>
+
Large Trimark Armor Pump I
Kinetic Armor Compensation IV<br>
+
 
Large Blaster Specialization IV<br>
+
|recommended1=
Large Hybrid Turret V<br>
+
Acceleration Control IV<br>
Long Range Targeting IV<br>
+
Advanced Weapon Upgrades IV<br>
Mechanic V<br>
+
Afterburner III<br>
Medium Blaster Specialization IV<br>
+
Armor Rigging III<br>
Medium Hybrid Turret V<br>
+
Combat Drone Operation IV<br>
Minmatar Drone Specialization IV<br>
+
Controlled Bursts IV<br>
Motion Prediction V<br>
+
Drone Durability III<br>
Nanite Interfacing III<br>
+
Drone Interfacing IV<br>
Nanite Operation III<br>
+
Drone Navigation IV<br>
Navigation IV
+
Drone Sharpshooting IV<br>
|recommended3=
+
Drones V<br>
Propulsion Jamming IV<br>
+
Electronic Warfare IV<br>
Rapid Firing IV<br>
+
Electronic Warfare Drone Interfacing III<br>
Repair Systems V<br>
+
Electronics V<br>
Science IV<br>
+
EM Armor Compensation IV<br>
Scout Drone Operation V<br>
+
Energy Management IV<br>
Sharpshooter IV<br>
+
Energy Systems Operation IV<br>
Shield Management IV<br>
+
Engineering V<br>
Signature Analysis IV<br>
+
Evasive Maneuvering IV<br>
Small Blaster Specialization IV<br>
+
Explosive Armor Compensation IV<br>
Small Hybrid Turret V<br>
+
Gallente Battleship IV
Spaceship Command IV<br>
+
|recommended2=
Surgical Strike IV<br>
+
Gallente Cruiser IV<br>
Targeting IV<br>
+
Gallente Drone Specialization IV<br>
Thermic Armor Compensation IV<br>
+
Gallente Frigate IV<br>
Thermodynamics IV<br>
+
Gunnery V<br>
Trajectory Analysis IV<br>
+
Heavy Drone Operation V<br>
Warp Drive Operation III<br>
+
High Speed Maneuvering IV<br>
Weapon Upgrades V
+
Hull Upgrades V<br>
 
+
Jury Rigging III<br>
|notes=  
+
Kinetic Armor Compensation IV<br>
*This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP.
+
Large Blaster Specialization IV<br>
}}
+
Large Hybrid Turret V<br>
 
+
Long Range Targeting IV<br>
==Megathron==
+
Mechanic V<br>
{{Infobox Ship Horizontal2
+
Medium Blaster Specialization IV<br>
|shipimg=Megathron.jpg
+
Medium Hybrid Turret V<br>
|caption=Megathron
+
Minmatar Drone Specialization IV<br>
|shipname=Megathron
+
Motion Prediction V<br>
|class=Battleship
+
Nanite Interfacing III<br>
|highs=8
+
Nanite Operation III<br>
|turrets=7
+
Navigation IV<br>
|launchers=2
+
Propulsion Jamming IV
|mediums=4
+
|recommended3=
|lows=7
+
Rapid Firing IV<br>
|cargohold=675 m3
+
Remote Armor Repair Systems IV<br>
|dronebay=125 m3
+
Repair Systems II<br>
|bandwidth=125 Mbit/sec
+
Science IV<br>
|roles=Damage Dealer, Mission
+
Scout Drone Operation V<br>
|variations=[[Kronos]], [[Megathron Navy Issue]], [[Vindicator]]
+
Sharpshooter IV<br>
|bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 7.5% bonus to Large Hybrid Turret tracking speed per level
+
Shield Management IV<br>
|info=The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship.
+
Signature Analysis IV<br>
 +
Small Blaster Specialization IV<br>
 +
Small Hybrid Turret V<br>
 +
Spaceship Command IV<br>
 +
Surgical Strike IV<br>
 +
Targeting IV<br>
 +
Thermic Armor Compensation IV<br>
 +
Thermodynamics IV<br>
 +
Trajectory Analysis IV<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades V
 +
 
 +
|notes=
 +
* Requires a 3% powergrid implant (slot 6) and a 3% turret cpu implant (slot 10). Without ''PG4'' and ''KZA1000'' implants or with insufficient powergrid skills, one or two of the blasters can be switched to ion. With Advanced Weapon Upgrades V, this fit requires a ''PG2'' 1% powergrid implant.
 +
* With recommended skills, this fitting has 113k EHP and 1007 DPS.
 
}}
 
}}
 +
  
 
{{ShipGuideFittings
 
{{ShipGuideFittings
|name=Megathron, PvP Blasterthron RR
+
|name=Megathron, Wormhole RR
  
 
|high=
 
|high=
Neutron Blaster Cannon II<br>
+
425mm Railgun II<br>
Neutron Blaster Cannon II<br>
+
425mm Railgun II<br>
Neutron Blaster Cannon II<br>
+
425mm Railgun II<br>
Neutron Blaster Cannon II<br>
+
425mm Railgun II<br>
Neutron Blaster Cannon II<br>
+
425mm Railgun II<br>
Neutron Blaster Cannon II<br>
+
425mm Railgun II<br>
Neutron Blaster Cannon II<br>
+
425mm Railgun II<br>
 
Large 'Solace' I Remote Bulwark Reconstruction
 
Large 'Solace' I Remote Bulwark Reconstruction
 
|mid=
 
|mid=
Quad LiF Fueled I Booster Rockets<br>
+
Tracking Computer II<br>
Heavy Electrochemical Capacitor Booster I<br>
+
Cap Recharger II<br>
Conjunctive Magnetometric ECCM Scanning Array I<br>
+
Cap Recharger II<br>
Faint Epsilon Warp Scrambler I
+
Cap Recharger II
 
|low=
 
|low=
 
Damage Control II<br>
 
Damage Control II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
+
Energized Adaptive Nano Membrane II<br>
 +
Energized Adaptive Nano Membrane II<br>
 
Adaptive Nano Plating II<br>
 
Adaptive Nano Plating II<br>
Energized Adaptive Nano Membrane II<br>
+
Armor Explosive Hardener II<br>
Magnetic Field Stabilizer II<br>
+
Capacitor Power Relay II
Magnetic Field Stabilizer II
 
  
 
|charges=
 
|charges=
Caldari Navy Antimatter Charge L<br>
+
Antimatter Charge L
Cap Booster 800
 
 
|drones=
 
|drones=
Ogre II x5<br>
+
Bouncer II x5
 
|rigs=
 
|rigs=
Large Trimark Armor Pump I<br>
+
Large Capacitor Control Circuit I<br>
Large Trimark Armor Pump I<br>
+
Large Capacitor Control Circuit I<br>
Large Trimark Armor Pump I
+
Large Capacitor Control Circuit I
  
 
|recommended1=
 
|recommended1=
Acceleration Control IV<br>
+
|recommended2=
Advanced Weapon Upgrades IV<br>
+
|recommended3=
Afterburner III<br>
+
 
Armor Rigging III<br>
+
|notes=
Combat Drone Operation IV<br>
+
}}
Controlled Bursts IV<br>
+
 
Drone Durability III<br>
+
{{ShipGuideFittings
Drone Interfacing IV<br>
+
|name=Megathron, PvP Sniperthron
Drone Navigation IV<br>
+
 
Drone Sharpshooting IV<br>
+
|high=
Drones V<br>
+
425mm Railgun II<br>
Electronic Warfare IV<br>
+
425mm Railgun II<br>
Electronic Warfare Drone Interfacing III<br>
+
425mm Railgun II<br>
Electronics V<br>
+
425mm Railgun II<br>
EM Armor Compensation IV<br>
+
425mm Railgun II<br>
Energy Management IV<br>
+
425mm Railgun II<br>
Energy Systems Operation IV<br>
+
425mm Railgun II<br>
Engineering V<br>
+
[empty high slot]
Evasive Maneuvering IV<br>
+
|mid=
Explosive Armor Compensation IV<br>
+
Quad LiF Fueled I Booster Rockets<br>
Gallente Battleship IV
+
Sensor Booster II<br>
|recommended2=
+
Sensor Booster II<br>
Gallente Cruiser IV<br>
+
Tracking Computer II
Gallente Drone Specialization IV<br>
+
|low=
Gallente Frigate IV<br>
+
Damage Control II<br>
Gunnery V<br>
+
Magnetic Field Stabilizer II<br>
Heavy Drone Operation V<br>
+
Magnetic Field Stabilizer II<br>
High Speed Maneuvering IV<br>
+
Adaptive Nano Plating II<br>
Hull Upgrades V<br>
+
Adaptive Nano Plating II<br>
Jury Rigging III<br>
+
1600mm Reinforced Rolled Tungsten Plates I<br>
Kinetic Armor Compensation IV<br>
+
1600mm Reinforced Rolled Tungsten Plates I
Large Blaster Specialization IV<br>
+
 
Large Hybrid Turret V<br>
+
|charges=
Long Range Targeting IV<br>
+
Spike L<br>
Mechanic V<br>
+
Targeting Range<br>
Medium Blaster Specialization IV<br>
+
Optimal Range
Medium Hybrid Turret V<br>
+
|drones=
Minmatar Drone Specialization IV<br>
+
Bouncer II x5
Motion Prediction V<br>
+
|rigs=
Nanite Interfacing III<br>
+
Large Trimark Armor Pump I<br>
Nanite Operation III<br>
+
Large Trimark Armor Pump I<br>
Navigation IV<br>
+
Large Trimark Armor Pump I
Propulsion Jamming IV
+
 
 +
|recommended1=
 +
|recommended2=
 
|recommended3=
 
|recommended3=
Rapid Firing IV<br>
+
 
Remote Armor Repair Systems IV<br>
 
Repair Systems II<br>
 
Science IV<br>
 
Scout Drone Operation V<br>
 
Sharpshooter IV<br>
 
Shield Management IV<br>
 
Signature Analysis IV<br>
 
Small Blaster Specialization IV<br>
 
Small Hybrid Turret V<br>
 
Spaceship Command IV<br>
 
Surgical Strike IV<br>
 
Targeting IV<br>
 
Thermic Armor Compensation IV<br>
 
Thermodynamics IV<br>
 
Trajectory Analysis IV<br>
 
Warp Drive Operation III<br>
 
Weapon Upgrades V
 
 
 
 
|notes=
 
|notes=
* Requires a 3% powergrid implant (slot 6) and a 3% turret cpu implant (slot 10). Without ''PG4'' and ''KZA1000'' implants or with insufficient powergrid skills, one or two of the blasters can be switched to ion. With Advanced Weapon Upgrades V, this fit requires a ''PG2'' 1% powergrid implant.
 
* With recommended skills, this fitting has 113k EHP and 1007 DPS.
 
 
}}
 
}}
  
 +
=Industrial=
  
{{ShipGuideFittings
+
==Iteron Series==
|name=Megathron, Wormhole RR
+
{{Infobox Ship Horizontal2
 +
|shipimg=IteronIII.jpg
 +
|caption=Iteron Series
 +
|shipname=Iteron Series
 +
|class=Industrial Hauler
 +
|highs= 1-2
 +
|turrets= 1
 +
|launchers= 0
 +
|mediums= 2-5
 +
|lows= 2-5
 +
|cargohold=3000-6000 m3
 +
|dronebay=0 m3
 +
|bandwidth=0 Mbit/sec
 +
|roles=Hauler
 +
|variations=[[Viator]], [[Occator]]
 +
|bonuses= '''Gallente Industrial Skill Bonus:'''<br>5% Bonus Cargo Capacity and Max Velocity per skill level
 +
|info=The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations.
 +
}}
 +
 
 +
{{ShipGuideFittings
 +
|name=Iteron Mark III, Hauler
  
 
|high=
 
|high=
425mm Railgun II<br>
+
[empty high slot]<br>
425mm Railgun II<br>
+
[empty high slot]
425mm Railgun II<br>
+
|mid=
425mm Railgun II<br>
+
Medium Shield Extender I<br>
425mm Railgun II<br>
+
Medium Shield Extender I<br>
425mm Railgun II<br>
+
Medium Shield Extender I
425mm Railgun II<br>
 
Large 'Solace' I Remote Bulwark Reconstruction
 
|mid=
 
Tracking Computer II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
 
|low=
 
|low=
Damage Control II<br>
+
Expanded Cargohold II<br>
1600mm Reinforced Rolled Tungsten Plates I<br>
+
Expanded Cargohold II<br>
Energized Adaptive Nano Membrane II<br>
+
Expanded Cargohold II
Energized Adaptive Nano Membrane II<br>
 
Adaptive Nano Plating II<br>
 
Armor Explosive Hardener II<br>
 
Capacitor Power Relay II
 
  
 
|charges=
 
|charges=
Antimatter Charge L
 
 
|drones=
 
|drones=
Bouncer II x5
 
 
|rigs=
 
|rigs=
Large Capacitor Control Circuit I<br>
+
Medium Cargohold Optimization I<br>
Large Capacitor Control Circuit I<br>
+
Medium Cargohold Optimization I<br>
Large Capacitor Control Circuit I
+
Medium Cargohold Optimization I
 
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
 
 
|notes=
 
}}
 
 
 
{{ShipGuideFittings
 
|name=Megathron, PvP Sniperthron
 
 
 
|high=
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
425mm Railgun II<br>
 
[empty high slot]
 
|mid=
 
Quad LiF Fueled I Booster Rockets<br>
 
Sensor Booster II<br>
 
Sensor Booster II<br>
 
Tracking Computer II
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Adaptive Nano Plating II<br>
 
Adaptive Nano Plating II<br>
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
1600mm Reinforced Rolled Tungsten Plates I
 
 
 
|charges=
 
Spike L<br>
 
Targeting Range<br>
 
Optimal Range
 
|drones=
 
Bouncer II x5
 
|rigs=
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I<br>
 
Large Trimark Armor Pump I
 
  
 
|recommended1=
 
|recommended1=
 +
Astronautics Rigging I<br>
 +
Gallente Industrial III
 
|recommended2=
 
|recommended2=
 +
Hull Upgrades II<br>
 +
Jury Rigging III
 
|recommended3=
 
|recommended3=
 +
Mechanic III<br>
 +
Shield Upgrades I
  
 
|notes=
 
|notes=
 +
* An Iteron III fitted like this is a moderate skill investement, and can carry up to 17,672 m3.
 +
* A repackaged frigate is 2,500 m3, a repackaged destroyer is 5,000 m3, a repackaged cruiser is 10,000 m3, and a repackaged battlecruiser is 15,000 m3.
 +
* For war time hauling, a hauling alt is recommended. For this purpose, an Amarr pilot trained for a Bestower is best for the least skill investment. See the [[Creating an Alt Hauler]] article for more information.
 +
* Industrial ships are easily suicide ganked in highsec. Suicide ganks are more likely close to trade hubs, or on paths between trade hubs, especially in 0.5 or 0.6 systems. If you are carrying less than 20 million ISK in goods, a suicide gank is extremely unlikely. Many suicide gankers will not bother with cargo worth less than 50 million ISK, but some will. Some suicide gankers will do it simply to cause grief rather than for profit. The shield tank fitted is mostly to avoid random suicide ganks from ships with low firepower or untargeted smartbomb suicide ganks. See 'The Dark Side of Eve' in the [[Eve University Class Library]] for more information about suicide ganking and how to avoid it.
 
}}
 
}}
  

Revision as of 18:49, 27 October 2011

This guide provides general information and recommendations for T1 ships of a single player faction.

For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.

Basic Ship and Skill Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate

Rookie Ship

The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships.

Velator

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Frigate

Frigates are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.

Atron

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Navitas

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Imicus

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Incursus

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Maulus

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Tristan

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Destroyer

Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.

Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit & Run fleet.

Catalyst

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Cruiser

Celestis

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Exequror

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Thorax

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Vexor

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Battlecruiser

Brutix

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Myrmidon

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Battleship

Dominix

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Hyperion

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Megathron

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings


Template:ShipGuideFittings

Template:ShipGuideFittings

Industrial

Iteron Series

Template:Infobox Ship Horizontal2

Template:ShipGuideFittings

Ammunition, Range, and Kiting

You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so it is recommend to use the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns will often have difficulty tracking enemies. Enemies should be kept close to optimal with the 'keep at range' option, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage from range.

Antimatter requires the most cap, has the shortest range, and does the most damage. Lead requires the least cap, has no range modifier, and does middling damage. Iron has the longest range, and the least damage.

To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. Or better yet, use EFT and import your character skills to see all of your ship's stats.

For PvP, faction antimatter and null (blasters) or spike (rails) are usually used. Javelin (rails) is not recommended due to the tracking penalty while having nearly the same DPS as faction antimatter. Void (blasters) has slightly better DPS than faction antimatter, and better optimal, worse falloff, worse tracking, and worse cap consumption. Void can be useful in some circumstances, especially if the target has multiple webs applied to it. It is often better to keep at range close to your optimal in PvP to avoid tracking problems. Orbiting can cause tracking problems, except with small ships orbiting large ships due to the higher signature radius making shots hit the target easily.

When using a battleship that requires cap boosters, it is recommended to keep a medium standard container in the cargo hold. This will provide extra space, which is handy for switching out ammo types and picking up loot after a fight. Always make sure you have the required space for one full load of ammo in the cargo hold, otherwise switching ammo will be difficult.

Tech and Meta Levels

These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are usually expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. Sometimes meta 4 is cheaper and better than Tech 2, like for ECCM modules. Some meta 4 modules are nearly always used instead of the T2 version, because the T2 having worse attributes and being harder to fit, like for armor plates.

In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser with T2 fittings.

Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium waepons are reasonably priced, but many are not, and will only make your ship into a loot piñata for the enemy when it is destroyed, for very little increase in effective dps. It is recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships for PvP.

Meta 4 guns are recommended on some of these PvE ships, as many gallente pilots in their early careers will focus sooner on T2 drones than T2 guns. Some Meta 4 guns are reasonably priced, others are hideously expensive. If you can't afford to lose expensive Meta 4 guns, downgrade them to meta 3 or 2 instead.

Meta level can be checked in the 'show info' window under the attributes tab. Items without a meta level displayed in the attributes tab are meta 0. Meta level can also be displayed in a ship or station hangar when the items are displayed in list mode. To add the Meta column, right-click the header and select 'show meta lvl'.

Drones

Small drones should be used against frigate sized enemies, medium drones should be used against cruiser sized enemies, and heavy drones should be used against battleship sized enemies. Sentries are mostly meant for battleship sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those.

Amarr drones are not recommended; due to their low damage multiplier, they are rarely useful. Even against rats who's lowest resistance is EM damage, they can be outperformed by Gallente drones. However, the Amarr curator sentry drones can be good to use against rats with a low EM resist (depending on range and tracking). Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against many rat types. It is strongly recommended to fit the best drone types to match rat weaknesses.

  • Caldari scout drones: Guristas, Mordu's Legion, Mercenaries, Serpentis
  • Gallente scout drones: Blood Raiders, Sansha's Nation, Rogue Drones
  • Minmatar scout drones: Angel Cartel

Some of these factions have ships with variable resists in different ship sizes. It is advised to check the two lowest resist options and compare drone damage reports. NPC Damage Types

Drone aggro should be watched. When arriving in a mission room, aggro should be acquired by approaching enemies and shooting them with guns. If a new wave of enemies arrives and the drones catch aggro, they should be recalled to the drone bay, and released only when the enemies have targeted your ship. Under normal circumstances, you should never lose drones when using proper aggro management with rats. Some missions have particular aggro rules that can lead to drones getting shot, check Eve Survival mission reports for details.

Keyboard shortcuts are recommended for drone management. Drones need to be initially launched manually from the drone window, but shortcuts can be set for attack and return to drone bay commands.

In PvP, Gallente and Minmatar scout drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch. Explosive damage is also better than thermal against a wider range of T2 ships that have augmented resists. Amarr drones are sometimes used in PvP to gank mission runners and ratters that have a weak EM hole. For sentries, bouncers are popular for their damage type and range.

In general, it is better to keep drones in passive mode. In missions and wormholes, drones on active can trigger a new wave earlier than desired. In PvP, drones on active mode can lead to having an aggression timer when it is not wanted and being unable to dock or jump through a gate.

See Drones and Using Drones for more advice on drone selection and deployment.

Tank & Gank

Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types. Drones and hardeners should be switched around based on rat types. Damage type resistance and dealt by rats can be found in the NPC Damage Types article. Mission-specific damage profiles can be found on Eve Survival.

All EHP in this guide is given with EFT calculations, not in-game EHP. The listed EHP and DPS in various fits include both gun and drone DPS, and exclude any enhancements such as overheating, boosters, or implants.

Salvaging After the Mission

Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.

Once players can afford it (hull price can range from 40 to 50 million ISK), the Noctis is strongly recommended for salvaging.

Enhancements

The Thermodynamics, Cybernetics, and Biology skills can grant pilots increased performance with overheating, implants, and boosters.

See the Overloading, Implants, and Booster Drugs articles for information on these.

Related Links

Ship Skill and Fitting Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate Factions