Difference between revisions of "Skills:Engineering"
From EVE University Wiki
m |
Prof hubert (talk | contribs) (Added required for sections and linked prerequiste skills.) |
||
Line 11: | Line 11: | ||
|mult=10x | |mult=10x | ||
|price=9,000,000 | |price=9,000,000 | ||
− | |pre=Engineering V | + | |pre=[[Skills:Engineering#Engineering|Engineering]] V; [[Skills:Engineering#Energy_Emission_Systems|Energy Emissions Systems]] V |
+ | |reqI=Capital Murky Energy Transmitter I; Capital Energy Transfer Array I | ||
}} | }} | ||
Line 21: | Line 22: | ||
|mult=10x | |mult=10x | ||
|price=9,000,000 | |price=9,000,000 | ||
− | |pre=Engineering V | + | |pre=[[Skills:Engineering#Engineering|Engineering]] V; [[Skills:Engineering#Shield_Emission_Systems|Shield EmissionSystems]] V |
+ | |reqI=Capital Murky Shield Screen Transmitter I; Capital Shield Transporter I | ||
}} | }} | ||
Line 31: | Line 33: | ||
|mult=8x | |mult=8x | ||
|price=22,500,000 | |price=22,500,000 | ||
− | |pre=Shield Management V | + | |pre=[[Skills:Engineering#Shield_Management|Shield Management]] V; [[Skills:Engineering#Shield_Operation|Shield Operation]] V; [[Skills:Engineering#Engineering|Engineering]] V |
+ | |reqI=Capital Neutron Saturation Injector I; Capital Shield Booster I | ||
}} | }} | ||
Line 43: | Line 46: | ||
|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
− | |pre=Shield Operation IV | + | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] IV |
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | ||
}} | }} | ||
Line 54: | Line 57: | ||
|mult=2x | |mult=2x | ||
|price=67,500 | |price=67,500 | ||
− | |pre=Engineering III | + | |pre=[[Skills:Engineering#Engineering|Engineering]] III |
+ | |reqI=T1 and Faction small energy transfer arrays and other enery emission systems | ||
+ | |reqII=T1 and Faction medium energy transfer arrays and other enery emission systems | ||
+ | |reqIII=T1 and Faction heavy and T2 small energy transfer arrays and other enery emission systems; energy neutralizer drones | ||
+ | |reqIV=T2 medium energy transfer arrays and other enery emission systems | ||
+ | |reqV=T2 heavy energy transfer arrays and other enery emission systems; [[Skills:Engineering#Capital_Energy_Emission_Systems|Capital Energy Emission Systems]] IV | ||
|notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br> | |notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br> | ||
}} | }} | ||
Line 65: | Line 73: | ||
|mult=2x | |mult=2x | ||
|price=71,100 | |price=71,100 | ||
− | |pre=Engineering II | + | |pre=[[Skills:Engineering#Engineering|Engineering]] II |
+ | |reqI=T1 capacitor upgrade modules | ||
+ | |reqII=T1 capacitor upgrade modules | ||
+ | |reqIII=T1 and certain T2 capacitor upgrade modules | ||
+ | |reqIV=T2 capacitor upgrade modules | ||
+ | |reqV=Reactor Control Unit II; [[Skills:Spaceship_Command#Marauders|Marauders]] | ||
|notes=Useful fitting requirement reduction for certain modules.<br> | |notes=Useful fitting requirement reduction for certain modules.<br> | ||
}} | }} | ||
Line 76: | Line 89: | ||
|mult=3x | |mult=3x | ||
|price=153,000 | |price=153,000 | ||
− | |pre=Engineering III | + | |pre=[[Skills:Engineering#Engineering|Engineering]] III |
+ | |reqI=T1 and Faction micro power grid modules | ||
+ | |reqIII=[[Skills:Science#Thermodynamics|Thermodynamics]] | ||
+ | |reqV=T2 micro power grid modules | ||
|notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br> | |notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br> | ||
}} | }} | ||
Line 87: | Line 103: | ||
|mult=2x | |mult=2x | ||
|price=117,000 | |price=117,000 | ||
− | |pre=Engineering II | + | |pre=[[Skills:Engineering#Engineering|Engineering]] II; [[Skills:Science#Science|Science]] II |
+ | |reqI=T1 and Faction smartbombs | ||
+ | |reqII=T2 micro smartbombs | ||
+ | |reqIII=T2 small smartbombs | ||
+ | |reqIV=T2 medium smartbombs | ||
+ | |reqV=T2 large smartbombs; [[Skills:Science#Doomsday_Operation|Doomsday Operation]] | ||
|notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br> | |notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br> | ||
}} | }} | ||
Line 98: | Line 119: | ||
|mult=1x | |mult=1x | ||
|price=36,000 | |price=36,000 | ||
− | |pre=Engineering I | + | |pre=[[Skills:Engineering#Engineering|Engineering]] I |
+ | |reqI=T1 and Faction capacitor boosters | ||
+ | |reqII=Micro capacitor booster II | ||
+ | |reqIII=Small capacitor booster II | ||
+ | |reqIV=Medium and Heavy capacitor boosters II | ||
|notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br> | |notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br> | ||
}} | }} | ||
Line 110: | Line 135: | ||
|price=18,000 | |price=18,000 | ||
|pre=None | |pre=None | ||
+ | |reqI=[[Skills:Engineering#Shield_Operation|Shield Operation]]; [[Skills:Engineering#Energy_Systems_Operation|Energy Systems Operation]] | ||
+ | |reqII=[[Skills:Engineering#Energy_Pulse_Weapons|Energy Pulse Weapons]]; [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]; [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]]; [[Skills:Engineering#Electronic_Upgrades|Electronic Upgrades]] | ||
+ | |reqIII=[[Skills:Engineering#Energy_Management|Energy Management]]; [[Skills:Engineering#Shield_Management|Shield Management]]; [[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]; [[Skills:Engineering#Shield_Emission_Systems|Shield Emission Systems]]; [[Skills:Engineering#Energy_Emission_Systems|Energy Emission Systems]] | ||
+ | |reqV=[[Skills:Science#Thermodynamics|Thermodynamics]]; [[Skills:Engineering#Capital_Shield_Operation|Capital Shield Operation]]; [[Skills:Engineering#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]]; [[Skills:Engineering#Capital_Energy_Emission_Systems|Capital Energy Emission Systems]]; [[Skills:Engineering#Engineering|Engineering]]; [[Skills:Science#High_Energy_Physics|High Energy Physics]]; [[Skills:Science#Plasma_Physics|Plasma Physics]]; [[Skills:Science#Hydromagnetic_Physics|Hydromagnetic Physics]]; [[Skills:Science#Graviton_Physics|Graviton Physics]]; [[Skills:Science#Laser_Physics|Laser Physics]]; [[Skills:Science#Nuclear_Physics|Nuclear Physics]]; [[Skills:Science#Quantum_Physics|Quantum Physics]]; [[Skills:Subsystems#Amarr_Enegineering_Systems|Amarr Engineering Systems]]; [[Skills:Subsystems#Gallente_Enegineering_Systems|Gallente Engineering Systems]]; [[Skills:Subsystems#Minmatar_Enegineering_Systems|Minmatar Engineering Systems]]; [[Skills:Subsystems#Caldari_Enegineering_Systems|Caldari Engineering Systems]]; [[Skills:Spaceship_Command#Assault_Ships|Assault Ships]] | ||
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br> | |notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br> | ||
}} | }} | ||
Line 122: | Line 151: | ||
|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
− | |pre=Shield Operation IV | + | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] IV |
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | ||
}} | }} | ||
Line 135: | Line 164: | ||
|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
− | |pre=Shield Operation IV | + | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] IV |
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | ||
}} | }} | ||
Line 146: | Line 175: | ||
|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
− | |pre=Shield Operation III | + | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] III |
|notes=An important support skill for active shield tanking.<br> | |notes=An important support skill for active shield tanking.<br> | ||
}} | }} | ||
Line 157: | Line 186: | ||
|mult=2x | |mult=2x | ||
|price=72,000 | |price=72,000 | ||
− | |pre=Engineering III | + | |pre=[[Skills:Engineering#Engineering|Engineering]] III |
+ | |reqI=T1 and Faction shield transporters | ||
+ | |reqII=Micro shield transporter II | ||
+ | |reqIII=Small shield transporter II; T1 Light, medium and heavy shield maintenance bots | ||
+ | |reqIV=Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots | ||
+ | |reqV=[[Skills:Engineering#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]] | ||
|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br> | |notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br> | ||
}} | }} | ||
Line 168: | Line 202: | ||
|mult=3x | |mult=3x | ||
|price=153,000 | |price=153,000 | ||
− | |pre=Engineering III | + | |pre=[[Skills:Engineering#Engineering|Engineering]] III |
+ | |reqI=T1 and Faction shield boost amplifiers | ||
+ | |reqV=Shield boost amplifier II; [[Skills:Engineering#Capital_Shield_Operation|Capital Shield Operation]] | ||
|notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br> | |notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br> | ||
}} | }} | ||
Line 179: | Line 215: | ||
|mult=1x | |mult=1x | ||
|price=31,500 | |price=31,500 | ||
− | |pre=Engineering I | + | |pre=[[Skills:Engineering#Engineering|Engineering]] I |
+ | |reqI=T1 and Faction shield boosters | ||
+ | |reqII=Certain large and ancillary shield boosters | ||
+ | |reqIII=T2 small and medium shield boosters X-Large shield boosters; [[Skills:Engineering#Shield_Compensation|Shield Compensation]]; [[Skills:Subsystems#Amarr_Defensive_Systems|Amarr Defensive Systems]]; | ||
+ | [[Skills:Subsystems#Gallente_Defensive_Systems|Gallente Defensive Systems]]; [[Skills:Subsystems#Minmatar_Defensive_Systems|Minmatar Defensive Systems]] | ||
+ | |reqIV=X-Large ancillary shield booster; Large shield booster II; [[Skills:Engineering#Thermic_Shield_Compensation|Thermic Shield Compensation]]; [[Skills:Engineering#EM_Shield_Compensation|EM Shield Compensation]]; [[Skills:Engineering#Kinetic_Shield_Compensation|Kinetic Shield Compensation]]; [[Skills:Engineering#Explosive_Shield_Compensation|Explosive Shield Compensation]] | ||
+ | |reqV=X-Lage shield booster II; [[Skills:Engineering#Capital_Shield_Operation|Capital Shield Operation]]; [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]] | ||
|notes=Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.<br> | |notes=Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.<br> | ||
}} | }} | ||
Line 190: | Line 232: | ||
|mult=2x | |mult=2x | ||
|price=75,600 | |price=75,600 | ||
− | |pre=Engineering II | + | |pre=[[Skills:Engineering#Engineering|Engineering]] II; [[Skills:Science#Science|Science]] I |
+ | |reqI=T1 and Faction shield extenders and hardener amplifiers | ||
+ | |reqII=Micro shield extender II | ||
+ | |reqIII=Small shield extender II; T1 shield rechargers | ||
+ | |reqIV=T2 shield rechargers, extenders and hardener amplifiers | ||
|notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br> | |notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br> | ||
}} | }} | ||
Line 201: | Line 247: | ||
|mult=4x | |mult=4x | ||
|price=189,000 | |price=189,000 | ||
− | |pre=Engineering III | + | |pre=[[Skills:Engineering#Engineering|Engineering]] III |
+ | |reqI=T1 and Faction shield hardeners | ||
+ | |reqIV=T2 shield hardeners | ||
|notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br> | |notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br> | ||
}} | }} | ||
Line 214: | Line 262: | ||
|mult=2x | |mult=2x | ||
|price=108,000 | |price=108,000 | ||
− | |pre=Shield Operation IV | + | |pre=[[Skills:Engineering#Shield_Operation|Shield Operation]] IV |
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | |notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br> | ||
}} | }} |
Revision as of 01:10, 27 December 2012
This article is a stub. You can help the UniWiki by expanding it.
The Engineering category contains capacitor support skills, capacitor warfare skills and most of the skills required for remote and local shield tanking.
Capital Energy Emission Systems
Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
Attributes: | |
Multiplier: | Capital Energy Emission Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Capital Energy Emission Systems ISK">Capital Energy Emission Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Engineering V; Energy Emissions Systems V |
I required for: | Capital Murky Energy Transmitter I; Capital Energy Transfer Array I |
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Attributes: | |
Multiplier: | 10x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Engineering V; Shield EmissionSystems V |
I required for: | Capital Murky Shield Screen Transmitter I; Capital Shield Transporter I |
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Shield Management V; Shield Operation V; Engineering V |
I required for: | Capital Neutron Saturation Injector I; Capital Shield Booster I |
EM Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Energy Emission Systems
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Attributes: | |
Multiplier: | Energy Emission Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Emission Systems ISK">Energy Emission Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Engineering III |
I required for: | T1 and Faction small energy transfer arrays and other enery emission systems |
II required for: | T1 and Faction medium energy transfer arrays and other enery emission systems |
III required for: | T1 and Faction heavy and T2 small energy transfer arrays and other enery emission systems; energy neutralizer drones |
IV required for: | T2 medium energy transfer arrays and other enery emission systems |
V required for: | T2 heavy energy transfer arrays and other enery emission systems; Capital Energy Emission Systems IV |
Notes: | The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits. |
Energy Grid Upgrades
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 79k ISK |
Alpha max level: | V |
Prerequisites: | Engineering II |
I required for: | T1 capacitor upgrade modules |
II required for: | T1 capacitor upgrade modules |
III required for: | T1 and certain T2 capacitor upgrade modules |
IV required for: | T2 capacitor upgrade modules |
V required for: | Reactor Control Unit II; Marauders |
Notes: | Useful fitting requirement reduction for certain modules. |
Energy Management
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Attributes: | |
Multiplier: | Energy Management |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Management ISK">Energy Management ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Engineering III |
I required for: | T1 and Faction micro power grid modules |
III required for: | Thermodynamics |
V required for: | T2 micro power grid modules |
Notes: | Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run. |
Energy Pulse Weapons
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 130k ISK |
Alpha max level: | II |
Prerequisites: | Engineering II; Science II |
I required for: | T1 and Faction smartbombs |
II required for: | T2 micro smartbombs |
III required for: | T2 small smartbombs |
IV required for: | T2 medium smartbombs |
V required for: | T2 large smartbombs; Doomsday Operation |
Notes: | Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use. |
Energy Systems Operation
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Attributes: | |
Multiplier: | Energy Systems Operation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Systems Operation ISK">Energy Systems Operation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Engineering I |
I required for: | T1 and Faction capacitor boosters |
II required for: | Micro capacitor booster II |
III required for: | Small capacitor booster II |
IV required for: | Medium and Heavy capacitor boosters II |
Notes: | Another important capacitor support skill which makes your capacitor more resilient. A short train to level V. |
Engineering
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Attributes: | |
Multiplier: | Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Engineering ISK">Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | None |
I required for: | Shield Operation; Energy Systems Operation |
II required for: | Energy Pulse Weapons; Energy Grid Upgrades; Shield Upgrades; Electronic Upgrades |
III required for: | Energy Management; Shield Management; Tactical Shield Manipulation; Shield Emission Systems; Energy Emission Systems |
V required for: | Thermodynamics; Capital Shield Operation; Capital Shield Emission Systems; Capital Energy Emission Systems; Engineering; High Energy Physics; Plasma Physics; Hydromagnetic Physics; Graviton Physics; Laser Physics; Nuclear Physics; Quantum Physics; Amarr Engineering Systems; Gallente Engineering Systems; Minmatar Engineering Systems; Caldari Engineering Systems; Assault Ships |
Notes: | The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship. |
Explosive Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Kinetic Shield Compenstation
To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.
Attributes: | |
Multiplier: | Kinetic Shield Compenstation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Kinetic Shield Compenstation ISK">Kinetic Shield Compenstation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | IV |
Prerequisites: | Shield Operation III |
Notes: | An important support skill for active shield tanking. |
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | Engineering III |
I required for: | T1 and Faction shield transporters |
II required for: | Micro shield transporter II |
III required for: | Small shield transporter II; T1 Light, medium and heavy shield maintenance bots |
IV required for: | Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots |
V required for: | Capital Shield Emission Systems |
Notes: | Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships. |
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 170k ISK |
Alpha max level: | IV |
Prerequisites: | Engineering III |
I required for: | T1 and Faction shield boost amplifiers |
V required for: | Shield boost amplifier II; Capital Shield Operation |
Notes: | A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers. |
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 55k ISK |
Alpha max level: | IV |
Prerequisites: | Engineering I |
I required for: | T1 and Faction shield boosters |
II required for: | Certain large and ancillary shield boosters |
III required for: | T2 small and medium shield boosters X-Large shield boosters; Shield Compensation; Amarr Defensive Systems; |
IV required for: | X-Large ancillary shield booster; Large shield booster II; Thermic Shield Compensation; EM Shield Compensation; Kinetic Shield Compensation; Explosive Shield Compensation |
V required for: | X-Lage shield booster II; Capital Shield Operation; Caldari Defensive Systems |
Notes: | Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters. |
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Engineering II; Science I |
I required for: | T1 and Faction shield extenders and hardener amplifiers |
II required for: | Micro shield extender II |
III required for: | Small shield extender II; T1 shield rechargers |
IV required for: | T2 shield rechargers, extenders and hardener amplifiers |
Notes: | A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier. |
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Attributes: | |
Multiplier: | 4x |
Price: | 210k ISK |
Alpha max level: | IV |
Prerequisites: | Engineering III |
I required for: | T1 and Faction shield hardeners |
IV required for: | T2 shield hardeners |
Notes: | When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it. |
Thermic Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.
Attributes: | |
Multiplier: | Thermic Shield Compensation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |