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Wormhole scouting: Difference between revisions

From EVE University Wiki
Target types: fleshed out section
Line 252: Line 252:


====How to Hunt====
====How to Hunt====
In w-space, gravimetric sites are where rocks are found, and need to be probed down.
In w-space, gravimetric sites are the only place where rocks are found, and need to be probed down.


====Risk====
====Risk====
*Drones, should be able to tank a flight of light or medium drones depending on the target
*The [[Procurer|Procurer]] and the [[Skiff|Skiff]] can have some very nice tank
*They may have friends nearby


===Gas Huffers===
===Gas Huffers===


====Opposition====
====Opposition====
*Ships: [[Venture]]
*Ships: [[Venture]], [[Cruiser#T1_Cruisers|T1 cruiser]], [[battlecruiser]], and possibly a [[Industrial#Hauling_Craft|T1 or T2 industrial]]
*Fit: Shield tank with mining stuff
*Fit: shield or armor tank
*It used to be that the [[Hurricane|Hurricane]] was the ship of choice for gas harvesting due to its large cargo hold and lots of low slots, but the [[Venture]] has now overtaken this with gas going in its ore hold and it being far cheaper to replace.  Battlecruiser gangs are still used in higher end sites for gank resistance.
*The [[Venture]] will require 3 or 4 warp disruption points to lock down, though a high alpha strike works too


====Profitability====
====Profitability====
'''Low''' T2 strip miners are kinda nice, but the ore won't fit in a combat ship's hold.
'''Medium''' T2 gas harvesters sell nicely, and chances are you can fit some of the gas in a combat hold as it isn't very bulky


====How to Hunt====
====How to Hunt====
In w-space, ladar sites are the only place where rocks are found, and need to be probed down.


====Risk====
====Risk====
*Battlecruisers can still fit some weapons and tank while huffing and shouldn't be considered a soft target
*They may have friends nearby


===Combat Operations===
===Combat Operations===
'''Combat ships and wrecks on d-scan'''
*Ships: Combat ships and possibly Logi
*If you have a fleet, consider hitting the combat ships while they are working
*Fit:
**Possibility of some nice shiny ships and modules
**If no logi, shield or armor self tank either active or pasive.  Most likely using long range weapons
**
**If logi are present, most likely buffer fit either for max damage projection (incursion style fitting) or PvP fit for gank resistance
 
====Profitability====
====Profitability====
'''Medium-High''' Chance at some nice shiny modules if players have taken the money to bling out their ships


====How to Hunt====
====How to Hunt====
*At an anomaly: no need for probes
#Run a basic system scan and d-scan each anomaly for ships
#Warp in, spread points, kill stuff, don't die to sleepers
*At a signature: Need probes
#Launch probes covertly
#Get bearing and range with d-scan
#Place probes on best guess
#scan, and with a good hit, recall probes or move them out of d-scan range
#Warp in, spread points, kill stuff, don't die to sleepers


====Risk====
====Risk====
*Taking on combat ships, so be sure you have good intel on ships and are attacking with a force that can win
*They may have friends nearby


===Salvage Operations===
===Salvage Operations===
*Sleeper loot sells well, why not let someone else pick it up for you
*Ships: [[Frigate#Exploration|T1 exploration frigate]] for hacking/archeology, [[Category:Standard_Destroyers|Destroyer]] or [[Noctis]]
*If you have a fleet, consider ganking the salvager and bating combat ships in for defense, than warp your fleet in to counter them


====Profitability====
====Profitability====
'''High''' if you catch a salvage operation that has been through several sites, you can profit off the work of others
*If you have a fleet, consider ganking the salvager with a bait ship, then when defense fleet warps in, bring in your fleet and get them too


====How to Hunt====
====How to Hunt====
Best place to catch a salvage operation is to wait at a site that has already been cleared of sleepers, but not yet salvaged.  In this case your goal will be to warp into a site being run while cloaked and wait until the combat fleet leaves and the salvager comes in.  Same rules for finding a fleet in progress apply here with the exception of also using a d-scan overview setting that can see wrecks
*At an anomaly: no need for probes
#Run a basic system scan and d-scan each anomaly for ships and wrecks
#Warp in, spread points, kill stuff, don't die to sleepers
*At a signature: Need probes (if only wrecks are present in the site, the site may despawn and become un-probable until a ship enters)
#Launch probes covertly
#Get bearing and range with d-scan
#Place probes on best guess
#scan, and with a good hit, recall probes or move them out of d-scan range
#Warp in, spread points, kill stuff, don't die to sleepers


====Risk====
====Risk====
*The salvager will have limited defensive ability and most likely limited tank
*Combat ships will be available, so do not stick around unless you are prepared to fight them


=Scouting Connecting Wormholes=
=Scouting Connecting Wormholes=