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====How to Hunt==== | ====How to Hunt==== | ||
In w-space, gravimetric sites are where rocks are found, and need to be probed down. | In w-space, gravimetric sites are the only place where rocks are found, and need to be probed down. | ||
====Risk==== | ====Risk==== | ||
*Drones, should be able to tank a flight of light or medium drones depending on the target | |||
*The [[Procurer|Procurer]] and the [[Skiff|Skiff]] can have some very nice tank | |||
*They may have friends nearby | |||
===Gas Huffers=== | ===Gas Huffers=== | ||
====Opposition==== | ====Opposition==== | ||
*Ships: [[Venture]] | *Ships: [[Venture]], [[Cruiser#T1_Cruisers|T1 cruiser]], [[battlecruiser]], and possibly a [[Industrial#Hauling_Craft|T1 or T2 industrial]] | ||
*Fit: | *Fit: shield or armor tank | ||
*It used to be that the [[Hurricane|Hurricane]] was the ship of choice for gas harvesting due to its large cargo hold and lots of low slots, but the [[Venture]] has now overtaken this with gas going in its ore hold and it being far cheaper to replace. Battlecruiser gangs are still used in higher end sites for gank resistance. | |||
*The [[Venture]] will require 3 or 4 warp disruption points to lock down, though a high alpha strike works too | |||
====Profitability==== | ====Profitability==== | ||
''' | '''Medium''' T2 gas harvesters sell nicely, and chances are you can fit some of the gas in a combat hold as it isn't very bulky | ||
====How to Hunt==== | ====How to Hunt==== | ||
In w-space, ladar sites are the only place where rocks are found, and need to be probed down. | |||
====Risk==== | ====Risk==== | ||
*Battlecruisers can still fit some weapons and tank while huffing and shouldn't be considered a soft target | |||
*They may have friends nearby | |||
===Combat Operations=== | ===Combat Operations=== | ||
*Ships: Combat ships and possibly Logi | |||
*If | *Fit: | ||
** | **If no logi, shield or armor self tank either active or pasive. Most likely using long range weapons | ||
**If logi are present, most likely buffer fit either for max damage projection (incursion style fitting) or PvP fit for gank resistance | |||
====Profitability==== | ====Profitability==== | ||
'''Medium-High''' Chance at some nice shiny modules if players have taken the money to bling out their ships | |||
====How to Hunt==== | ====How to Hunt==== | ||
*At an anomaly: no need for probes | |||
#Run a basic system scan and d-scan each anomaly for ships | |||
#Warp in, spread points, kill stuff, don't die to sleepers | |||
*At a signature: Need probes | |||
#Launch probes covertly | |||
#Get bearing and range with d-scan | |||
#Place probes on best guess | |||
#scan, and with a good hit, recall probes or move them out of d-scan range | |||
#Warp in, spread points, kill stuff, don't die to sleepers | |||
====Risk==== | ====Risk==== | ||
*Taking on combat ships, so be sure you have good intel on ships and are attacking with a force that can win | |||
*They may have friends nearby | |||
===Salvage Operations=== | ===Salvage Operations=== | ||
* | *Ships: [[Frigate#Exploration|T1 exploration frigate]] for hacking/archeology, [[Category:Standard_Destroyers|Destroyer]] or [[Noctis]] | ||
====Profitability==== | ====Profitability==== | ||
'''High''' if you catch a salvage operation that has been through several sites, you can profit off the work of others | |||
*If you have a fleet, consider ganking the salvager with a bait ship, then when defense fleet warps in, bring in your fleet and get them too | |||
====How to Hunt==== | ====How to Hunt==== | ||
Best place to catch a salvage operation is to wait at a site that has already been cleared of sleepers, but not yet salvaged. In this case your goal will be to warp into a site being run while cloaked and wait until the combat fleet leaves and the salvager comes in. Same rules for finding a fleet in progress apply here with the exception of also using a d-scan overview setting that can see wrecks | |||
*At an anomaly: no need for probes | |||
#Run a basic system scan and d-scan each anomaly for ships and wrecks | |||
#Warp in, spread points, kill stuff, don't die to sleepers | |||
*At a signature: Need probes (if only wrecks are present in the site, the site may despawn and become un-probable until a ship enters) | |||
#Launch probes covertly | |||
#Get bearing and range with d-scan | |||
#Place probes on best guess | |||
#scan, and with a good hit, recall probes or move them out of d-scan range | |||
#Warp in, spread points, kill stuff, don't die to sleepers | |||
====Risk==== | ====Risk==== | ||
*The salvager will have limited defensive ability and most likely limited tank | |||
*Combat ships will be available, so do not stick around unless you are prepared to fight them | |||
=Scouting Connecting Wormholes= | =Scouting Connecting Wormholes= | ||