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Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay which can only store fuel for the jump drive. The fuel required depends on the race that constructed that drive, and can be produced by refining ice mined in that race's territory. The respective fuel type for each race is: | Unlike stargates, which are free to use, jump drives require fuel. The jump drive comes with a special fuel bay which can only store fuel for the jump drive. The fuel required depends on the race that constructed that drive, and can be produced by refining ice mined in that race's territory. The respective fuel type for each race is: | ||
<table border="1"> | <table border="1"> | ||
<tr><td>Amarr</td><td>Helium isotopes</td></tr> | <tr><td>Amarr</td><td>Helium isotopes</td></tr> | ||
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The fuel cost for each jump does not depend on the number of stargate jumps to the destination. It depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. The maximum jump range is extended by the skill [[Skills:Navigation#Jump_Drive_Calibration|Jump Drive Calibration]] (25% increase per level), and the fuel consumption is reduced by the skill [[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] (10% reduction per level). Jump freighters also have their required fuel reduced by the [[Skills:Spaceship_Command#Jump_Freighters|skill required to fly them]]. These three skills make a huge difference to the figures shown in the table. | The fuel cost for each jump does not depend on the number of stargate jumps to the destination. It depends on the distance between the two systems in space (measured in light-years). Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. The maximum jump range is extended by the skill [[Skills:Navigation#Jump_Drive_Calibration|Jump Drive Calibration]] (25% increase per level), and the fuel consumption is reduced by the skill [[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] (10% reduction per level). Jump freighters also have their required fuel reduced by the [[Skills:Spaceship_Command#Jump_Freighters|skill required to fly them]]. These three skills make a huge difference to the figures shown in the table. | ||
<table border="1"> | <table border="1"> | ||
<tr><th>Ship type</th> <th>Range</th><th>Fuel per ly</th><th>Fuel bay (m3)</th><th>Fuel bay (units)</th></tr> | <tr><th>Ship type</th> <th>Range</th><th>Fuel per ly</th><th>Fuel bay (m3)</th><th>Fuel bay (units)</th></tr> | ||
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<tr><td>Capital Industrial Ship</td><td>5 ly</td><td>1000 units</td><td>10000</td><td>66666</td></tr> | <tr><td>Capital Industrial Ship</td><td>5 ly</td><td>1000 units</td><td>10000</td><td>66666</td></tr> | ||
</table> | </table> | ||
Finally, activating a ship's jump drive consumes 95% of the energy in its capacitor (reduced by 5% per level of [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]]), so capital ships are relatively weak just after jumping. | |||
===Cynosural Fields=== | ===Cynosural Fields=== | ||