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Incursion fitting principles: Difference between revisions

From EVE University Wiki
m Omni damage: Added standard tank setups, for clarity.
Line 13: Line 13:


The reason we still use the erroneous ''"70% resists across the board"'' term is that if you have 70% resists in all categories, you're good and there's no risk of anyone getting it wrong thinking you can combine a low EM resist with a high explosive resist.
The reason we still use the erroneous ''"70% resists across the board"'' term is that if you have 70% resists in all categories, you're good and there's no risk of anyone getting it wrong thinking you can combine a low EM resist with a high explosive resist.
== Standard setup ==
Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety.
We also recommend fits that are flexible in terms of being able to do vanguards, assaults and even headquarter sites with the same ship. So some seemingly superfluous rigs are there to enable the ships to just swap out a few midslots and go from vanguards to headquarter sites.
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
|-
! style="background:#222222;" | Slots
! style="background:#222222;" | Regular ships
! style="background:#222222;" | Navy / Fleet Issue
! style="background:#222222;" | Advanced
|- valign="top"
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|32px]]
| nowrap | http://image.eveonline.com/Type/2281_32.png Adaptive Invulnerability Field II<br>
http://image.eveonline.com/Type/2281_32.png Adaptive Invulnerability Field II<br>
http://image.eveonline.com/Type/2301_32.png EM Ward Field II
| nowrap | http://image.eveonline.com/Type/2281_32.png Adaptive Invulnerability Field II<br>
http://image.eveonline.com/Type/2281_32.png Adaptive Invulnerability Field II<br>
http://image.eveonline.com/Type/2301_32.png EM Ward Field II
| nowrap | http://image.eveonline.com/Type/4349_32.png Pithum C-Type Adaptive Invulnerability Field<br>
http://image.eveonline.com/Type/2281_32.png Adaptive Invulnerability Field II<br>
[[image:icon mid slot.png|32px]] Freed up mid slot
|- valign="top"
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|32px]]
| nowrap | http://image.eveonline.com/Type/2048_32.png Damage Control II
| nowrap | [[image:icon low slot.png|32px]] Freed up low slot
| nowrap | [[image:icon low slot.png|32px]] Freed up low slot
|- valign="top"
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|32px]]
| nowrap | http://image.eveonline.com/Type/26088_32.png Large Core Defense Field Extender I<br>
http://image.eveonline.com/Type/26088_32.png Large Core Defense Field Extender I<br>
http://image.eveonline.com/Type/26082_32.png Large Anti-Thermal Screen Reinforcer I
| nowrap | http://image.eveonline.com/Type/26088_32.png Large Core Defense Field Extender I<br>
http://image.eveonline.com/Type/26442_32.png Large Anti-Thermal Screen Reinforcer II<br>
[[image:icon rigs.png|32px]] Freed up rig slot
| nowrap | http://image.eveonline.com/Type/26448_32.png Large Core Defense Field Extender II<br>
http://image.eveonline.com/Type/26436_32.png Large Anti-EM Screen Reinforcer II<br>
[[image:icon rigs.png|32px]] Freed up rig slot
|- valign="top"
! style="text-align:center; background:#111111;" | Resist profile
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|32px|Electromagnetic resistance]]75,9%[[Image:icon_resist_therm.png|32px|Thermal resistance]]70%[[Image:icon_resist_kin.png|32px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|32px|Explosive resistance]]77,4%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|32px|Electromagnetic resistance]]72,4%[[Image:icon_resist_therm.png|32px|Thermal resistance]]68,1%[[Image:icon_resist_kin.png|32px|Kinetic resistance]]69%[[Image:icon_resist_exp.png|32px|Explosive resistance]]74,1%
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|32px|Electromagnetic resistance]]65,8%[[Image:icon_resist_therm.png|32px|Thermal resistance]]64,9%[[Image:icon_resist_kin.png|32px|Kinetic resistance]]73,7%[[Image:icon_resist_exp.png|32px|Explosive resistance]]78,1%
|- valign="top"
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|32px]]
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|32px|Electromagnetic resistance]]83,8%[[Image:icon_resist_therm.png|32px|Thermal resistance]]74,5%[[Image:icon_resist_kin.png|32px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|32px|Explosive resistance]]80,8%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|32px|Electromagnetic resistance]]81,4%[[Image:icon_resist_therm.png|32px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|32px|Kinetic resistance]]73,6%[[Image:icon_resist_exp.png|32px|Explosive resistance]]78%
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|32px|Electromagnetic resistance]]71,8%[[Image:icon_resist_therm.png|32px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|32px|Kinetic resistance]]78,9%[[Image:icon_resist_exp.png|32px|Explosive resistance]]82,4%
|- valign="top"
! style="text-align:center; background:#111111;" | Reasoning
| This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like '''Shield Management''' and gotten a decent buffer on your ship.
On ships like the [[Rokh]] with shield resist bonuses, you can safely remove one invulnerability field or the damage control and still have good resists.
| '''Navy''' and '''Fleet Issue''' ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing Assaults or Headquarter sites.
This variant could be adopted to normal ships as well, unless they have very low base hit points.
| The upgrade to a deadspace hardener means you can free up a valuable midslot. The tech two anti-EM rig is there to bring the EM up to par, whilst the tech two extender rig is merely there because you're using the rig anyway (and blowing up your signature) so making it a tech two rig is simply to give the most out of it.
|- valign="top"
! style="background:#111111;" | Price
! style="background:#002000;" | Cheap
! style="background:#000020;" | Affordable
! style="background:#200000;" | Costly
|}


== Applied DPS ==
== Applied DPS ==