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=== Snowballing === | === Snowballing === | ||
Actively improving passive shield regeneration with modules and rigs has a snowball effect. With most systems in EvE there are diminishing returns, referred to as [[stacking penalties]], when additional fittings affect a specific attribute. On the other hand, passive shield regeneration rate is multiplicative; the more fittings you add that affect shield regeneration rate the greater effect each fitting has. | Actively improving passive shield regeneration with modules and rigs has a snowball effect. With most systems in EvE there are diminishing returns, referred to as [[stacking penalties]], when additional fittings affect a specific attribute. On the other hand, the calculation for passive shield regeneration rate is multiplicative; the more fittings you add that affect shield regeneration rate the greater effect each fitting has. | ||
Let's look at the example of a [[Hurricane]]: | Let's look at the example of a [[Hurricane]]: | ||