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→Weighing Training Time Against How Much You Want to Haul: update for Od 1.1 |
update some for OD 1.1 |
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Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | Hauling can be a great way to earn ISK doing [[Using EVE-Central to haul profitably|profitable trade runs]]. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the [[Eve University Class Library#Hauling|Alt Hauling 101]] audio class. | ||
A large change has been made with the June 2013 Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead | A large change has been made with the June 2013 Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead of ASC I. This means that the first Racial Freighter will take a bit more time to train, but that it will take around 19 hours to train each addition Racial Freighter I skill. It also reduced the requirement for an Iteron V to Gallente Industrial I from V. Another large change was made in September 2013 with Odyssey 1.1 which repurposed some of the industrial ships, converting them from general cargo haulers to specialized haulers with specialized bays. For example the Iteron Mark IV changed to the [[Miasmos]] and gained a large ore bay. Some of these changes have been made to this guide, but keep this in mind in case something was missed. | ||
Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon]. | Our goal is to be able to haul the greatest volume of cargo (measured in m<sup>3</sup>) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as [http://evemon.battleclinic.com/ EVEMon]. | ||
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Up to the June 2013 Odyssey expansion, the Amarr Bestower was the hauler of choice up to Racial Industrial III. With Odyssey 1.0, that changed to the Gallente Iteron Mark V since it became flyable at Gallente Industrial I instead of V. However, as of Odyssey 1.1 in September 2013, the Bestower was once again the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the [[Kryos]] and [[Miasmos]]. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game. | Up to the June 2013 Odyssey expansion, the Amarr Bestower was the hauler of choice up to Racial Industrial III. With Odyssey 1.0, that changed to the Gallente Iteron Mark V since it became flyable at Gallente Industrial I instead of V. However, as of Odyssey 1.1 in September 2013, the Bestower was once again the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the [[Kryos]] and [[Miasmos]]. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game. | ||
Hauling safely is still a concern with all haulers and even though cargo capacities might have increased. For example, the Iteron Mark V lost a mid slot and might be more vulnerable than in the past. | Hauling safely is still a concern with all haulers and even though cargo capacities might have increased. For example, the Iteron Mark V lost a mid slot and might be more vulnerable than in the past. The 4 general purpose large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.<ref>[http://www.pushx.net/rates.php PushX Rates] (no endorsement intended)</ref> If you carry too much cargo value often enough, you will lose your ship. | ||
(See also [http://wiki.eveonline.com/en/wiki/Industrial_Ship eveonline wiki for Industrial ships]) | (See also [http://wiki.eveonline.com/en/wiki/Industrial_Ship eveonline wiki for Industrial ships]) | ||
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=== Racial Characters === | === Racial Characters === | ||
Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter. | Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a [[Bestower]]. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter. | ||
=== Creating an Alt on an Existing Account === | === Creating an Alt on an Existing Account === | ||
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|launchers=0 | |launchers=0 | ||
|turrets=1 | |turrets=1 | ||
|mediums= | |mediums=3 | ||
|lows= | |lows=6 | ||
|cargohold=4800 m<sup>3</sup> | |cargohold=4800 m<sup>3</sup> | ||
|dronebay=0 m<sup>3</sup> | |dronebay=0 m<sup>3</sup> | ||
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}} | }} | ||
Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the [[Bestower]], which can haul over | Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the [[Bestower]], which can haul over 21,652 m<sup>3</sup> with a minimally trained set of skills. Now any T1 industrial can now be trained in the same amount of time because Racial Frigate III was removed as a prerequisite. 5, | ||
=== Skill Books === | === Skill Books === | ||
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#Amarr Industrial I (26m) | #Amarr Industrial I (26m) | ||
When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for | When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 21,652 m3 of cargo space. | ||
=== Training Plan for Rigged Bestower === | === Training Plan for Rigged Bestower === | ||
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#Amarr Industrial I (26m) | #Amarr Industrial I (26m) | ||
When this is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for | When this is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Amarr Industrial II and haul 34,498 m3. | ||
== Creating a Mammoth Pilot == | == Creating a Mammoth Pilot == | ||
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}} | }} | ||
As you can see in the Hauler table [[Iteron Mark V]] has the largest cargohold of all industrials. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs. | As you can see in the Hauler table [[Iteron Mark V]] has the 2nd largest cargohold of all industrials. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs. There is no need to train beyond Gallente Industrial III while working towards a freighter. | ||
=== Skill Books === | === Skill Books === | ||
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*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics. | *[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics. | ||
==References== | |||
<references/> | |||
[[Category:Hauling]] | [[Category:Hauling]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Trading]] | [[Category:Trading]] | ||