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Template:SkillTimeInfo: Difference between revisions

Template page
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Rewrote template with a more detailed tooltip.
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<span style="cursor: help;" title="{{#ifeq:{{{1|1x}}}|1x|This skill has the shortest training time  possible.|This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x.}}">{{{1|1x}}}</span><noinclude>
<span style="cursor: help;" title="{{#switch: {{{1}}}
| #default
| 1x = This skill has the shortest training time  possible. It will take approximately 8 minutes to train to level I, 4 hours to train to level III, and 6 days to train to level V (assuming no implants or neural remaps).
| 2x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 17 minutes to train to level I, 9 hours to train to level III, and 12 days to train to level V (assuming no implants or neural remaps).
| 3x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 25 minutes to train to level I, 13 hours to train to level III, and 18 days to train to level V (assuming no implants or neural remaps).
| 4x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 33 minutes to train to level I, 18 hours to train to level III, and 24 days to train to level V (assuming no implants or neural remaps).
| 5x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 41 minutes to train to level I, 22 hours to train to level III, and 30 days to train to level V (assuming no implants or neural remaps).
| 6x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 50 minutes to train to level I, 1 day to train to level III, and 35 days to train to level V (assuming no implants or neural remaps).
| 7x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 1 hour to train to level I, 1 day to train to level III, and 6 weeks to train to level V (assuming no implants or neural remaps).
| 8x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 1 hour to train to level I, 1 day to train to level III, and 7 weeks to train to level V (assuming no implants or neural remaps).
| 9x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 1 hour to train to level I, 2 days to train to level III, and 8 weeks to train to level V (assuming no implants or neural remaps).
| 10x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 1 hour to train to level I, 2 days to train to level III, and 8 weeks to train to level V (assuming no implants or neural remaps).
| 11x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 2 days to train to level III, and 9 weeks to train to level V (assuming no implants or neural remaps).
| 12x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 2 days to train to level III, and 10 weeks to train to level V (assuming no implants or neural remaps).
| 13x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 2 days to train to level III, and 11 weeks to train to level V (assuming no implants or neural remaps).
| 14x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and 12 weeks to train to level V (assuming no implants or neural remaps).
| 15x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and an utterly ludicrous 13 weeks to train to level V (assuming no implants or neural remaps).
| 16x = This skill takes {{{1}}} as long to train compared to a skill with a multiplier of 1x. It will take approximately 2 hours to train to level I, 3 days to train to level III, and an utterly ludicrous 13 weeks to train to level V (assuming no implants or neural remaps).
}}">{{{1|1x}}}</span><noinclude>
 
== Documentation ==
== Documentation ==


:This template generates a small tooltip (displayed when moving the mouse over the text) explaining what a [[Skill_training#Training_Time_Multipliers|skill training time multiplier]] is.
:This template generates a small tooltip (displayed when moving the mouse over the text) explaining what a [[Skill_training#Training_Time_Multipliers|skill training time multiplier]] is.
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;multiplier
;multiplier
:Enter the skill training time multiplier here, and add an "x" to the end, like <code>1x</code> or <code>5x</code>. If this argument is not specified, the template will assume a 1x multiplier.  
:Enter the skill training time multiplier here, and add an "x" to the end, like <code>1x</code> or <code>5x</code>. If this argument is not specified, the template will assume a 1x multiplier (although if you're not specifying an argument, why use this template at all?).  


=== Examples ===
=== Examples ===
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:{{t|SkillPriceInfo}}, a similar template dealing with skill book prices.
:{{t|SkillPriceInfo}}, a similar template dealing with skill book prices.


=== Further work ===
=== Implementation notes ===
:This template isn't finished. This should include some kind of simplified time table for the training time, like <code><nowiki>({{#switch:{{{1|1x}}}|2x||3x||4x||5x||6x||7x||8x||9x||10x||}})</nowiki></code>
:The times shown in the tooltip were calculated for 1800 skill points per hour (= all attributes at 20), which is a good approximation, as basic characters have all their attributes at 20 except Charisma (which is at 19). In any case, the tooltip is meant to only give a rough approximation, as for most characters, their training time will be modified by implants or neural remaps.
:Additionally, the template was constructed from plain text, instead of using a mathematical formula to arrive at the approximate training times. While this makes the template code longer, it's arguably more readable, and allows for rounding numbers for the sake of clarity.


__NOTOC__ [[Category:Template]]</noinclude>
__NOTOC__ [[Category:Template]]</noinclude>