More actions
Cybernetics still is in Neural_Enhancement now. |
|||
| Line 12: | Line 12: | ||
Slots 1-5 are for [[Implants#Attribute Enhancers|Attribute Enhancers]], and slots 6-10 are for [[Implants#Skill Hardwirings|Skill Hardwirings]]. | Slots 1-5 are for [[Implants#Attribute Enhancers|Attribute Enhancers]], and slots 6-10 are for [[Implants#Skill Hardwirings|Skill Hardwirings]]. | ||
To use any implant you need at least one level of [[Skills:Science# | To use any implant you need at least one level of [[Skills:Science#Neural_Enhancement|Cybernetics]], which itself requires [[Skills:Science#Science|Science 3]]. The more powerful and expensive implants require more training in [[Skills:Science#Cybernetics|Cybernetics]], and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities. | ||
Implants can be acquired from [[Loyalty Point]] stores of various corporations, storyline mission rewards, and rare NPC loot drops. | Implants can be acquired from [[Loyalty Point]] stores of various corporations, storyline mission rewards, and rare NPC loot drops. | ||