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Tanking: Difference between revisions

From EVE University Wiki
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Damage Control Units (DCU) are handy modules that add a small amount of resistance to all damage types for Shields, Armor, and a significant amount of resistance to Structure. They require the same amount of CPU as an Energized Plate and an insignificant amount of capacitor to function (1GJ). These are active modules that must be turned on in order to function. Unlike Armor Hardeners however, the protection offered by the Damage control unit is all or nothing, so remember to turn it on. Only one DCU can be active at a time, so it is pointless to fit more than one.
Damage Control Units (DCU) are handy modules that add a small amount of resistance to all damage types for Shields, Armor, and a significant amount of resistance to Structure. They require the same amount of CPU as an Energized Plate and an insignificant amount of capacitor to function (1GJ). These are active modules that must be turned on in order to function. Unlike Armor Hardeners however, the protection offered by the Damage control unit is all or nothing, so remember to turn it on. Only one DCU can be active at a time, so it is pointless to fit more than one.


Armor hardeners offer the largest damage resistance, but require more CPU and a small amount of capacitor to function. These are active modules that must be turned on in order to offer full protection, which means if you forget to turn them on, or run out of capacitor your Hardeners will provide only a limited amount of passive protection.
Armor hardeners offer the largest damage resistance, but require more CPU and a small amount of capacitor to function. These are active modules that must be turned on in order to offer full protection, which means if you forget to turn them on, or run out of capacitor your Hardeners will provide only a limited amount of passive protection. Unlike shields, there is no omni-resistance active armor hardener.


A brief note on Hull tanking:
A brief note on Hull tanking: