Difference between revisions of "User:Julian celador"
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+ | == Tackle, Ensnaring Foes == | ||
+ | {{main|Tackling Guide}} | ||
+ | Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to take down trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by [[Scouting_101#Types_of_Scouts_and_their_Ships|Scouts]]. Try flying one of these beginner tackling frigates during your next fleet operation! | ||
+ | {{quote|A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button.}} - [https://www.themittani.com/features/tools-trade-derpatron?nopaging=1 FearlessLittleToaster] | ||
+ | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Atron | | ship=Atron | ||
| shipTypeID=608 | | shipTypeID=608 | ||
− | | fitName= | + | | fitName=Derptron (Gallente Tackle) |
− | | fitID= | + | | fitID=N-DOC-Gallente-Tackle |
| low1name=Damage Control I | | low1name=Damage Control I | ||
| low1typeID=2046 | | low1typeID=2046 | ||
Line 16: | Line 21: | ||
| mid3name=Medium Shield Extender I | | mid3name=Medium Shield Extender I | ||
| mid3typeID=3829 | | mid3typeID=3829 | ||
− | | high1name=Limited Light Electron Blaster I | + | | high1name=Limited Light Electron Blaster I |
| high1typeID=7489 | | high1typeID=7489 | ||
| charge1name=Antimatter Charge S x1801 | | charge1name=Antimatter Charge S x1801 | ||
| charge1typeID=222 | | charge1typeID=222 | ||
− | | high2name=Limited Light Electron Blaster I | + | | high2name=Limited Light Electron Blaster I |
| high2typeID=7489 | | high2typeID=7489 | ||
− | | high3name=Limited Light Electron Blaster I | + | | high3name=Limited Light Electron Blaster I |
| high3typeID=7489 | | high3typeID=7489 | ||
| rig1name=Small Anti-EM Screen Reinforcer I | | rig1name=Small Anti-EM Screen Reinforcer I | ||
Line 30: | Line 35: | ||
| rig3name=Small Anti-Thermal Screen Reinforcer I | | rig3name=Small Anti-Thermal Screen Reinforcer I | ||
| rig3typeID=31752 | | rig3typeID=31752 | ||
+ | | charge1name=Antimatter Charge S x1800 | ||
+ | | charge1typeID=222 | ||
| high4name=open | | high4name=open | ||
| charge2name=open | | charge2name=open | ||
Line 35: | Line 42: | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
− | | skills= | + | | skills=Can be flown by a Gallente pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li> |
− | | showSKILLS= | + | | showSKILLS=Y |
− | | notes= | + | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Microwarpdrive I, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li>ACTIVATE: Limited Light Electron Blaster I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship </li><li> PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship. </li> |
− | | showNOTES= | + | | showNOTES=Y |
| difficulty=0 | | difficulty=0 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
− | | version= | + | | version=PARALLAX 2015.11.3 |
| showTOC=Y | | showTOC=Y | ||
| shipDNA=608:2046;1:2603;1:11563;1:434;1:3242;1:3829;1:7489;3:222;1801:31716;2:31752;1:: | | shipDNA=608:2046;1:2603;1:11563;1:434;1:3242;1:3829;1:7489;3:222;1801:31716;2:31752;1:: | ||
| fleetup= | | fleetup= | ||
}} | }} | ||
− | |||
{{ShipFitting | {{ShipFitting | ||
− | | ship= | + | | ship=[[Executioner]] |
− | | shipTypeID= | + | | shipTypeID=589 |
− | | fitName= | + | | fitName=Amarr Tackle |
− | | fitID=N-DOC- | + | | fitID=N-DOC-Amarr-Tackle |
| low1name=Damage Control I | | low1name=Damage Control I | ||
| low1typeID=2046 | | low1typeID=2046 | ||
Line 59: | Line 65: | ||
| low3name=Micro Auxiliary Power Core I | | low3name=Micro Auxiliary Power Core I | ||
| low3typeID=11563 | | low3typeID=11563 | ||
− | | mid1name=5MN Microwarpdrive I | + | | mid1name=5MN Y-T8 Compact Microwarpdrive |
− | | mid1typeID= | + | | mid1typeID=5973 |
+ | | mid2name=Warp Disruptor I | ||
+ | | mid2typeID=3242 | ||
+ | | mid3name=Medium Azeotropic Restrained Shield Extender | ||
+ | | mid3typeID=8433 | ||
+ | | high1name=Gatling Modal Laser I | ||
+ | | high1typeID=5175 | ||
+ | | high2name=Gatling Modal Laser I | ||
+ | | high2typeID=5175 | ||
+ | | high3name=Gatling Modal Laser I | ||
+ | | high3typeID=5175 | ||
+ | | high4name=5W Infectious Power System Malfunction | ||
+ | | high4typeID=4471 | ||
+ | | rig1name=Small Anti-EM Screen Reinforcer I | ||
+ | | rig1typeID=31716 | ||
+ | | rig2name=Small Anti-EM Screen Reinforcer I | ||
+ | | rig2typeID=31716 | ||
+ | | rig3name=Small Anti-Thermal Screen Reinforcer I | ||
+ | | rig3typeID=31752 | ||
+ | | charge1name=Multifrequency S x3 | ||
+ | | charge1typeID=246 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | skills=Can be flown by an Amarr pilot with starting skills. <li> The 5W Infectious Power System Malfunction module requires {{sk|Capacitor Emission Systems|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li> | ||
+ | | showSKILLS=Y | ||
+ | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li>ACTIVATE: Gatling Modal Laser I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship </li><li> PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship. </li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PARALLAX 2015.11.3 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=589:5175;3:4471;1:5973;1:3242;1:8433;1:2046;1:2603;1:11563;1:31716;1:31752;1:31740;1:246;3:: | ||
+ | | fleetup= | ||
+ | }} | ||
+ | {{ShipFitting | ||
+ | | ship=[[Condor]] | ||
+ | | shipTypeID=583 | ||
+ | | fitName=Caldari Tackle | ||
+ | | fitID=N-DOC-Caldari-Tackle | ||
+ | | low1name=Damage Control I | ||
+ | | low1typeID=2046 | ||
+ | | low2name=Micro Auxiliary Power Core I | ||
+ | | low2typeID=11563 | ||
+ | | mid1name=5MN Cold-Gas Enduring Microwarpdrive | ||
+ | | mid1typeID=5971 | ||
+ | | mid2name=J5b Phased Prototype Warp Scrambler I | ||
+ | | mid2typeID=5439 | ||
+ | | mid3name=Stasis Webifier I | ||
+ | | mid3typeID=526 | ||
+ | | mid4name=Medium F-S9 Regolith Compact Shield Extender | ||
+ | | mid4typeID=8517 | ||
+ | | high1name=Rocket Launcher I | ||
+ | | high1typeID=10629 | ||
+ | | high2name=Rocket Launcher I | ||
+ | | high2typeID=10629 | ||
+ | | high3name=Rocket Launcher I | ||
+ | | high3typeID=10629 | ||
+ | | rig1name=Small Anti-EM Screen Reinforcer I | ||
+ | | rig1typeID=31716 | ||
+ | | rig2name=Small Anti-EM Screen Reinforcer I | ||
+ | | rig2typeID=31716 | ||
+ | | rig3name=Small Anti-Thermal Screen Reinforcer I | ||
+ | | rig3typeID=31752 | ||
+ | | charge1name=Scourge Rocket x340 | ||
+ | | charge1typeID=266 | ||
+ | | high4name=open | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | skills=Can be flown by a Caldari pilot with starting skills. <li> The Rocket Launcher I module requires {{sk|Rockets|I}}. </li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Scrambler II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li> | ||
+ | | showSKILLS=Y | ||
+ | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping </li><li> ACTIVATE: Stasis Webifier I, makes your target go slow </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PARALLAX 2015.11.3 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=583:10629;3:5971;1:5439;1:526;1:8517;1:2046;1:11563;1:31716;1:31752;1:31740;1:266;340:: | ||
+ | | fleetup= | ||
+ | }} | ||
+ | {{ShipFitting | ||
+ | | ship=[[Slasher]] | ||
+ | | shipTypeID=585 | ||
+ | | fitName=Minmatar Tackle | ||
+ | | fitID=N-DOC-Minmatar-Tackle | ||
+ | | high1name=125mm Gatling AutoCannon I | ||
+ | | high1typeID=484 | ||
+ | | high2name=125mm Gatling AutoCannon I | ||
+ | | high2typeID=484 | ||
+ | | high3name=125mm Gatling AutoCannon I | ||
+ | | high3typeID=484 | ||
+ | | mid1name=5MN Cold-Gas Enduring Microwarpdrive | ||
+ | | mid1typeID=5971 | ||
| mid2name=Warp Disruptor I | | mid2name=Warp Disruptor I | ||
| mid2typeID=3242 | | mid2typeID=3242 | ||
− | | mid3name= | + | | mid3name=Sensor Booster I |
− | | mid3typeID= | + | | mid3typeID=1973 |
− | | | + | | mid4name=Medium F-S9 Regolith Compact Shield Extender |
− | + | | mid4typeID=8517 | |
− | + | | low1name=Damage Control I | |
− | | | + | | low1typeID=2046 |
− | | | + | | low2name=Micro Auxiliary Power Core I |
− | | | + | | low2typeID=11563 |
− | | | ||
− | | | ||
| rig1name=Small Anti-EM Screen Reinforcer I | | rig1name=Small Anti-EM Screen Reinforcer I | ||
| rig1typeID=31716 | | rig1typeID=31716 | ||
Line 79: | Line 180: | ||
| rig3name=Small Anti-Thermal Screen Reinforcer I | | rig3name=Small Anti-Thermal Screen Reinforcer I | ||
| rig3typeID=31752 | | rig3typeID=31752 | ||
− | |||
− | |||
| high4name=open | | high4name=open | ||
+ | | charge1name=EMP S x1800 | ||
+ | | charge1typeID=185 | ||
| charge2name=open | | charge2name=open | ||
| charge3name=open | | charge3name=open | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
− | | skills=Can be flown by a | + | | skills=Can be flown by a Minmatar pilot with starting skills. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li> |
| showSKILLS=Y | | showSKILLS=Y | ||
− | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Microwarpdrive | + | | notes=ACTIVATE: Damage Control I, mitigates damage dealt to your ship <li> ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor I, prevents your target from warping </li><li> ACTIVATE: Sensor Booster I, increases your ability to lock targets </li><li> ACTIVATE: Rocket Launcher I, deals damage to your target </li><li> PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules </li><li> PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship </li> |
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
Line 95: | Line 196: | ||
| version=PARALLAX 2015.11.3 | | version=PARALLAX 2015.11.3 | ||
| showTOC=Y | | showTOC=Y | ||
− | | shipDNA= | + | | shipDNA=585:484;3:5971;1:3242;1:1973;1:8517;1:2046;1:11563;1:31716;1:31752;1:31740;1:185;1800:: |
| fleetup= | | fleetup= | ||
}} | }} | ||
+ | === Customizing Your Tackle Fitting === | ||
+ | It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the [[The Way of the Tackler]] guide and create your own tackle fitting. Maybe your fitting will be added to the Newbie Doctrine some day! The third-party [[Guide_to_using_EFT|EVE Fitting Tool]] is tremendously helpful. | ||
+ | |||
+ | Examples: | ||
+ | |||
+ | T1 Modules -> T2 Modules | ||
+ | |||
+ | Standard Ammo -> Faction Ammo |
Revision as of 19:27, 15 November 2015
Tackle, Ensnaring Foes
- Main article: Tackling Guide
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to take down trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by Scouts. Try flying one of these beginner tackling frigates during your next fleet operation!
“ |
A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. |
” |
Limited Light Electron Blaster I
Limited Light Electron Blaster I
Limited Light Electron Blaster I
5MN Microwarpdrive I
Warp Disruptor I
Medium Shield Extender I
Damage Control I
Nanofiber Internal Structure I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Antimatter Charge S x1800
- Can be flown by a Gallente pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Microwarpdrive I, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- ACTIVATE: Limited Light Electron Blaster I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship.
Gatling Modal Laser I
Gatling Modal Laser I
Gatling Modal Laser I
5W Infectious Power System Malfunction
5MN Y-T8 Compact Microwarpdrive
Warp Disruptor I
Medium Azeotropic Restrained Shield Extender
Damage Control I
Nanofiber Internal Structure I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Multifrequency S x3
- Can be flown by an Amarr pilot with starting skills.
- The 5W Infectious Power System Malfunction module requires Capacitor Emission Systems I.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- ACTIVATE: Gatling Modal Laser I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship.
Rocket Launcher I
Rocket Launcher I
Rocket Launcher I
5MN Cold-Gas Enduring Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Stasis Webifier I
Medium F-S9 Regolith Compact Shield Extender
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Scourge Rocket x340
- Can be flown by a Caldari pilot with starting skills.
- The Rocket Launcher I module requires Rockets I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast
- ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping
- ACTIVATE: Stasis Webifier I, makes your target go slow
- ACTIVATE: Rocket Launcher I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor I
Sensor Booster I
Medium F-S9 Regolith Compact Shield Extender
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
EMP S x1800
- Can be flown by a Minmatar pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Cold-Gas Enduring Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- ACTIVATE: Sensor Booster I, increases your ability to lock targets
- ACTIVATE: Rocket Launcher I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
Customizing Your Tackle Fitting
It is a rewarding experience for players to design their first ship. When you feel ready to customize your fitting, read the The Way of the Tackler guide and create your own tackle fitting. Maybe your fitting will be added to the Newbie Doctrine some day! The third-party EVE Fitting Tool is tremendously helpful.
Examples:
T1 Modules -> T2 Modules
Standard Ammo -> Faction Ammo