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Orbital strikes: Difference between revisions

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[[Category:DUST]]
[[Category:DUST]]
[[Category:DUST University]]
[[Category:DUST University]]
{{related class | Orbital Strikes 101 }}
{|class="wikitable sortable floatright"
{|class="wikitable sortable floatright"
|+ Sortable list of DUST 514 systems [http://www.eveonline.com/retribution/eve-dust-link/]
|+ Sortable list of DUST 514 systems [http://www.eveonline.com/retribution/eve-dust-link/]
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* Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage
* Gunnery destroyers have 8 high slots thus they can fit more guns than any other ships causing more damage
Note that the damage output is dependant on the type of ammo (lasers deal more damage) and the number of guns. Damage bonuses or meta level of the guns do not affect the damage output.
Note that the damage output is dependant on the type of ammo (lasers deal more damage) and the number of guns. Damage bonuses or meta level of the guns do not affect the damage output.


Additionally, destroyers are relatively not expensive and small enough to navigate in dangerous low-security space with ease. The following destroyers are thus recommended:
Additionally, destroyers are relatively not expensive and small enough to navigate in dangerous low-security space with ease. The following destroyers are thus recommended:
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| fleetup=
| fleetup=
}}
}}
==Performing Orbital Strikes==
[[File:Districtconnection.png|400px|thumb|right|Connecting to a planet's battle district]]
EVE capsuleers must travel to the solar system where the battle is taking place. Once in the system, the pilot can use the context (right click) menu to warp to the district satellite (e.g. Planets > Planet I > Districts > Ditrict 1 > Warp To). It is very important to note that once anyone is on grid with the sattelite


==Performing Orbital Strikes==


==References==
==References==
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