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→Weapon Timer: bastion/seige/refit changes |
→Weapon Timer: Siege modules do *not* create weapon timers by themselves, unless you're shooting a player, but then the weapon timer is created due to aggressing a player, not because you're in siege. |
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| valign="top" nowrap style="background:#151515;" | {{co|red|'''Weapons Timer'''}}<br>'''Cause:''' Aggression against another capsuleer.<br>'''Consequence:''' Unable to dock or use stargates (60 seconds). | | valign="top" nowrap style="background:#151515;" | {{co|red|'''Weapons Timer'''}}<br>'''Cause:''' Aggression against another capsuleer.<br>'''Consequence:''' Unable to dock or use stargates (60 seconds). | ||
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You get a '''weapon timer''' whenever you activate an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). This effect also happens upon activation of bastion | You get a '''weapon timer''' whenever you activate an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). This effect also happens upon activation of bastion. Unlike the '''capsuleer log-off timer''', you do not get this flag simply by being shot by another player. | ||
While this timer is active you cannot change sessions, which means you cannot jump, dock or eject from, store, refit or switch ships. | While this timer is active you cannot change sessions, which means you cannot jump, dock or eject from, store, refit or switch ships. | ||