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Tanking: Difference between revisions

From EVE University Wiki
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This section will provide a basic understanding of the various types of modules used for Shield Tanking and the skills required to fit and use them.
This section will provide a basic understanding of the various types of modules used for Shield Tanking and the skills required to fit and use them.
There are five categories of Shield tanking modules:
There are five categories of Shield tanking modules:
*Passive Resistance: Resistance Amplifiers
*Passive Resistance: Damage Control Units and Resistance Amplifiers
*Active Resistance: Damage Control Units and Shield Hardeners
*Active Resistance: Shield Hardeners
*Shield Extenders
*Shield Extenders
*Shield Rechargers and Similar modules
*Shield Rechargers and Similar modules
*Shield Boosters and Boost Amplifiers
*Shield Boosters and Boost Amplifiers


=== Passive Resistance: Resistance Amplifiers ===
=== Passive Resistance: Damage Control Units and Resistance Amplifiers ===
While more strongly associated with Armor tanking, damage Control Units (DCU) are handy modules that add a small amount of resistance to all damage types for Shields, Armor, and a significant amount of resistance to Structure. They require the same amount of CPU as an Energized Plate.  Only one DCU can be active at a time, so it is pointless to fit more than one. Note: resistance stacking penalties do not apply to a DCU
 
As the name implies, these modules increase your shield's resistance to a specific damage type. These modules have two distinct advantages: They are the passive, which means they do not require capacitor to function and they are easy to fit, meaning they require a moderate amount of CPU and only 1MW of Powergrid.
As the name implies, these modules increase your shield's resistance to a specific damage type. These modules have two distinct advantages: They are the passive, which means they do not require capacitor to function and they are easy to fit, meaning they require a moderate amount of CPU and only 1MW of Powergrid.
The names used for these modules take a little bit of getting used to:
The names used for these modules take a little bit of getting used to:
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Training Shield Upgrades to IV will allow the use of Tech 2 Resistance Amplifiers.
Training Shield Upgrades to IV will allow the use of Tech 2 Resistance Amplifiers.


=== Active Resistance: Damage Control Units and Shield Hardeners ===
=== Active Resistance: Shield Hardeners ===
While typically associated with Armor tanking, damage Control Units (DCU) are handy modules that add a small amount of resistance to all damage types for Shields, Armor, and a significant amount of resistance to Structure. They require the same amount of CPU as an Energized Plate and an insignificant amount of capacitor to function. These are active modules that must be turned on in order to function, Meaning an active and cycling DCU will provide bonusses, and a disabled will not. Oly one DCU can be active at a time, so it is pointless to fit more than one. Note: resistance stacking penalties do not apply to a DCU
 
EM Ward, Thermic Dissipation, Kinetic Deflection and Explosive Deflection amplifiers offer resistances for a single damage type; EM, Thermal, Kinetic and Explosive damage respectively. The Adaptive Invulnerability Field offers a smaller amount of resistance to all damage types.
EM Ward, Thermic Dissipation, Kinetic Deflection and Explosive Deflection amplifiers offer resistances for a single damage type; EM, Thermal, Kinetic and Explosive damage respectively. The Adaptive Invulnerability Field offers a smaller amount of resistance to all damage types.