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==Living out of a Citadel== | ==Living out of a Citadel== | ||
[[File:ALI_controls.png|border|right|ALI services]] | [[File:ALI_controls.png|border|right|ALI services]] | ||
The WHC provides a [[Citadels|citadel]] as a home for WHC members. A citadel is comparable to a normal station, with services, ship hangers, item hangers, corporation hangers and unlimited storage space. The are some important distinctions from a station that need to be considered before moving in. | The WHC provides a Fortizar [[Citadels|citadel]] as a home for WHC members. A citadel is comparable to a normal station, with services, ship hangers, item hangers, corporation hangers and unlimited storage space. The are some important distinctions from a station that need to be considered before moving in. | ||
===== Access ===== | ===== Access ===== | ||
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The clone bay in a citadel allows you to store one [[Jump_Clone|jump clone]] and switch to and from that clone without triggering a cooldown. | The clone bay in a citadel allows you to store one [[Jump_Clone|jump clone]] and switch to and from that clone without triggering a cooldown. | ||
==== Destructible ==== | |||
A citadel is destructible. During a citadels vulnerability period a dedicated siege fleet can and will destroy an Astrahus, Fortizar or even a Keepstar after two 24 hour reinforcement cycles. In the wormhole your assets will not be safe; your ships, goods and other materiel can be lost or looted. | |||
==== Defense ==== | |||
A citadel has defenses. As a counter to it's vulnerability a citadel can equip strong methods to deal damage, support fleets and project various means of electronic warfare on the enemy. Unlike passive station guns or auto-targeting POS mods a citadel will need a player in the control seat to activate it's defenses. Though the defense and tank of the WHC Fortizar is significant, an active response by a well commanded combat fleet is required to win a battle. | |||
# Outside view | # Outside view | ||
# Repair (tethering) | # Repair (tethering) | ||