Skills:Engineering
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Overview
The Engineering category contains capacitor support skills, capacitor warfare skills and most of the skills required for remote and local shield tanking.
Good intelligence and memory will get you your engineerings degree faster.
The following are the skills in the Engineering section (in alphabetical order):
- Capital Energy Emission Systems - Allows use of Capital Energy Transfer Arrays. Bonus to Capital Energy Emissions System modules cap use.
- Capital Shield Emission Systems - Allows use of Capital Shield Transfer Array. Bonus to Capital Shield Transfer Array cap use.
- Capital Shield Operation - Allows use of Capital Shield Boosters and other Capital Shield Modules. Bonus to Capital Shield Booster cap use.
- EM Shield Compensation - Percent Bonus to EM Resistance amount of passive shield hardeners and deactivated active hardeners.
- Energy Emission Systems - Allows use of energy vampires, energy neutralizers, and energy transfer arrays. Bonus to cap use of these modules.
- Energy Grid Upgrades - Allows use of Energy Grid Upgrade modules. Reduces CPU cost of these modules.
- Capacitor Management - Bonus to Capacitor Capacity.
- Energy Pulse Weapons - Allows use of Smartbombs. Bonus to smartbomb activation time.
- Energy Systems Operation - Allows use of cap boosters, Energy System Operations modules. Bonus to capacitor recharge time.
- Power Grid management - Bonus to ship Powergrid.
- Explosive Shield Compensation - Percent Bonus to Explosive resist amount of passive shield hardeners and deactivated active shield hardeners.
- Kinetic Shield Compenstation - Percent Bonus to Kinetic resist amount of passive shield hardeners and deactivated active shield hardeners.
- Shield Compensation - Bonus to Shield Booster Capacitor use.
- Shield Emission Systems - Allows use of Shield Transfer Arrays. Bonus to Shield Emissions System module cap use.
- Shield Management - Bonus to ship shield amount.
- Shield Operation - Allows use of Shield Boosters. Bonus to shield recharge time.
- Shield Upgrades - Allows use of shield upgrade modules. Bonus to Shield Upgrade modules Powergrid use.
- Tactical Shield Manipulation - Reduces chance of damage bleeding through to armor when shields are low. Allows use of shield hardeners.
- Thermic Shield Compensation - Percent Bonus to Thermal Resist amount of passive shield hardeners and deactivated active shield hardeners.
Capital Energy Emission Systems
Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
Attributes: | |
Multiplier: | Capital Energy Emission Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Capital Energy Emission Systems ISK">Capital Energy Emission Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Power Grid management V; Energy Emissions Systems V |
I required for: | Capital Murky Energy Transmitter I; Capital Energy Transfer Array I |
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Attributes: | |
Multiplier: | 10x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Power Grid management V; Shield EmissionSystems V |
I required for: | Capital Murky Shield Screen Transmitter I; Capital Shield Transporter I |
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Shield Management V; Shield Operation V; Power Grid management V |
I required for: | Capital Neutron Saturation Injector I; Capital Shield Booster I |
EM Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Energy Emission Systems
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Attributes: | |
Multiplier: | Energy Emission Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Emission Systems ISK">Energy Emission Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Power Grid management III |
I required for: | T1 and Faction small energy transfer arrays and other enery emission systems |
II required for: | T1 and Faction medium energy transfer arrays and other enery emission systems |
III required for: | T1 and Faction heavy and T2 small energy transfer arrays and other enery emission systems; energy neutralizer drones |
IV required for: | T2 medium energy transfer arrays and other enery emission systems |
V required for: | T2 heavy energy transfer arrays and other enery emission systems; Capital Energy Emission Systems IV |
Notes: | The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits. |
Energy Grid Upgrades
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 79k ISK |
Alpha max level: | V |
Prerequisites: | Power Grid management II |
I required for: | T1 capacitor upgrade modules |
II required for: | T1 capacitor upgrade modules |
III required for: | T1 and certain T2 capacitor upgrade modules |
IV required for: | T2 capacitor upgrade modules |
V required for: | Reactor Control Unit II; Marauders |
Notes: | Useful fitting requirement reduction for certain modules. |
Capacitor Management
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 200k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid management III |
I required for: | T1 and Faction micro power grid modules |
III required for: | Thermodynamics |
V required for: | T2 micro power grid modules |
Notes: | Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run. |
Energy Pulse Weapons
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 130k ISK |
Alpha max level: | II |
Prerequisites: | Power Grid management II; Science II |
I required for: | T1 and Faction smartbombs |
II required for: | T2 micro smartbombs |
III required for: | T2 small smartbombs |
IV required for: | T2 medium smartbombs |
V required for: | T2 large smartbombs; Doomsday Operation |
Notes: | Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use. |
Energy Systems Operation
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Attributes: | |
Multiplier: | Energy Systems Operation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Systems Operation ISK">Energy Systems Operation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Power Grid management I |
I required for: | T1 and Faction capacitor boosters |
II required for: | Micro capacitor booster II |
III required for: | Small capacitor booster II |
IV required for: | Medium and Heavy capacitor boosters II |
Notes: | Another important capacitor support skill which makes your capacitor more resilient. A short train to level V. |
Engineering
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Attributes: | |
Multiplier: | Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Engineering ISK">Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | None |
I required for: | Shield Operation; Energy Systems Operation |
II required for: | Energy Pulse Weapons; Energy Grid Upgrades; Shield Upgrades; Electronic Upgrades |
III required for: | Capacitor Management; Shield Management; Tactical Shield Manipulation; Shield Emission Systems; Energy Emission Systems |
V required for: | Thermodynamics; Capital Shield Operation; Capital Shield Emission Systems; Capital Energy Emission Systems; Power Grid management; High Energy Physics; Plasma Physics; Hydromagnetic Physics; Graviton Physics; Laser Physics; Nuclear Physics; Quantum Physics; Amarr Engineering Systems; Gallente Engineering Systems; Minmatar Engineering Systems; Caldari Engineering Systems; Assault Ships |
Notes: | The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship. |
Explosive Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | II |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Kinetic Shield Compenstation
To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.
Attributes: | |
Multiplier: | Kinetic Shield Compenstation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Kinetic Shield Compenstation ISK">Kinetic Shield Compenstation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 150k ISK |
Alpha max level: | IV |
Prerequisites: | Shield Operation III |
Notes: | An important support skill for active shield tanking. |
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | Power Grid management III |
I required for: | T1 and Faction shield transporters |
II required for: | Micro shield transporter II |
III required for: | Small shield transporter II; T1 Light, medium and heavy shield maintenance bots |
IV required for: | Medium and Large shield transporter II; T2 Light, medium and heavy shield maintenance bots |
V required for: | Capital Shield Emission Systems |
Notes: | Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the Scimitar or Basilisk shield logistics ships. |
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 170k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid management III |
I required for: | T1 and Faction shield boost amplifiers |
V required for: | Shield boost amplifier II; Capital Shield Operation |
Notes: | A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers. |
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Attributes: | |
Multiplier: | 1x |
Price: | 55k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid management I |
I required for: | T1 and Faction shield boosters |
II required for: | Certain large and ancillary shield boosters |
III required for: | T2 small and medium shield boosters X-Large shield boosters; Shield Compensation; Amarr Defensive Systems; |
IV required for: | X-Large ancillary shield booster; Large shield booster II; Thermic Shield Compensation; EM Shield Compensation; Kinetic Shield Compensation; Explosive Shield Compensation |
V required for: | X-Lage shield booster II; Capital Shield Operation; Caldari Defensive Systems |
Notes: | Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters. |
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid management II; Science I |
I required for: | T1 and Faction shield extenders and hardener amplifiers |
II required for: | Micro shield extender II |
III required for: | Small shield extender II; T1 shield rechargers |
IV required for: | T2 shield rechargers, extenders and hardener amplifiers |
Notes: | A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier. |
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Attributes: | |
Multiplier: | 4x |
Price: | 210k ISK |
Alpha max level: | IV |
Prerequisites: | Power Grid management III |
I required for: | T1 and Faction shield hardeners |
IV required for: | T2 shield hardeners |
Notes: | When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it. |
Thermic Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.
Attributes: | |
Multiplier: | Thermic Shield Compensation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Shield Operation IV |
Notes: | This and the other three 'X Shield Compensation' (not to be confused with simple Shield Compensation) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used. |