User:Cassiel Seraphim/Sandbox
New icons
Warp scrambling | Warp disrupting | Energy neutralizing | Target painting | Webbing | Jamming | Hacking |
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Scripts | Sensor Boosters | Ammo |
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- |
Hull | Resists | Damage |
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Hardeners | DC | Rigs |
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Template
Electronic warfare | Description |
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Jamming | Textaboutsomething |
Icons | Description |
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Large shipCapital ship | Overview icons on player ships. |
Overview icons for hostile NPC ships. | |
Overview icons for friendly or neutral NPC ships. |
More icons
Sansha's Manual
Eystur Rhomben:
Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination.
Electronic warfare:
Jamming Jamming |
Warp scrambling |
Energy neutralizing |
Target painting |
Webbing |
Progression template
For resists:
Resists
Resist-table
Ship Stats | |||||||||
---|---|---|---|---|---|---|---|---|---|
2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
625 HP | 0 % |
0 % |
0 % |
0 % |
Warp speeds and align times
This is just to illustrate the differences in warp speeds including potential align times.
Acceleration gates
When you use an acceleration gate, be that in missions, incursions or complexes, it sends your ship into a pocket of space roughly 10,000 km in front of the gate.
Ship class | Warp speed (including align time)[1] |
---|---|
Large ship Battleships | 25s (32-40s) |
Strategic cruisers | 17s (23-24s) |
Logistics | 16s (22-24s) |
Frigates | 7s (11-13s) |
- ^ Light green is the fastest align possible assuming max skills and fast aligning ships like Machariels, dark green is the slowest align time assuming people come with the recommended skills only, flying slower ships like the Maelstrom or Rokh.
Warping between sites
This is the new warp times when you're warping between sites. If you do a controlled fleet or wing warp, everyone will slow down and warp at the same speed as the slowest ship in the fleet (usually the battleships). If you're freely warping, each pilot warping by themselves, they'll fly at their own individual speeds.
Warp distance | Ship class | Warp time |
---|---|---|
Short warps (20 AU) |
Large ship Battleships | 54 sec
|
Strategic cruisers | 37 sec
| |
Logistics | 33 sec
| |
Frigates | 22 sec
| |
Medium warps (50 AU) |
Large ship Battleships | 69 sec (1 minute and 9 seconds)
|
Strategic cruisers | 47 sec
| |
Logistics | 43 sec
| |
Frigates | 28 sec
| |
Long warps (100 AU) |
Large ship Battleships | 94 sec (1 minute and 34 seconds)
|
Strategic cruisers | 63 sec (1 minute and 3 seconds)
| |
Logistics | 58 sec
| |
Frigates | 38 sec
| |
Extreme warps (100 AU) |
Large ship Battleships | 144 sec (2 minutes and 24 seconds)
|
Strategic cruisers | 97 sec (1 minute and 37 seconds)
| |
Logistics | 88 sec (1 minute and 28 seconds)
| |
Frigates | 58 sec
|
Overshooting times
Below are some numbers for how long it takes to overshoot a gate, or otherwise end out outside activation range. These times will account for the extremes, taking into account the worst possible spot to land on grid in relation to the gate (which can make you lose or gain up to 10 seconds worth of align time).
- It can takes a logistics ship as little as 30 seconds to overshoot a gate leading into an Override Transfer Array site.
- It can take less than 10 seconds for a logistics to be out of range from a gate trying to align away from it, if you land furthest away from the gate.