EUNIC: Selecting a focus
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The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role. |
Focus mails
In order to know where to park your incursion ships, we utilize the Incursions.E-UNI mailing list to send our focus mail whenever we move to a different constellation. If the current focus goes down, we select a new one and send out a new mail.
Updating the mailing list
This is a collective effort and anyone can and should send out a new focus mail when we need to move.
Below is a standard form that anyone can use, just paste the code (not the formatted text) into your focus mail and replace the placeholders with the proper information. If you are unsure whether we should move or not, discuss it with the people online before sending a mail because sending a mail is the same thing as committing the community to a new focus.
Focus mail template
Copy the following code by triple-clicking on the line:
<font color="lightred">Don't fly your incursion ship with your <b>EVE University</b> or <b>Ivy League Hall of Residence</b> character while at war. This is an unnecessary risk and a few days worth of training will allow you to safely move it on a <a href="http://wiki.eveuniversity.org/Preparing_for_Incursions#Valet_alt">valet alt</a> instead, see <a href="http://wiki.eveuniversity.org/How_to_find_Incursions#Moving_between_Incursions>moving between Incursions</a> for more information. If you haven't finished training up an alt and need help moving, just ask in the <url=joinChannel:-24378305>incursions.e-uni</url> chat channel and we'll try to help you.</font><br><br>New focus is XXX in the YYY region (see <a href="http://evemaps.dotlan.net/map/">dotlan</a> for more information).<br><br><font color="lightblue">Scout system:</font> -<br><font color="lightblue">Vanguard systems:</font> -<br><font color="lightblue">Assault system:</font> -<br><font color="lightblue">Headquarter system:</font> -<br><br><font color="lightgreen">Recommended station:</font> -<br><font color="lightgreen">Picket system:</font> - (X jump warning).<br><br>Please read through the <a href="http://wiki.eveuniversity.org/Incursions_checklist">Incursions checklist</a> so you are familiar with our practices and safeguards. Also look over <a href="http://wiki.eveuniversity.org/Roles_in_Incursions">Roles in Incursions</a> to see how you can help out more.
Pasting the above into a new mail would result in this:
Don't fly your incursion ship with your EVE University or Ivy League Hall of Residence character while at war. This is an unnecessary risk and a few days worth of training will allow you to safely move it on a valet alt instead, see moving between Incursions for more information. If you haven't finished training up an alt and need help moving, just ask in the incursions.e-uni chat channel and we'll try to help you. |
Helpful tips on how to handle system and station links:
- If you copy and paste the list of system names from the constellation page into the mail, simply right-click and auto-link solar system to create links to each system in the mail.
- Use your autopilot to set destination to each system or station, then drag it from your route-panel in the top-left of you screen into the mail.
- Use the Show Info window to drag-and-drop a system or a station into your mail.
- Stations are found in the Stations tab and systems in the Related Solar Systems tab.
- Dragging systems from this window has the unfortunate side-effect of adding "Solar system - " before the name though.
Guide on selecting a focus
Sometimes we have several Incursions active at the same time and we have to choose which one to go to. This guide exists to help you out in making a good decision and sending a proper focus mail. Don't hesitate to ask your fellow community members for help or advice.
Determine if we should move or not
The general rule is that we only move when our current focus disappear. There are however some exceptions to the rule, mentioned below.
Holding off due to no spawns or only bad spawns remaining
If a focus goes down and there's no focus available for a while, perhaps some drama occurred and all three incursions in high security space got popped at once, then you might send a short mail saying "No current focus" and explain why, so people don't accidentally move to the old focus thinking it's still up.
Sometimes a focus pops and the remaining focus/foci are bad ones or already on day two of Mobilized or even Withdrawing. In such a case it's often best to wait for the next two spawns before choosing the next focus. It's hard to give a fast and hard rule of this, but the key is that if the focus isn't likely to last long, or if it's an unsafe constellation to run in, we simply skip it.
If that's the case, then in most cases you should wait until both new spawns are in before settling on a system. Unless of course, the first system that spawns is an ideal one, like a perfect 1-picket constellation. Whenever you decide it's a good idea to hold off, post a "No current focus" mail explaining why the existing constellation is bad or why you decided it was a good idea to wait. That way the next person can make an informed decision when they login or a new incursion spawns.
For more information on how respawns work and the different phases for incursions, see the longevity section on the How to find Incursions page.
Reasons to move prematurely
We want to spend as much time running as possible, while keeping the moving down to a minimum. There's enough moving around in incursions by default, so we don't want to move prematurely unless there's a desperate need to do so.
So what could be acceptable reasons to move before a focus goes down?
- The current focus is really bad, downright dangerous to run in (realistically shouldn't be picked to begin with).
- The current focus requires 3 or more pickets, activity is low and the extra pickets is an immediate hindrance to running and a new 1-picket system spawned (don't confuse this with not having enough people ongrid).
- Solitude spawn (situational).
We like our Solitude brothers and sisters and should try to take the opportunity to visit them as often as we can. Depending on the state of the community, try to go to any and all incursions in the Solitude region, like Goins and Orvanne. For this, consider the following:
- How active is the community? Would this run the risk of shutting down the community?
- How many people in the community have already moved a ship and clone there?
- Do we have people around with time to help move or ferry people over?
- If you do decide to move, you need to move within the first day of it spawning to make it worth everyone's time (as Solitude spawns have a slightly higher chance at hitting mobilized faster). If you don't move right away, forget about moving there as the opportunity is lost.
- Each time we move, we get a few more people setup in Solitude, so keeping this up increases the enjoyment for everyone as it becomes easier and easier to gets fleets there. Encourage people to leave a ship and clone there when they move, so they only have to clone-jump back next time we get a Solitude spawn.
Now, none of these should be an automatic move, it just means that those could be examples of situations that warrant considering moving. In order to actually decide to move, these should be strong guidelines:
- Moving should lead to more fleets, or in case of Solitude, give unique opportunities.
- The decision should be made with all timezones in mind, don't move if it kills another timezone or just because it would be better for your timezone.
- The decision shouldn't simply be about convenience, it should be about safety and enabling more fleets.
Pickets & stations
The most important aspect for our community is safety, which ultimately down to having a system to run in that is picketable and has a station to dock up in.
- Look up the constellation in question on our Constellation layouts for Incursions page to see what systems are vanguard-systems.
- Check how many pickets are needed by checking entry-points to each of the vanguard systems.
- Sometimes you can picket off an entire pocket with a single system.
If none of the available constellations are safe to run in, consider waiting for a new spawn. If you end up deciding that none of the current constellations are worthwhile, send a '"No suitable focus" mail explaining why none of the available constellations are suitable to run in (so people who log in afterwards don't accidentally pick one).
Potentially moving pickets further out
Sometimes you might want to consider moving pickets further out to block off a whole pocket or pipe. Keep in mind that this will open up for the possibility of having blind spots where the enemy could log off or enter through a wormhole, to sneak up on the fleet.
Adding new constellations to the wiki
In the off chance there's a new constellation spawning that isn't listed on the Constellation layouts for Incursions page, see this section on how to scout and update the wiki.
Constellations near other campuses
If possible, favour going to systems close to Slays or other campuses. This will help new people swing by to try our incursions, or raise awareness of our community. Going to Solitude is also something to consider, see the section above.
Try to avoid constellations right next door to major trade hubs
Due to the preference of our war targets to frequent major trade hubs like Jita and Amarr, generally it's best to try to avoid incursions that spawn too close to those trade hubs.
That said, as long as it has a good picket system and a station, they are technically as safe as any other constellation. The problem that may arise from being this close to trade hubs is that it increases the likelihood of war targets bothering to swing by for a fight. So if the current war targets can field 5 - 10 people fleets on short notice, running too close to their usual hunting grounds might lead to stranded fleets and even if we don't lose ships due to our pickets, it still means we're stuck in station not running.
Selecting the recommended station where we dock up
Basically we just need a station to dock up in, in the preferred vanguard system we'll be running in. If this station has repair facilities that's a plus, but even if there's no staton with repairs in it, that's still fine. If several vanguard systems are as good (same number of pickets, all have stations etc) you could refine the selection a bit more. Here are some examples:
- Pick the one closest to the headquarter system if you want to be as close to people running headquarters with other communities.
- Pick the one closest to a good assault system if we currently have enough people and do the occasional assault fleet.
- Pick the system furthest away, to avoid too much competition (people are lazy, don't want to move too far away).
- Pick a central system in the pocket, to limit movement between other type of sites (this can clash with pickets though).